]> git.localhorst.tv Git - blank.git/blobdiff - src/block.hpp
use precalculated matrices for block orientation
[blank.git] / src / block.hpp
index a757740b77000e6768c2519b6a696c4eef833a74..3777e6d77b6169d345ca73592d4f7b54182c765c 100644 (file)
 
 namespace blank {
 
-/// attributes of a type of block
-struct BlockType {
+/// single 1x1x1 cube
+struct Block {
 
-       int id;
+       using Type = unsigned short;
+       using Pos = glm::vec3;
 
-       bool visible;
+       enum Face {
+               FACE_UP,
+               FACE_DOWN,
+               FACE_RIGHT,
+               FACE_LEFT,
+               FACE_FRONT,
+               FACE_BACK,
+               FACE_COUNT,
+       };
+       enum Turn {
+               TURN_NONE,
+               TURN_LEFT,
+               TURN_AROUND,
+               TURN_RIGHT,
+               TURN_COUNT,
+       };
+
+       Type type;
+       unsigned char orient;
+
+       constexpr explicit Block(Type type = 0, Face face = FACE_UP, Turn turn = TURN_NONE)
+       : type(type), orient(face * TURN_COUNT + turn) { }
+
+       const glm::mat4 &Transform() const;
+
+};
+
+
+/// attributes of a type of block
+struct BlockType {
 
        const Shape *shape;
        glm::vec3 color;
        glm::vec3 outline_color;
 
+       Block::Type id;
+
+       bool visible;
+
+       struct Faces {
+               bool right;
+               bool left;
+               bool top;
+               bool bottom;
+               bool front;
+               bool back;
+       } fill;
+
        explicit BlockType(
                bool v = false,
                const glm::vec3 &color = { 1, 1, 1 },
-               const Shape *shape = &DEFAULT_SHAPE,
-               const glm::vec3 &outline_color = { -1, -1, -1 })
-       : id(-1), visible(v), shape(shape), color(color), outline_color(outline_color) { }
+               const Shape *shape = &DEFAULT_SHAPE
+       );
 
-       static const BlockType DEFAULT;
        static const NullShape DEFAULT_SHAPE;
 
 
-       void FillVBO(
-               const glm::vec3 &pos,
-               std::vector<glm::vec3> &vertices,
-               std::vector<glm::vec3> &colors,
-               std::vector<glm::vec3> &normals
+       void FillModel(
+               Model::Buffer &m,
+               const glm::mat4 &transform = glm::mat4(1.0f),
+               Model::Index idx_offset = 0
        ) const;
-
-       void FillModel(const glm::vec3 &pos, Model &m) const {
-               FillVBO(pos, m.vertices, m.colors, m.normals);
-               m.Invalidate();
-       }
-
-
-       void FillOutlineVBO(
-               std::vector<glm::vec3> &vertices,
-               std::vector<glm::vec3> &colors
+       void FillOutlineModel(
+               OutlineModel &m,
+               const glm::vec3 &pos_offset = { 0, 0, 0 },
+               OutlineModel::Index idx_offset = 0
        ) const;
 
-       void FillOutlineModel(OutlineModel &m) const {
-               FillOutlineVBO(m.vertices, m.colors);
-               m.Invalidate();
-       }
-
 };
 
 
@@ -65,31 +94,18 @@ public:
        BlockTypeRegistry();
 
 public:
-       int Add(const BlockType &);
+       Block::Type Add(const BlockType &);
 
        size_t Size() const { return types.size(); }
 
-       BlockType *operator [](int id) { return &types[id]; }
-       const BlockType *Get(int id) const { return &types[id]; }
+       BlockType *operator [](Block::Type id) { return &types[id]; }
+       const BlockType *Get(Block::Type id) const { return &types[id]; }
 
 private:
        std::vector<BlockType> types;
 
 };
 
-
-/// single 1x1x1 cube
-struct Block {
-
-       using Pos = glm::vec3;
-
-       const BlockType *type;
-
-       constexpr explicit Block(const BlockType *t = &BlockType::DEFAULT)
-       : type(t) { }
-
-};
-
 }
 
 #endif