]> git.localhorst.tv Git - blank.git/blobdiff - src/block.hpp
fixed oriented block occlusion check
[blank.git] / src / block.hpp
index 967cc1fccc69cf192950d0247fc0f9429e8ab88e..72954ce596a6b846c2b14e0ac8227064c3c7d792 100644 (file)
@@ -17,10 +17,35 @@ struct Block {
        using Type = unsigned short;
        using Pos = glm::vec3;
 
+       enum Face {
+               FACE_UP,
+               FACE_DOWN,
+               FACE_RIGHT,
+               FACE_LEFT,
+               FACE_FRONT,
+               FACE_BACK,
+               FACE_COUNT,
+       };
+       enum Turn {
+               TURN_NONE,
+               TURN_LEFT,
+               TURN_AROUND,
+               TURN_RIGHT,
+               TURN_COUNT,
+       };
+
        Type type;
+       unsigned char orient;
+
+       constexpr explicit Block(Type type = 0, Face face = FACE_UP, Turn turn = TURN_NONE)
+       : type(type), orient(face * TURN_COUNT + turn) { }
 
-       constexpr explicit Block(Type type = 0)
-       : type(type) { }
+       const glm::mat4 &Transform() const;
+
+       Face GetFace() const { return Face(orient / 4); }
+       void SetFace(Face face) { orient = face * TURN_COUNT + GetTurn(); }
+       Turn GetTurn() const { return Turn(orient % 4); }
+       void SetTurn(Turn turn) { orient = GetFace() * TURN_COUNT + turn; }
 
 };
 
@@ -37,12 +62,16 @@ struct BlockType {
        bool visible;
 
        struct Faces {
-               bool right;
-               bool left;
-               bool top;
-               bool bottom;
-               bool front;
-               bool back;
+               bool face[Block::FACE_COUNT];
+               Faces &operator =(const Faces &other) {
+                       for (int i = 0; i < Block::FACE_COUNT; ++i) {
+                               face[i] = other.face[i];
+                       }
+                       return *this;
+               }
+               bool operator [](Block::Face f) const {
+                       return face[f];
+               }
        } fill;
 
        explicit BlockType(
@@ -53,10 +82,11 @@ struct BlockType {
 
        static const NullShape DEFAULT_SHAPE;
 
+       bool FaceFilled(const Block &, Block::Face) const;
 
        void FillModel(
                Model::Buffer &m,
-               const glm::vec3 &pos_offset = { 0, 0, 0 },
+               const glm::mat4 &transform = glm::mat4(1.0f),
                Model::Index idx_offset = 0
        ) const;
        void FillOutlineModel(