]> git.localhorst.tv Git - blank.git/blobdiff - src/block.hpp
fixed oriented block occlusion check
[blank.git] / src / block.hpp
index a63cf26b59671cab7468a6372eca2fdc675d18b1..72954ce596a6b846c2b14e0ac8227064c3c7d792 100644 (file)
@@ -17,31 +17,36 @@ struct Block {
        using Type = unsigned short;
        using Pos = glm::vec3;
 
-       enum Direction {
-               DIR_UP,
-               DIR_DOWN,
-               DIR_LEFT,
-               DIR_RIGHT,
-               DIR_FRONT,
-               DIR_BACK,
-               DIR_COUNT,
+       enum Face {
+               FACE_UP,
+               FACE_DOWN,
+               FACE_RIGHT,
+               FACE_LEFT,
+               FACE_FRONT,
+               FACE_BACK,
+               FACE_COUNT,
        };
-       enum Rotation {
-               ROT_NONE,
-               ROT_90,
-               ROT_180,
-               ROT_270,
-               ROT_COUNT,
+       enum Turn {
+               TURN_NONE,
+               TURN_LEFT,
+               TURN_AROUND,
+               TURN_RIGHT,
+               TURN_COUNT,
        };
 
        Type type;
        unsigned char orient;
 
-       constexpr explicit Block(Type type = 0, Direction dir = DIR_UP, Rotation rot = ROT_NONE)
-       : type(type), orient(dir * ROT_COUNT + rot) { }
+       constexpr explicit Block(Type type = 0, Face face = FACE_UP, Turn turn = TURN_NONE)
+       : type(type), orient(face * TURN_COUNT + turn) { }
 
        const glm::mat4 &Transform() const;
 
+       Face GetFace() const { return Face(orient / 4); }
+       void SetFace(Face face) { orient = face * TURN_COUNT + GetTurn(); }
+       Turn GetTurn() const { return Turn(orient % 4); }
+       void SetTurn(Turn turn) { orient = GetFace() * TURN_COUNT + turn; }
+
 };
 
 
@@ -57,12 +62,16 @@ struct BlockType {
        bool visible;
 
        struct Faces {
-               bool right;
-               bool left;
-               bool top;
-               bool bottom;
-               bool front;
-               bool back;
+               bool face[Block::FACE_COUNT];
+               Faces &operator =(const Faces &other) {
+                       for (int i = 0; i < Block::FACE_COUNT; ++i) {
+                               face[i] = other.face[i];
+                       }
+                       return *this;
+               }
+               bool operator [](Block::Face f) const {
+                       return face[f];
+               }
        } fill;
 
        explicit BlockType(
@@ -73,6 +82,7 @@ struct BlockType {
 
        static const NullShape DEFAULT_SHAPE;
 
+       bool FaceFilled(const Block &, Block::Face) const;
 
        void FillModel(
                Model::Buffer &m,