using Type = unsigned short;
using Pos = glm::vec3;
+ enum Direction {
+ DIR_UP,
+ DIR_DOWN,
+ DIR_LEFT,
+ DIR_RIGHT,
+ DIR_FRONT,
+ DIR_BACK,
+ DIR_COUNT,
+ };
+ enum Rotation {
+ ROT_NONE,
+ ROT_90,
+ ROT_180,
+ ROT_270,
+ ROT_COUNT,
+ };
+
Type type;
+ unsigned char orient;
+
+ constexpr explicit Block(Type type = 0, Direction dir = DIR_UP, Rotation rot = ROT_NONE)
+ : type(type), orient(dir * ROT_COUNT + rot) { }
- constexpr explicit Block(Type type = 0)
- : type(type) { }
+ const glm::mat4 &Transform() const;
};
void FillModel(
Model::Buffer &m,
- const glm::vec3 &pos_offset = { 0, 0, 0 },
+ const glm::mat4 &transform = glm::mat4(1.0f),
Model::Index idx_offset = 0
) const;
void FillOutlineModel(