void Aspect(float w, float h);
void Clip(float near, float far);
+ const glm::mat4 &Projection() { return projection; }
+ const glm::mat4 &View() { return view; }
+
void Update(int dt);
private:
float far_clip;
glm::mat4 projection;
+ glm::mat4 view;
glm::mat4 vp;
};