]> git.localhorst.tv Git - blank.git/blobdiff - src/chunk.cpp
split chunk loader from world
[blank.git] / src / chunk.cpp
index fbfc8578ac3a93da8eab354ad1e37fa56ee07c5f..04c64f26738170a98b64345ddfc9712463ce70d5 100644 (file)
@@ -1,5 +1,7 @@
 #include "chunk.hpp"
 
+#include "generator.hpp"
+
 #include <limits>
 #include <glm/gtx/transform.hpp>
 
@@ -140,4 +142,145 @@ void Chunk::Update() {
 }
 
 
+ChunkLoader::ChunkLoader(const BlockTypeRegistry &reg, const Generator &gen)
+: base(0, 0, 0)
+, reg(reg)
+, gen(gen)
+, loaded()
+, to_generate()
+, to_free()
+, load_dist(4)
+, unload_dist(5) {
+
+}
+
+namespace {
+
+struct ChunkLess {
+
+       explicit ChunkLess(const Chunk::Pos &base)
+       : base(base) { }
+
+       bool operator ()(const Chunk &a, const Chunk &b) const {
+               Chunk::Pos da(base - a.Position());
+               Chunk::Pos db(base - b.Position());
+               return
+                       da.x * da.x + da.y * da.y + da.z * da.z <
+                       db.x * db.x + db.y * db.y + db.z * db.z;
+       }
+
+       Chunk::Pos base;
+
+};
+
+}
+
+void ChunkLoader::Generate(const Chunk::Pos &from, const Chunk::Pos &to) {
+       for (int z = from.z; z < to.z; ++z) {
+               for (int y = from.y; y < to.y; ++y) {
+                       for (int x = from.x; x < to.x; ++x) {
+                               Chunk::Pos pos(x, y, z);
+                               if (Known(pos)) {
+                                       continue;
+                               } else if (x == 0 && y == 0 && z == 0) {
+                                       loaded.emplace_back(reg);
+                                       loaded.back().Position(pos);
+                                       gen(loaded.back());
+                               } else {
+                                       to_generate.emplace_back(reg);
+                                       to_generate.back().Position(pos);
+                               }
+                       }
+               }
+       }
+       to_generate.sort(ChunkLess(base));
+}
+
+Chunk *ChunkLoader::Loaded(const Chunk::Pos &pos) {
+       for (Chunk &chunk : loaded) {
+               if (chunk.Position() == pos) {
+                       return &chunk;
+               }
+       }
+       return nullptr;
+}
+
+Chunk *ChunkLoader::Queued(const Chunk::Pos &pos) {
+       for (Chunk &chunk : to_generate) {
+               if (chunk.Position() == pos) {
+                       return &chunk;
+               }
+       }
+       return nullptr;
+}
+
+Chunk *ChunkLoader::Known(const Chunk::Pos &pos) {
+       Chunk *chunk = Loaded(pos);
+       if (chunk) return chunk;
+
+       return Queued(pos);
+}
+
+Chunk &ChunkLoader::ForceLoad(const Chunk::Pos &pos) {
+       Chunk *chunk = Loaded(pos);
+       if (chunk) {
+               return *chunk;
+       }
+
+       chunk = Queued(pos);
+       if (chunk) {
+               gen(*chunk);
+               return *chunk;
+       }
+
+       loaded.emplace_back(reg);
+       loaded.back().Position(pos);
+       gen(loaded.back());
+       return loaded.back();
+}
+
+void ChunkLoader::Rebase(const Chunk::Pos &new_base) {
+       if (new_base == base) {
+               return;
+       }
+       base = new_base;
+
+       // unload far away chunks
+       for (auto iter(loaded.begin()), end(loaded.end()); iter != end;) {
+               if (std::abs(base.x - iter->Position().x) > unload_dist
+                               || std::abs(base.y - iter->Position().y) > unload_dist
+                               || std::abs(base.z - iter->Position().z) > unload_dist) {
+                       auto saved = iter;
+                       ++iter;
+                       to_free.splice(to_free.end(), loaded, saved);
+               } else {
+                       ++iter;
+               }
+       }
+       // abort far away queued chunks
+       for (auto iter(to_generate.begin()), end(to_generate.end()); iter != end;) {
+               if (std::abs(base.x - iter->Position().x) > unload_dist
+                               || std::abs(base.y - iter->Position().y) > unload_dist
+                               || std::abs(base.z - iter->Position().z) > unload_dist) {
+                       iter = to_generate.erase(iter);
+               } else {
+                       ++iter;
+               }
+       }
+       // add missing new chunks
+       const Chunk::Pos offset(load_dist, load_dist, load_dist);
+       Generate(base - offset, base + offset);
+}
+
+void ChunkLoader::Update() {
+       if (!to_generate.empty()) {
+               gen(to_generate.front());
+               loaded.splice(loaded.end(), to_generate, to_generate.begin());
+       }
+
+       if (!to_free.empty()) {
+               to_free.pop_front();
+       }
+}
+
 }