const Block &BlockAt(const Block::Pos &pos) const { return BlockAt(ToIndex(pos)); }
const Block &BlockAt(const Pos &pos) const { return BlockAt(ToIndex(pos)); }
- const Block *FindNext(const Pos &pos, Block::Face face) const;
- const Block *FindNext(const Block::Pos &pos, Block::Face face) const { return FindNext(Pos(pos), face); }
- const Block *FindNext(int index, Block::Face face) const { return FindNext(ToPos(index), face); }
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const BlockType &Type(const Block &b) const { return *types->Get(b.type); }
void SetLight(int index, int level);