const BlockType &GetType() const noexcept { return GetChunk().Type(GetBlock()); }
int GetLight() const noexcept { return GetChunk().GetLight(GetBlockPos()); }
+ // traverse in given direction
+ BlockLookup Next(Block::Face f) const { return BlockLookup(chunk, pos, f); }
+
private:
Chunk *chunk;
Chunk::Pos pos;