int GetLight(const Pos &pos) const { return GetLight(ToIndex(pos)); }
int GetLight(const Block::Pos &pos) const { return GetLight(ToIndex(pos)); }
- float GetVertexLight(int index, const BlockModel::Position &, const BlockModel::Normal &) const;
+ float GetVertexLight(int index, const BlockModel::Position &, const Model::Normal &) const;
bool Intersection(
const Ray &ray,