]> git.localhorst.tv Git - blank.git/blobdiff - src/client/InteractiveState.hpp
transmit player input from client to server
[blank.git] / src / client / InteractiveState.hpp
index 09a9919a2e7b15c8c563a480bdae426420480c02..1129e997fdbcfd2f7d1377a73b9b7a61c9d5806a 100644 (file)
@@ -1,18 +1,25 @@
 #ifndef BLANK_CLIENT_INTERACTIVESTATE_HPP_
 #define BLANK_CLIENT_INTERACTIVESTATE_HPP_
 
-#include "../app/IntervalTimer.hpp"
 #include "../app/State.hpp"
+#include "../ui/ClientController.hpp"
+
+#include "ChunkReceiver.hpp"
+#include "ChunkRequester.hpp"
+#include "NetworkedInput.hpp"
+#include "../app/IntervalTimer.hpp"
+#include "../graphics/SkyBox.hpp"
 #include "../io/WorldSave.hpp"
 #include "../model/Skeletons.hpp"
+#include "../ui/HUD.hpp"
+#include "../ui/InteractiveManipulator.hpp"
 #include "../ui/Interface.hpp"
 #include "../world/BlockTypeRegistry.hpp"
 #include "../world/ChunkRenderer.hpp"
 #include "../world/EntityState.hpp"
+#include "../world/Player.hpp"
 #include "../world/World.hpp"
 
-#include <list>
-
 
 namespace blank {
 
@@ -23,13 +30,15 @@ namespace client {
 class MasterState;
 
 class InteractiveState
-: public State {
+: public State
+, public ClientController {
 
 public:
        explicit InteractiveState(MasterState &, std::uint32_t player_id);
 
        World &GetWorld() noexcept { return world; }
-       Interface &GetInterface() noexcept { return interface; }
+       Player &GetPlayer() noexcept { return player; }
+       ChunkReceiver &GetChunkReceiver() noexcept { return chunk_receiver; }
        Skeletons &GetSkeletons() noexcept { return skeletons; }
 
        void OnEnter() override;
@@ -38,27 +47,31 @@ public:
        void Update(int dt) override;
        void Render(Viewport &) override;
 
-       void PushPlayerUpdate(const Entity &, int dt);
        void MergePlayerCorrection(std::uint16_t, const EntityState &);
 
+       void SetAudio(bool) override;
+       void SetVideo(bool) override;
+       void SetHUD(bool) override;
+       void SetDebug(bool) override;
+       void Exit() override;
+
 private:
        MasterState &master;
        BlockTypeRegistry block_types;
        WorldSave save;
        World world;
+       Player &player;
+       HUD hud;
+       InteractiveManipulator manip;
+       NetworkedInput input;
        Interface interface;
+       ChunkRequester chunk_requester;
+       ChunkReceiver chunk_receiver;
        ChunkRenderer chunk_renderer;
        Skeletons skeletons;
        IntervalTimer loop_timer;
 
-       struct PlayerHistory {
-               EntityState state;
-               int delta_t;
-               std::uint16_t packet;
-               PlayerHistory(EntityState s, int dt, std::uint16_t p)
-               : state(s), delta_t(dt), packet(p) { }
-       };
-       std::list<PlayerHistory> player_hist;
+       SkyBox sky;
 
 };