#include "../app/State.hpp"
#include "../io/WorldSave.hpp"
#include "../model/Skeletons.hpp"
+#include "../net/ChunkReceiver.hpp"
#include "../ui/Interface.hpp"
#include "../world/BlockTypeRegistry.hpp"
#include "../world/ChunkRenderer.hpp"
World &GetWorld() noexcept { return world; }
Interface &GetInterface() noexcept { return interface; }
+ ChunkReceiver &GetChunkReceiver() noexcept { return chunk_receiver; }
Skeletons &GetSkeletons() noexcept { return skeletons; }
void OnEnter() override;
void Update(int dt) override;
void Render(Viewport &) override;
- void PushPlayerUpdate(const Entity &);
+ void PushPlayerUpdate(const Entity &, int dt);
void MergePlayerCorrection(std::uint16_t, const EntityState &);
private:
WorldSave save;
World world;
Interface interface;
+ ChunkReceiver chunk_receiver;
ChunkRenderer chunk_renderer;
Skeletons skeletons;
- IntervalTimer update_timer;
+ IntervalTimer loop_timer;
struct PlayerHistory {
EntityState state;
- int timestamp;
+ int delta_t;
std::uint16_t packet;
- PlayerHistory(EntityState s, int t, std::uint16_t p)
- : state(s), timestamp(t), packet(p) { }
+ PlayerHistory(EntityState s, int dt, std::uint16_t p)
+ : state(s), delta_t(dt), packet(p) { }
};
std::list<PlayerHistory> player_hist;