#ifndef BLANK_CLIENT_INTERACTIVESTATE_HPP_
#define BLANK_CLIENT_INTERACTIVESTATE_HPP_
+#include "ChunkReceiver.hpp"
#include "ChunkRequester.hpp"
#include "../app/IntervalTimer.hpp"
#include "../app/State.hpp"
+#include "../graphics/SkyBox.hpp"
#include "../io/WorldSave.hpp"
#include "../model/Skeletons.hpp"
-#include "../net/ChunkReceiver.hpp"
#include "../ui/Interface.hpp"
#include "../world/BlockTypeRegistry.hpp"
#include "../world/ChunkRenderer.hpp"
Skeletons skeletons;
IntervalTimer loop_timer;
+ SkyBox sky;
+
struct PlayerHistory {
EntityState state;
int delta_t;