]> git.localhorst.tv Git - blank.git/blobdiff - src/client/InteractiveState.hpp
fix this whole sky box mess
[blank.git] / src / client / InteractiveState.hpp
index 9b1ce52236309d23751286b037e2d80ead35701f..5a43cd89e63b18757d4675bb7a001e0775db7884 100644 (file)
@@ -1,15 +1,21 @@
 #ifndef BLANK_CLIENT_INTERACTIVESTATE_HPP_
 #define BLANK_CLIENT_INTERACTIVESTATE_HPP_
 
+#include "ChunkReceiver.hpp"
+#include "ChunkRequester.hpp"
 #include "../app/IntervalTimer.hpp"
 #include "../app/State.hpp"
+#include "../graphics/SkyBox.hpp"
 #include "../io/WorldSave.hpp"
 #include "../model/Skeletons.hpp"
 #include "../ui/Interface.hpp"
 #include "../world/BlockTypeRegistry.hpp"
 #include "../world/ChunkRenderer.hpp"
+#include "../world/EntityState.hpp"
 #include "../world/World.hpp"
 
+#include <list>
+
 
 namespace blank {
 
@@ -27,6 +33,7 @@ public:
 
        World &GetWorld() noexcept { return world; }
        Interface &GetInterface() noexcept { return interface; }
+       ChunkReceiver &GetChunkReceiver() noexcept { return chunk_receiver; }
        Skeletons &GetSkeletons() noexcept { return skeletons; }
 
        void OnEnter() override;
@@ -35,15 +42,31 @@ public:
        void Update(int dt) override;
        void Render(Viewport &) override;
 
+       void PushPlayerUpdate(const Entity &, int dt);
+       void MergePlayerCorrection(std::uint16_t, const EntityState &);
+
 private:
        MasterState &master;
        BlockTypeRegistry block_types;
        WorldSave save;
        World world;
        Interface interface;
+       ChunkRequester chunk_requester;
+       ChunkReceiver chunk_receiver;
        ChunkRenderer chunk_renderer;
        Skeletons skeletons;
-       IntervalTimer update_timer;
+       IntervalTimer loop_timer;
+
+       SkyBox sky;
+
+       struct PlayerHistory {
+               EntityState state;
+               int delta_t;
+               std::uint16_t packet;
+               PlayerHistory(EntityState s, int dt, std::uint16_t p)
+               : state(s), delta_t(dt), packet(p) { }
+       };
+       std::list<PlayerHistory> player_hist;
 
 };