#include "../app/IntervalTimer.hpp"
#include "../graphics/SkyBox.hpp"
#include "../io/WorldSave.hpp"
+#include "../model/ShapeRegistry.hpp"
#include "../model/Skeletons.hpp"
#include "../net/Packet.hpp"
#include "../ui/HUD.hpp"
private:
MasterState &master;
+ ShapeRegistry shapes;
BlockTypeRegistry block_types;
WorldSave save;
World world;