: public State {
public:
- explicit InteractiveState(MasterState &);
+ explicit InteractiveState(MasterState &, std::uint32_t player_id);
World &GetWorld() noexcept { return world; }
Interface &GetInterface() noexcept { return interface; }
BlockTypeRegistry block_types;
WorldSave save;
World world;
- ChunkRenderer chunk_renderer;
Interface interface;
+ ChunkRenderer chunk_renderer;
};