#ifndef BLANK_CLIENT_CLIENTSTATE_HPP_
#define BLANK_CLIENT_CLIENTSTATE_HPP_
+#include "Client.hpp"
#include "InitialState.hpp"
#include "InteractiveState.hpp"
#include "../app/State.hpp"
-#include "../net/Client.hpp"
#include "../net/ConnectionHandler.hpp"
#include <map>
void On(const Packet::SpawnEntity &) override;
void On(const Packet::DespawnEntity &) override;
void On(const Packet::EntityUpdate &) override;
+ void On(const Packet::PlayerCorrection &) override;
+ void On(const Packet::ChunkBegin &) override;
+ void On(const Packet::ChunkData &) override;
private:
/// flag entity as updated by given packet