]> git.localhorst.tv Git - blank.git/blobdiff - src/client/client.cpp
actually load shapes
[blank.git] / src / client / client.cpp
index bd436358b9af5163766121bf07981f7d5fdc60a9..00966dc6ee1e97e2d28b6682f0211ef8343c13eb 100644 (file)
@@ -5,7 +5,10 @@
 #include "../app/Environment.hpp"
 #include "../app/init.hpp"
 #include "../app/TextureIndex.hpp"
-#include "../model/CompositeModel.hpp"
+#include "../model/Model.hpp"
+#include "../io/WorldSave.hpp"
+#include "../world/ChunkIndex.hpp"
+#include "../world/ChunkStore.hpp"
 
 #include <iostream>
 #include <glm/gtx/io.hpp>
@@ -45,26 +48,34 @@ void InitialState::Render(Viewport &viewport) {
 // TODO: this clutter is a giant mess
 InteractiveState::InteractiveState(MasterState &master, uint32_t player_id)
 : master(master)
+, shapes()
 , block_types()
-, save(master.GetEnv().config.GetWorldPath(master.GetWorldConf().name, master.GetClientConf().host))
+, save(master.GetEnv().config.GetWorldPath(master.GetWorldConf().name, master.GetConfig().net.host))
 , world(block_types, master.GetWorldConf())
-, interface(
-       master.GetInterfaceConf(),
-       master.GetEnv(),
-       world,
-       world.AddPlayer(master.GetInterfaceConf().player_name, player_id)
-)
-, chunk_renderer(*interface.GetPlayer().chunks)
+, player(*world.AddPlayer(master.GetConfig().player.name))
+, hud(master.GetEnv(), master.GetConfig(), player)
+, manip(master.GetEnv(), player.GetEntity())
+, input(world, player, master.GetClient())
+, interface(master.GetConfig(), master.GetEnv().keymap, input, *this)
+, chunk_receiver(world.Chunks(), save)
+, chunk_renderer(player.GetChunks())
 , skeletons()
-, update_timer(16) {
+, loop_timer(16)
+, sky(master.GetEnv().loader.LoadCubeMap("skybox")) {
+       if (!save.Exists()) {
+               save.Write(master.GetWorldConf());
+       }
        TextureIndex tex_index;
+       master.GetEnv().loader.LoadShapes("default", shapes);
        master.GetEnv().loader.LoadBlockTypes("default", block_types, tex_index);
+       interface.SetInventorySlots(block_types.size() - 1);
        chunk_renderer.LoadTextures(master.GetEnv().loader, tex_index);
        chunk_renderer.FogDensity(master.GetWorldConf().fog_density);
        skeletons.Load();
-       // TODO: better solution for initializing HUD
-       interface.SelectNext();
-       update_timer.Start();
+       loop_timer.Start();
+       if (save.Exists(player)) {
+               save.Read(player);
+       }
 }
 
 void InteractiveState::OnEnter() {
@@ -92,7 +103,7 @@ void InteractiveState::Handle(const SDL_Event &event) {
                        interface.Handle(event.wheel);
                        break;
                case SDL_QUIT:
-                       master.Quit();
+                       Exit();
                        break;
                default:
                        break;
@@ -100,48 +111,126 @@ void InteractiveState::Handle(const SDL_Event &event) {
 }
 
 void InteractiveState::Update(int dt) {
+       input.Update(dt);
+       if (input.BlockFocus()) {
+               hud.FocusBlock(input.BlockFocus().GetChunk(), input.BlockFocus().block);
+       } else if (input.EntityFocus()) {
+               hud.FocusEntity(*input.EntityFocus().entity);
+       } else {
+               hud.FocusNone();
+       }
+       hud.Display(block_types[player.GetInventorySlot() + 1]);
+       loop_timer.Update(dt);
        master.Update(dt);
-
-       interface.Update(dt);
-       world.Update(dt);
+       chunk_receiver.Update(dt);
+
+       hud.Update(dt);
+       int world_dt = 0;
+       while (loop_timer.HitOnce()) {
+               world.Update(loop_timer.Interval());
+               world_dt += loop_timer.Interval();
+               loop_timer.PopIteration();
+       }
        chunk_renderer.Update(dt);
 
-       update_timer.Update(dt);
-
-       Entity &player = *interface.GetPlayer().entity;
-
-       if (update_timer.Hit()) {
-               master.GetClient().SendPlayerUpdate(player);
+       if (world_dt > 0) {
+               input.PushPlayerUpdate(world_dt);
        }
 
-       glm::mat4 trans = player.Transform(player.ChunkCoords());
+       glm::mat4 trans = player.GetEntity().Transform(player.GetEntity().ChunkCoords());
        glm::vec3 dir(trans * glm::vec4(0.0f, 0.0f, -1.0f, 0.0f));
        glm::vec3 up(trans * glm::vec4(0.0f, 1.0f, 0.0f, 0.0f));
-       master.GetEnv().audio.Position(player.Position());
-       master.GetEnv().audio.Velocity(player.Velocity());
+       master.GetEnv().audio.Position(player.GetEntity().Position());
+       master.GetEnv().audio.Velocity(player.GetEntity().Velocity());
        master.GetEnv().audio.Orientation(dir, up);
 }
 
 void InteractiveState::Render(Viewport &viewport) {
-       Entity &player = *interface.GetPlayer().entity;
-       viewport.WorldPosition(player.Transform(player.ChunkCoords()));
-       chunk_renderer.Render(viewport);
-       world.Render(viewport);
-       interface.Render(viewport);
+       viewport.WorldPosition(player.GetEntity().Transform(player.GetEntity().ChunkCoords()));
+       if (master.GetConfig().video.world) {
+               chunk_renderer.Render(viewport);
+               world.Render(viewport);
+               sky.Render(viewport);
+       }
+       hud.Render(viewport);
+}
+
+void InteractiveState::MergePlayerCorrection(std::uint16_t pack, const EntityState &state) {
+       input.MergePlayerCorrection(pack, state);
+}
+
+void InteractiveState::Handle(const Packet::BlockUpdate &pack) {
+       glm::ivec3 pos;
+       pack.ReadChunkCoords(pos);
+       Chunk *chunk = player.GetChunks().Get(pos);
+       if (!chunk) {
+               // this change doesn't concern us
+               return;
+       }
+       uint32_t count = 0;
+       pack.ReadBlockCount(count);
+       for (uint32_t i = 0; i < count; ++i) {
+               uint16_t index;
+               Block block;
+               pack.ReadIndex(index, i);
+               pack.ReadBlock(block, i);
+               if (index < Chunk::size && block.type < block_types.size()) {
+                       manip.SetBlock(*chunk, index, block);
+               }
+       }
+}
+
+void InteractiveState::SetAudio(bool b) {
+       master.GetConfig().audio.enabled = b;
+       if (b) {
+               hud.PostMessage("Audio enabled");
+       } else {
+               hud.PostMessage("Audio disabled");
+       }
+}
+
+void InteractiveState::SetVideo(bool b) {
+       master.GetConfig().video.world = b;
+       if (b) {
+               hud.PostMessage("World rendering enabled");
+       } else {
+               hud.PostMessage("World rendering disabled");
+       }
+}
+
+void InteractiveState::SetHUD(bool b) {
+       master.GetConfig().video.hud = b;
+       if (b) {
+               hud.PostMessage("HUD rendering enabled");
+       } else {
+               hud.PostMessage("HUD rendering disabled");
+       }
+}
+
+void InteractiveState::SetDebug(bool b) {
+       master.GetConfig().video.debug = b;
+       if (b) {
+               hud.PostMessage("Debug rendering enabled");
+       } else {
+               hud.PostMessage("Debug rendering disabled");
+       }
+}
+
+void InteractiveState::Exit() {
+       save.Write(player);
+       master.Quit();
 }
 
 
 MasterState::MasterState(
        Environment &env,
-       const World::Config &wc,
-       const Interface::Config &ic,
-       const Client::Config &cc)
+       Config &config,
+       const World::Config &wc)
 : env(env)
+, config(config)
 , world_conf(wc)
-, intf_conf(ic)
-, client_conf(cc)
 , state()
-, client(cc)
+, client(config.net)
 , init_state(*this)
 , login_packet(-1)
 , update_status()
@@ -159,7 +248,7 @@ void MasterState::Quit() {
 
 
 void MasterState::OnEnter() {
-       login_packet = client.SendLogin(intf_conf.player_name);
+       login_packet = client.SendLogin(config.player.name);
        env.state.Push(&init_state);
 }
 
@@ -183,15 +272,14 @@ void MasterState::Render(Viewport &) {
 
 void MasterState::OnPacketLost(uint16_t id) {
        if (id == login_packet) {
-               login_packet = client.SendLogin(intf_conf.player_name);
+               login_packet = client.SendLogin(config.player.name);
        }
 }
 
 void MasterState::OnTimeout() {
        if (client.GetConnection().Closed()) {
-               // TODO: push disconnected message
-               cout << "connection timed out" << endl;
                Quit();
+               env.ShowMessage("connection timed out");
        }
 }
 
@@ -212,27 +300,26 @@ void MasterState::On(const Packet::Join &pack) {
        pack.ReadPlayerID(player_id);
        state.reset(new InteractiveState(*this, player_id));
 
-       pack.ReadPlayer(*state->GetInterface().GetPlayer().entity);
+       pack.ReadPlayerState(state->GetPlayer().GetEntity().GetState());
 
        env.state.PopAfter(this);
        env.state.Push(state.get());
 }
 
 void MasterState::On(const Packet::Part &pack) {
+       Quit();
        if (state) {
                // kicked
-               cout << "kicked by server" << endl;
+               env.ShowMessage("kicked by server");
        } else {
                // join refused
-               cout << "login refused by server" << endl;
+               env.ShowMessage("login refused by server");
        }
-       Quit();
 }
 
 void MasterState::On(const Packet::SpawnEntity &pack) {
        if (!state) {
                cout << "got entity spawn before world was created" << endl;
-               Quit();
                return;
        }
        uint32_t entity_id;
@@ -242,17 +329,17 @@ void MasterState::On(const Packet::SpawnEntity &pack) {
        pack.ReadEntity(entity);
        uint32_t skel_id;
        pack.ReadSkeletonID(skel_id);
-       CompositeModel *skel = state->GetSkeletons().ByID(skel_id);
+       Model *skel = state->GetSkeletons().ByID(skel_id);
        if (skel) {
                skel->Instantiate(entity.GetModel());
        }
-       cout << "spawned entity " << entity.Name() << " at " << entity.AbsolutePosition() << endl;
+       cout << "spawned entity #" << entity_id << "  (" << entity.Name()
+               << ") at " << entity.AbsolutePosition() << endl;
 }
 
 void MasterState::On(const Packet::DespawnEntity &pack) {
        if (!state) {
                cout << "got entity despawn before world was created" << endl;
-               Quit();
                return;
        }
        uint32_t entity_id;
@@ -261,7 +348,7 @@ void MasterState::On(const Packet::DespawnEntity &pack) {
        for (Entity &entity : state->GetWorld().Entities()) {
                if (entity.ID() == entity_id) {
                        entity.Kill();
-                       cout << "despawned entity " << entity.Name() << " at " << entity.AbsolutePosition() << endl;
+                       cout << "despawned entity #" << entity_id << " (" << entity.Name() << ") at " << entity.AbsolutePosition() << endl;
                        return;
                }
        }
@@ -270,7 +357,6 @@ void MasterState::On(const Packet::DespawnEntity &pack) {
 void MasterState::On(const Packet::EntityUpdate &pack) {
        if (!state) {
                cout << "got entity update before world was created" << endl;
-               Quit();
                return;
        }
 
@@ -293,7 +379,7 @@ void MasterState::On(const Packet::EntityUpdate &pack) {
                }
                if (world_iter->ID() == entity_id) {
                        if (UpdateEntity(entity_id, pack.Seq())) {
-                               pack.ReadEntity(*world_iter, i);
+                               pack.ReadEntityState(world_iter->GetState(), i);
                        }
                }
        }
@@ -306,7 +392,7 @@ bool MasterState::UpdateEntity(uint32_t entity_id, uint16_t seq) {
                return true;
        }
 
-       int pack_diff = int16_t(seq) - int16_t(entry->second.last_packet);
+       int16_t pack_diff = int16_t(seq) - int16_t(entry->second.last_packet);
        int time_diff = update_timer.Elapsed() - entry->second.last_update;
        entry->second.last_update = update_timer.Elapsed();
 
@@ -322,5 +408,43 @@ void MasterState::ClearEntity(uint32_t entity_id) {
        update_status.erase(entity_id);
 }
 
+void MasterState::On(const Packet::PlayerCorrection &pack) {
+       if (!state) {
+               cout << "got player correction without a player :S" << endl;
+               return;
+       }
+       uint16_t pack_seq;
+       EntityState corrected_state;
+       pack.ReadPacketSeq(pack_seq);
+       pack.ReadPlayerState(corrected_state);
+       state->MergePlayerCorrection(pack_seq, corrected_state);
+}
+
+void MasterState::On(const Packet::ChunkBegin &pack) {
+       if (!state) {
+               cout << "got chunk data, but the world has not been created yet" << endl;
+               cout << "great, this will totally screw up everything :(" << endl;
+               return;
+       }
+       state->GetChunkReceiver().Handle(pack);
+}
+
+void MasterState::On(const Packet::ChunkData &pack) {
+       if (!state) {
+               cout << "got chunk data, but the world has not been created yet" << endl;
+               cout << "great, this will totally screw up everything :(" << endl;
+               return;
+       }
+       state->GetChunkReceiver().Handle(pack);
+}
+
+void MasterState::On(const Packet::BlockUpdate &pack) {
+       if (!state) {
+               cout << "received block update, but the world has not been created yet" << endl;
+               return;
+       }
+       state->Handle(pack);
+}
+
 }
 }