]> git.localhorst.tv Git - blank.git/blobdiff - src/client/client.cpp
update entity model on state change
[blank.git] / src / client / client.cpp
index 9e4ba501b141f3420b2b8eb957429da39e7be5be..08f62112f49e36ccbc18cd376a58fd17ca8645cf 100644 (file)
@@ -201,6 +201,7 @@ void InteractiveState::Handle(const Packet::EntityUpdate &pack) {
        glm::ivec3 base;
        pack.ReadEntityCount(count);
        pack.ReadChunkBase(base);
+       EntityState state;
 
        for (uint32_t i = 0; i < count; ++i) {
                uint32_t entity_id = 0;
@@ -215,7 +216,8 @@ void InteractiveState::Handle(const Packet::EntityUpdate &pack) {
                }
                if (world_iter->ID() == entity_id) {
                        if (UpdateEntity(entity_id, pack.Seq())) {
-                               pack.ReadEntityState(world_iter->GetState(), base, i);
+                               pack.ReadEntityState(state, base, i);
+                               world_iter->SetState(state);
                        }
                }
        }
@@ -399,9 +401,9 @@ void MasterState::On(const Packet::Join &pack) {
        pack.ReadPlayerID(player_id);
        state.reset(new InteractiveState(*this, player_id));
 
-       pack.ReadPlayerState(state->GetPlayer().GetEntity().GetState());
-       glm::vec3 orient(glm::eulerAngles(state->GetPlayer().GetEntity().Orientation()));
-       state->GetPlayerController().TurnHead(orient.x, orient.y);
+       EntityState player_state;
+       pack.ReadPlayerState(player_state);
+       state->GetPlayer().GetEntity().SetState(player_state);
 
        env.state.PopAfter(this);
        env.state.Push(state.get());