]> git.localhorst.tv Git - blank.git/blobdiff - src/client/client.cpp
merge chunk requester into receiver
[blank.git] / src / client / client.cpp
index cfc89cd2588dabca879a6dec218d40582dac5f48..1978f3929c5b623ef987d224fe3ed2e9e5ffcaa9 100644 (file)
@@ -1,4 +1,3 @@
-#include "ChunkRequester.hpp"
 #include "InitialState.hpp"
 #include "InteractiveState.hpp"
 #include "MasterState.hpp"
@@ -8,6 +7,7 @@
 #include "../app/TextureIndex.hpp"
 #include "../model/CompositeModel.hpp"
 #include "../io/WorldSave.hpp"
+#include "../world/ChunkIndex.hpp"
 #include "../world/ChunkStore.hpp"
 
 #include <iostream>
@@ -19,63 +19,6 @@ using namespace std;
 namespace blank {
 namespace client {
 
-ChunkRequester::ChunkRequester(
-       ChunkStore &store,
-       const WorldSave &save
-) noexcept
-: store(store)
-, save(save) {
-
-}
-
-void ChunkRequester::Update(int dt) {
-       // check if there's chunks waiting to be loaded
-       LoadN(10);
-
-       // store a few chunks as well
-       constexpr int max_save = 10;
-       int saved = 0;
-       for (Chunk &chunk : store) {
-               if (chunk.ShouldUpdateSave()) {
-                       save.Write(chunk);
-                       ++saved;
-                       if (saved >= max_save) {
-                               break;
-                       }
-               }
-       }
-}
-
-int ChunkRequester::ToLoad() const noexcept {
-       return store.EstimateMissing();
-}
-
-void ChunkRequester::LoadOne() {
-       if (!store.HasMissing()) return;
-
-       Chunk::Pos pos = store.NextMissing();
-       Chunk *chunk = store.Allocate(pos);
-       if (!chunk) {
-               // chunk store corrupted?
-               return;
-       }
-
-       if (save.Exists(pos)) {
-               save.Read(*chunk);
-               // TODO: request chunk from server with cache tag
-       } else {
-               // TODO: request chunk from server
-       }
-}
-
-void ChunkRequester::LoadN(std::size_t n) {
-       std::size_t end = std::min(n, std::size_t(ToLoad()));
-       for (std::size_t i = 0; i < end && store.HasMissing(); ++i) {
-               LoadOne();
-       }
-}
-
-
 InitialState::InitialState(MasterState &master)
 : master(master)
 , message() {
@@ -111,26 +54,26 @@ InteractiveState::InteractiveState(MasterState &master, uint32_t player_id)
 , player(*world.AddPlayer(master.GetConfig().player.name))
 , hud(master.GetEnv(), master.GetConfig(), player)
 , manip(master.GetEnv(), player.GetEntity())
-, input(world, player, manip)
+, input(world, player, master.GetClient())
 , interface(master.GetConfig(), master.GetEnv().keymap, input, *this)
-// TODO: looks like chunk requester and receiver can and should be merged
-, chunk_requester(world.Chunks(), save)
-, chunk_receiver(world.Chunks())
+, chunk_receiver(world.Chunks(), save)
 , chunk_renderer(player.GetChunks())
 , skeletons()
 , loop_timer(16)
-, sky(master.GetEnv().loader.LoadCubeMap("skybox"))
-, player_hist() {
+, sky(master.GetEnv().loader.LoadCubeMap("skybox")) {
        if (!save.Exists()) {
                save.Write(master.GetWorldConf());
        }
        TextureIndex tex_index;
        master.GetEnv().loader.LoadBlockTypes("default", block_types, tex_index);
-       interface.SetInventorySlots(block_types.Size() - 1);
+       interface.SetInventorySlots(block_types.size() - 1);
        chunk_renderer.LoadTextures(master.GetEnv().loader, tex_index);
        chunk_renderer.FogDensity(master.GetWorldConf().fog_density);
        skeletons.Load();
        loop_timer.Start();
+       if (save.Exists(player)) {
+               save.Read(player);
+       }
 }
 
 void InteractiveState::OnEnter() {
@@ -158,7 +101,7 @@ void InteractiveState::Handle(const SDL_Event &event) {
                        interface.Handle(event.wheel);
                        break;
                case SDL_QUIT:
-                       master.Quit();
+                       Exit();
                        break;
                default:
                        break;
@@ -178,7 +121,6 @@ void InteractiveState::Update(int dt) {
        loop_timer.Update(dt);
        master.Update(dt);
        chunk_receiver.Update(dt);
-       chunk_requester.Update(dt);
 
        hud.Update(dt);
        int world_dt = 0;
@@ -190,7 +132,7 @@ void InteractiveState::Update(int dt) {
        chunk_renderer.Update(dt);
 
        if (world_dt > 0) {
-               PushPlayerUpdate(player.GetEntity(), world_dt);
+               input.PushPlayerUpdate(world_dt);
        }
 
        glm::mat4 trans = player.GetEntity().Transform(player.GetEntity().ChunkCoords());
@@ -201,83 +143,6 @@ void InteractiveState::Update(int dt) {
        master.GetEnv().audio.Orientation(dir, up);
 }
 
-void InteractiveState::PushPlayerUpdate(const Entity &player, int dt) {
-       std::uint16_t packet = master.GetClient().SendPlayerUpdate(player);
-       if (player_hist.size() < 16) {
-               player_hist.emplace_back(player.GetState(), dt, packet);
-       } else {
-               auto entry = player_hist.begin();
-               entry->state = player.GetState();
-               entry->delta_t = dt;
-               entry->packet = packet;
-               player_hist.splice(player_hist.end(), player_hist, entry);
-       }
-}
-
-void InteractiveState::MergePlayerCorrection(uint16_t seq, const EntityState &corrected_state) {
-       if (player_hist.empty()) return;
-
-       auto entry = player_hist.begin();
-       auto end = player_hist.end();
-
-       // we may have received an older packet
-       int pack_diff = int16_t(seq) - int16_t(entry->packet);
-       if (pack_diff < 0) {
-               // indeed we have, just ignore it
-               return;
-       }
-
-       // drop anything older than the fix
-       while (entry != end) {
-               pack_diff = int16_t(seq) - int16_t(entry->packet);
-               if (pack_diff > 0) {
-                       entry = player_hist.erase(entry);
-               } else {
-                       break;
-               }
-       }
-
-       EntityState replay_state(corrected_state);
-       EntityState &player_state = player.GetEntity().GetState();
-
-       if (entry != end) {
-               entry->state.chunk_pos = replay_state.chunk_pos;
-               entry->state.block_pos = replay_state.block_pos;
-               ++entry;
-       }
-
-       while (entry != end) {
-               replay_state.velocity = entry->state.velocity;
-               replay_state.Update(entry->delta_t);
-               entry->state.chunk_pos = replay_state.chunk_pos;
-               entry->state.block_pos = replay_state.block_pos;
-               ++entry;
-       }
-
-       glm::vec3 displacement(replay_state.Diff(player_state));
-       const float disp_squared = dot(displacement, displacement);
-
-       if (disp_squared < 16.0f * numeric_limits<float>::epsilon()) {
-               return;
-       }
-
-       // if offset > 10cm, warp the player
-       // otherwise, move at most 1cm per frame towards
-       // the fixed position (160ms, so shouldn't be too noticeable)
-       constexpr float warp_thresh = 0.01f; // (1/10)^2
-       constexpr float max_disp = 0.0001f; // (1/100)^2
-
-       if (disp_squared > warp_thresh) {
-               player_state.chunk_pos = replay_state.chunk_pos;
-               player_state.block_pos = replay_state.block_pos;
-       } else if (disp_squared < max_disp) {
-               player_state.block_pos += displacement;
-       } else {
-               displacement *= 0.01f / sqrt(disp_squared);
-               player_state.block_pos += displacement;
-       }
-}
-
 void InteractiveState::Render(Viewport &viewport) {
        viewport.WorldPosition(player.GetEntity().Transform(player.GetEntity().ChunkCoords()));
        if (master.GetConfig().video.world) {
@@ -288,6 +153,31 @@ void InteractiveState::Render(Viewport &viewport) {
        hud.Render(viewport);
 }
 
+void InteractiveState::MergePlayerCorrection(std::uint16_t pack, const EntityState &state) {
+       input.MergePlayerCorrection(pack, state);
+}
+
+void InteractiveState::Handle(const Packet::BlockUpdate &pack) {
+       glm::ivec3 pos;
+       pack.ReadChunkCoords(pos);
+       Chunk *chunk = player.GetChunks().Get(pos);
+       if (!chunk) {
+               // this change doesn't concern us
+               return;
+       }
+       uint32_t count = 0;
+       pack.ReadBlockCount(count);
+       for (uint32_t i = 0; i < count; ++i) {
+               uint16_t index;
+               Block block;
+               pack.ReadIndex(index, i);
+               pack.ReadBlock(block, i);
+               if (index < Chunk::size && block.type < block_types.size()) {
+                       manip.SetBlock(*chunk, index, block);
+               }
+       }
+}
+
 void InteractiveState::SetAudio(bool b) {
        master.GetConfig().audio.enabled = b;
        if (b) {
@@ -325,6 +215,7 @@ void InteractiveState::SetDebug(bool b) {
 }
 
 void InteractiveState::Exit() {
+       save.Write(player);
        master.Quit();
 }
 
@@ -385,9 +276,8 @@ void MasterState::OnPacketLost(uint16_t id) {
 
 void MasterState::OnTimeout() {
        if (client.GetConnection().Closed()) {
-               // TODO: push disconnected message
-               cout << "connection timed out" << endl;
                Quit();
+               env.ShowMessage("connection timed out");
        }
 }
 
@@ -415,20 +305,19 @@ void MasterState::On(const Packet::Join &pack) {
 }
 
 void MasterState::On(const Packet::Part &pack) {
+       Quit();
        if (state) {
                // kicked
-               cout << "kicked by server" << endl;
+               env.ShowMessage("kicked by server");
        } else {
                // join refused
-               cout << "login refused by server" << endl;
+               env.ShowMessage("login refused by server");
        }
-       Quit();
 }
 
 void MasterState::On(const Packet::SpawnEntity &pack) {
        if (!state) {
                cout << "got entity spawn before world was created" << endl;
-               Quit();
                return;
        }
        uint32_t entity_id;
@@ -449,7 +338,6 @@ void MasterState::On(const Packet::SpawnEntity &pack) {
 void MasterState::On(const Packet::DespawnEntity &pack) {
        if (!state) {
                cout << "got entity despawn before world was created" << endl;
-               Quit();
                return;
        }
        uint32_t entity_id;
@@ -467,7 +355,6 @@ void MasterState::On(const Packet::DespawnEntity &pack) {
 void MasterState::On(const Packet::EntityUpdate &pack) {
        if (!state) {
                cout << "got entity update before world was created" << endl;
-               Quit();
                return;
        }
 
@@ -522,7 +409,6 @@ void MasterState::ClearEntity(uint32_t entity_id) {
 void MasterState::On(const Packet::PlayerCorrection &pack) {
        if (!state) {
                cout << "got player correction without a player :S" << endl;
-               Quit();
                return;
        }
        uint16_t pack_seq;
@@ -550,5 +436,13 @@ void MasterState::On(const Packet::ChunkData &pack) {
        state->GetChunkReceiver().Handle(pack);
 }
 
+void MasterState::On(const Packet::BlockUpdate &pack) {
+       if (!state) {
+               cout << "received block update, but the world has not been created yet" << endl;
+               return;
+       }
+       state->Handle(pack);
+}
+
 }
 }