, chunk_renderer(player.GetChunks())
, skeletons()
, loop_timer(16)
-, sky(master.GetEnv().loader.LoadCubeMap("skybox")) {
+, sky(master.GetEnv().loader.LoadCubeMap("skybox"))
+, tex_map()
+, update_status() {
if (!save.Exists()) {
save.Write(master.GetWorldConf());
}
TextureIndex tex_index;
master.GetEnv().loader.LoadShapes("default", shapes);
master.GetEnv().loader.LoadBlockTypes("default", block_types, tex_index, shapes);
- skeletons.Load(shapes, tex_index);
+ skeletons.Load(shapes);
+ tex_map.push_back(tex_index.GetID("rock-1"));
+ tex_map.push_back(tex_index.GetID("rock-face"));
interface.SetInventorySlots(block_types.size() - 1);
chunk_renderer.LoadTextures(master.GetEnv().loader, tex_index);
chunk_renderer.FogDensity(master.GetWorldConf().fog_density);
hud.Render(viewport);
}
-void InteractiveState::MergePlayerCorrection(std::uint16_t pack, const EntityState &state) {
- input.MergePlayerCorrection(pack, state);
+void InteractiveState::Handle(const Packet::SpawnEntity &pack) {
+ uint32_t entity_id;
+ pack.ReadEntityID(entity_id);
+ Entity &entity = world.ForceAddEntity(entity_id);
+ UpdateEntity(entity_id, pack.Seq());
+ pack.ReadEntity(entity);
+ uint32_t skel_id;
+ pack.ReadSkeletonID(skel_id);
+ Model *skel = skeletons.ByID(skel_id);
+ if (skel) {
+ skel->Instantiate(entity.GetModel());
+ entity.GetModel().SetTextures(tex_map);
+ }
+ cout << "spawned entity #" << entity_id << " (" << entity.Name()
+ << ") at " << entity.AbsolutePosition() << endl;
+}
+
+void InteractiveState::Handle(const Packet::DespawnEntity &pack) {
+ uint32_t entity_id;
+ pack.ReadEntityID(entity_id);
+ ClearEntity(entity_id);
+ for (Entity &entity : world.Entities()) {
+ if (entity.ID() == entity_id) {
+ entity.Kill();
+ cout << "despawned entity #" << entity_id << " (" << entity.Name() << ") at " << entity.AbsolutePosition() << endl;
+ return;
+ }
+ }
+}
+
+void InteractiveState::Handle(const Packet::EntityUpdate &pack) {
+ auto world_iter = world.Entities().begin();
+ auto world_end = world.Entities().end();
+
+ uint32_t count = 0;
+ pack.ReadEntityCount(count);
+
+ for (uint32_t i = 0; i < count; ++i) {
+ uint32_t entity_id = 0;
+ pack.ReadEntityID(entity_id, i);
+
+ while (world_iter != world_end && world_iter->ID() < entity_id) {
+ ++world_iter;
+ }
+ if (world_iter == world_end) {
+ // nothing can be done from here
+ return;
+ }
+ if (world_iter->ID() == entity_id) {
+ if (UpdateEntity(entity_id, pack.Seq())) {
+ pack.ReadEntityState(world_iter->GetState(), i);
+ }
+ }
+ }
+}
+
+bool InteractiveState::UpdateEntity(uint32_t entity_id, uint16_t seq) {
+ auto entry = update_status.find(entity_id);
+ if (entry == update_status.end()) {
+ update_status.emplace(entity_id, UpdateStatus{ seq, loop_timer.Elapsed() });
+ return true;
+ }
+
+ int16_t pack_diff = int16_t(seq) - int16_t(entry->second.last_packet);
+ int time_diff = loop_timer.Elapsed() - entry->second.last_update;
+ entry->second.last_update = loop_timer.Elapsed();
+
+ if (pack_diff > 0 || time_diff > 1500) {
+ entry->second.last_packet = seq;
+ return true;
+ } else {
+ return false;
+ }
+}
+
+void InteractiveState::ClearEntity(uint32_t entity_id) {
+ update_status.erase(entity_id);
+}
+
+void InteractiveState::Handle(const Packet::PlayerCorrection &pack) {
+ uint16_t pack_seq;
+ EntityState corrected_state;
+ pack.ReadPacketSeq(pack_seq);
+ pack.ReadPlayerState(corrected_state);
+ input.MergePlayerCorrection(pack_seq, corrected_state);
}
void InteractiveState::Handle(const Packet::BlockUpdate &pack) {
, state()
, client(config.net)
, init_state(*this)
-, login_packet(-1)
-, update_status()
-, update_timer(16) {
+, login_packet(-1) {
client.GetConnection().SetHandler(this);
- update_timer.Start();
}
void MasterState::Quit() {
void MasterState::Update(int dt) {
- update_timer.Update(dt);
client.Handle();
client.Update(dt);
}
cout << "got entity spawn before world was created" << endl;
return;
}
- uint32_t entity_id;
- pack.ReadEntityID(entity_id);
- Entity &entity = state->GetWorld().ForceAddEntity(entity_id);
- UpdateEntity(entity_id, pack.Seq());
- pack.ReadEntity(entity);
- uint32_t skel_id;
- pack.ReadSkeletonID(skel_id);
- Model *skel = state->GetSkeletons().ByID(skel_id);
- if (skel) {
- skel->Instantiate(entity.GetModel());
- }
- cout << "spawned entity #" << entity_id << " (" << entity.Name()
- << ") at " << entity.AbsolutePosition() << endl;
+ state->Handle(pack);
}
void MasterState::On(const Packet::DespawnEntity &pack) {
cout << "got entity despawn before world was created" << endl;
return;
}
- uint32_t entity_id;
- pack.ReadEntityID(entity_id);
- ClearEntity(entity_id);
- for (Entity &entity : state->GetWorld().Entities()) {
- if (entity.ID() == entity_id) {
- entity.Kill();
- cout << "despawned entity #" << entity_id << " (" << entity.Name() << ") at " << entity.AbsolutePosition() << endl;
- return;
- }
- }
+ state->Handle(pack);
}
void MasterState::On(const Packet::EntityUpdate &pack) {
cout << "got entity update before world was created" << endl;
return;
}
-
- auto world_iter = state->GetWorld().Entities().begin();
- auto world_end = state->GetWorld().Entities().end();
-
- uint32_t count = 0;
- pack.ReadEntityCount(count);
-
- for (uint32_t i = 0; i < count; ++i) {
- uint32_t entity_id = 0;
- pack.ReadEntityID(entity_id, i);
-
- while (world_iter != world_end && world_iter->ID() < entity_id) {
- ++world_iter;
- }
- if (world_iter == world_end) {
- // nothing can be done from here
- return;
- }
- if (world_iter->ID() == entity_id) {
- if (UpdateEntity(entity_id, pack.Seq())) {
- pack.ReadEntityState(world_iter->GetState(), i);
- }
- }
- }
-}
-
-bool MasterState::UpdateEntity(uint32_t entity_id, uint16_t seq) {
- auto entry = update_status.find(entity_id);
- if (entry == update_status.end()) {
- update_status.emplace(entity_id, UpdateStatus{ seq, update_timer.Elapsed() });
- return true;
- }
-
- int16_t pack_diff = int16_t(seq) - int16_t(entry->second.last_packet);
- int time_diff = update_timer.Elapsed() - entry->second.last_update;
- entry->second.last_update = update_timer.Elapsed();
-
- if (pack_diff > 0 || time_diff > 1500) {
- entry->second.last_packet = seq;
- return true;
- } else {
- return false;
- }
-}
-
-void MasterState::ClearEntity(uint32_t entity_id) {
- update_status.erase(entity_id);
+ state->Handle(pack);
}
void MasterState::On(const Packet::PlayerCorrection &pack) {
cout << "got player correction without a player :S" << endl;
return;
}
- uint16_t pack_seq;
- EntityState corrected_state;
- pack.ReadPacketSeq(pack_seq);
- pack.ReadPlayerState(corrected_state);
- state->MergePlayerCorrection(pack_seq, corrected_state);
+ state->Handle(pack);
}
void MasterState::On(const Packet::ChunkBegin &pack) {