]> git.localhorst.tv Git - blank.git/blobdiff - src/client/client.cpp
chat state
[blank.git] / src / client / client.cpp
index 236fa1a41fe0872a35d5a819da2f186fa764b998..455550afeccc27500120409a1b8162be50a5fdc6 100644 (file)
@@ -48,11 +48,12 @@ void InitialState::Render(Viewport &viewport) {
 InteractiveState::InteractiveState(MasterState &master, uint32_t player_id)
 : master(master)
 , res()
+, sounds()
 , save(master.GetEnv().config.GetWorldPath(master.GetWorldConf().name, master.GetConfig().net.host))
 , world(res.block_types, master.GetWorldConf())
 , player(*world.AddPlayer(master.GetConfig().player.name))
 , hud(master.GetEnv(), master.GetConfig(), player)
-, manip(master.GetEnv(), player.GetEntity())
+, manip(master.GetEnv().audio, sounds, player.GetEntity())
 , input(world, player, master.GetClient())
 , interface(master.GetConfig(), master.GetEnv().keymap, input, *this)
 , chunk_receiver(world.Chunks(), save)
@@ -64,6 +65,11 @@ InteractiveState::InteractiveState(MasterState &master, uint32_t player_id)
                save.Write(master.GetWorldConf());
        }
        res.Load(master.GetEnv().loader, "default");
+       if (res.models.size() < 1) {
+               throw std::runtime_error("need at least one model to run");
+       }
+       res.models[0].Instantiate(player.GetEntity().GetModel());
+       sounds.Load(master.GetEnv().loader, res.snd_index);
        interface.SetInventorySlots(res.block_types.size() - 1);
        chunk_renderer.LoadTextures(master.GetEnv().loader, res.tex_index);
        chunk_renderer.FogDensity(master.GetWorldConf().fog_density);
@@ -141,7 +147,9 @@ void InteractiveState::Update(int dt) {
 }
 
 void InteractiveState::Render(Viewport &viewport) {
-       viewport.WorldPosition(player.GetEntity().Transform(player.GetEntity().ChunkCoords()));
+       viewport.WorldPosition(
+               player.GetEntity().Transform(player.GetEntity().ChunkCoords())
+               * player.GetEntity().GetModel().EyesTransform());
        if (master.GetConfig().video.world) {
                chunk_renderer.Render(viewport);
                world.Render(viewport);
@@ -374,6 +382,8 @@ void MasterState::On(const Packet::Join &pack) {
        state.reset(new InteractiveState(*this, player_id));
 
        pack.ReadPlayerState(state->GetPlayer().GetEntity().GetState());
+       glm::vec3 orient(glm::eulerAngles(state->GetPlayer().GetEntity().Orientation()));
+       state->GetPlayerController().TurnHead(orient.x, orient.y);
 
        env.state.PopAfter(this);
        env.state.Push(state.get());