]> git.localhorst.tv Git - blank.git/blobdiff - src/client/client.cpp
add packet for merging player state back to client
[blank.git] / src / client / client.cpp
index 8a3d1c89c98e36a17c645852172f3d92d9cfb0eb..4a48b45afc91eb5179f9a6d038c88b19244f213d 100644 (file)
@@ -56,7 +56,8 @@ InteractiveState::InteractiveState(MasterState &master, uint32_t player_id)
 )
 , chunk_renderer(*interface.GetPlayer().chunks)
 , skeletons()
-, update_timer(16) {
+, update_timer(16)
+, player_hist() {
        TextureIndex tex_index;
        master.GetEnv().loader.LoadBlockTypes("default", block_types, tex_index);
        chunk_renderer.LoadTextures(master.GetEnv().loader, tex_index);
@@ -111,7 +112,7 @@ void InteractiveState::Update(int dt) {
        Entity &player = *interface.GetPlayer().entity;
 
        if (update_timer.Hit()) {
-               master.GetClient().SendPlayerUpdate(player);
+               PushPlayerUpdate(player);
        }
 
        glm::mat4 trans = player.Transform(player.ChunkCoords());
@@ -122,6 +123,37 @@ void InteractiveState::Update(int dt) {
        master.GetEnv().audio.Orientation(dir, up);
 }
 
+void InteractiveState::PushPlayerUpdate(const Entity &player) {
+       std::uint16_t packet = master.GetClient().SendPlayerUpdate(player);
+       if (player_hist.size() < 16) {
+               player_hist.emplace_back(player.GetState(), update_timer.Elapsed(), packet);
+       } else {
+               auto entry = player_hist.begin();
+               entry->state = player.GetState();
+               entry->timestamp = update_timer.Elapsed();
+               entry->packet = packet;
+               player_hist.splice(player_hist.end(), player_hist, entry);
+       }
+}
+
+void InteractiveState::MergePlayerCorrection(uint16_t seq, const EntityState &corrected_state) {
+       if (player_hist.empty()) return;
+
+       auto entry = player_hist.begin();
+       auto end = player_hist.end();
+
+       // drop anything older than the fix
+       while (entry != end) {
+               int pack_diff = int16_t(seq) - int16_t(entry->packet);
+               if (pack_diff < 0) {
+                       entry = player_hist.erase(entry);
+               } else {
+                       break;
+               }
+       }
+       if (entry == end) return;
+}
+
 void InteractiveState::Render(Viewport &viewport) {
        Entity &player = *interface.GetPlayer().entity;
        viewport.WorldPosition(player.Transform(player.ChunkCoords()));
@@ -322,5 +354,18 @@ void MasterState::ClearEntity(uint32_t entity_id) {
        update_status.erase(entity_id);
 }
 
+void MasterState::On(const Packet::PlayerCorrection &pack) {
+       if (!state) {
+               cout << "got player correction without a player :S" << endl;
+               Quit();
+               return;
+       }
+       uint16_t pack_seq;
+       EntityState corrected_state;
+       pack.ReadPacketSeq(pack_seq);
+       pack.ReadPlayerState(corrected_state);
+       state->MergePlayerCorrection(pack_seq, corrected_state);
+}
+
 }
 }