, chunk_renderer(*interface.GetPlayer().chunks)
, skeletons()
, loop_timer(16)
+, sky(master.GetEnv().loader.LoadCubeMap("skybox"))
, player_hist() {
if (!save.Exists()) {
save.Write(master.GetWorldConf());
viewport.WorldPosition(player.Transform(player.ChunkCoords()));
chunk_renderer.Render(viewport);
world.Render(viewport);
+ sky.Render(viewport);
interface.Render(viewport);
}