]> git.localhorst.tv Git - blank.git/blobdiff - src/client/client.cpp
fix this whole sky box mess
[blank.git] / src / client / client.cpp
index dbdaa73641c5f52c58949d82d2f7b09bb0038bed..521b149ae824185cd44fda750f9ec38c48917ba7 100644 (file)
@@ -1,3 +1,4 @@
+#include "ChunkRequester.hpp"
 #include "InitialState.hpp"
 #include "InteractiveState.hpp"
 #include "MasterState.hpp"
@@ -6,6 +7,8 @@
 #include "../app/init.hpp"
 #include "../app/TextureIndex.hpp"
 #include "../model/CompositeModel.hpp"
+#include "../io/WorldSave.hpp"
+#include "../world/ChunkStore.hpp"
 
 #include <iostream>
 #include <glm/gtx/io.hpp>
@@ -16,6 +19,63 @@ using namespace std;
 namespace blank {
 namespace client {
 
+ChunkRequester::ChunkRequester(
+       ChunkStore &store,
+       const WorldSave &save
+) noexcept
+: store(store)
+, save(save) {
+
+}
+
+void ChunkRequester::Update(int dt) {
+       // check if there's chunks waiting to be loaded
+       LoadN(10);
+
+       // store a few chunks as well
+       constexpr int max_save = 10;
+       int saved = 0;
+       for (Chunk &chunk : store) {
+               if (chunk.ShouldUpdateSave()) {
+                       save.Write(chunk);
+                       ++saved;
+                       if (saved >= max_save) {
+                               break;
+                       }
+               }
+       }
+}
+
+int ChunkRequester::ToLoad() const noexcept {
+       return store.EstimateMissing();
+}
+
+void ChunkRequester::LoadOne() {
+       if (!store.HasMissing()) return;
+
+       Chunk::Pos pos = store.NextMissing();
+       Chunk *chunk = store.Allocate(pos);
+       if (!chunk) {
+               // chunk store corrupted?
+               return;
+       }
+
+       if (save.Exists(pos)) {
+               save.Read(*chunk);
+               // TODO: request chunk from server with cache tag
+       } else {
+               // TODO: request chunk from server
+       }
+}
+
+void ChunkRequester::LoadN(std::size_t n) {
+       std::size_t end = std::min(n, std::size_t(ToLoad()));
+       for (std::size_t i = 0; i < end && store.HasMissing(); ++i) {
+               LoadOne();
+       }
+}
+
+
 InitialState::InitialState(MasterState &master)
 : master(master)
 , message() {
@@ -54,11 +114,17 @@ InteractiveState::InteractiveState(MasterState &master, uint32_t player_id)
        world,
        world.AddPlayer(master.GetInterfaceConf().player_name, player_id)
 )
+// TODO: looks like chunk requester and receiver can and should be merged
+, chunk_requester(world.Chunks(), save)
+, chunk_receiver(world.Chunks())
 , chunk_renderer(*interface.GetPlayer().chunks)
 , skeletons()
 , loop_timer(16)
-, update_timer(16)
+, sky(master.GetEnv().loader.LoadCubeMap("skybox"))
 , player_hist() {
+       if (!save.Exists()) {
+               save.Write(master.GetWorldConf());
+       }
        TextureIndex tex_index;
        master.GetEnv().loader.LoadBlockTypes("default", block_types, tex_index);
        chunk_renderer.LoadTextures(master.GetEnv().loader, tex_index);
@@ -67,7 +133,6 @@ InteractiveState::InteractiveState(MasterState &master, uint32_t player_id)
        // TODO: better solution for initializing HUD
        interface.SelectNext();
        loop_timer.Start();
-       update_timer.Start();
 }
 
 void InteractiveState::OnEnter() {
@@ -104,20 +169,23 @@ void InteractiveState::Handle(const SDL_Event &event) {
 
 void InteractiveState::Update(int dt) {
        loop_timer.Update(dt);
-       update_timer.Update(dt);
        master.Update(dt);
+       chunk_receiver.Update(dt);
+       chunk_requester.Update(dt);
 
        interface.Update(dt);
+       int world_dt = 0;
        while (loop_timer.HitOnce()) {
                world.Update(loop_timer.Interval());
+               world_dt += loop_timer.Interval();
                loop_timer.PopIteration();
        }
        chunk_renderer.Update(dt);
 
        Entity &player = *interface.GetPlayer().entity;
 
-       if (update_timer.Hit()) {
-               PushPlayerUpdate(player);
+       if (world_dt > 0) {
+               PushPlayerUpdate(player, world_dt);
        }
 
        glm::mat4 trans = player.Transform(player.ChunkCoords());
@@ -128,13 +196,14 @@ void InteractiveState::Update(int dt) {
        master.GetEnv().audio.Orientation(dir, up);
 }
 
-void InteractiveState::PushPlayerUpdate(const Entity &player) {
+void InteractiveState::PushPlayerUpdate(const Entity &player, int dt) {
        std::uint16_t packet = master.GetClient().SendPlayerUpdate(player);
        if (player_hist.size() < 16) {
-               player_hist.emplace_back(player.GetState(), packet);
+               player_hist.emplace_back(player.GetState(), dt, packet);
        } else {
                auto entry = player_hist.begin();
                entry->state = player.GetState();
+               entry->delta_t = dt;
                entry->packet = packet;
                player_hist.splice(player_hist.end(), player_hist, entry);
        }
@@ -146,9 +215,16 @@ void InteractiveState::MergePlayerCorrection(uint16_t seq, const EntityState &co
        auto entry = player_hist.begin();
        auto end = player_hist.end();
 
+       // we may have received an older packet
+       int pack_diff = int16_t(seq) - int16_t(entry->packet);
+       if (pack_diff < 0) {
+               // indeed we have, just ignore it
+               return;
+       }
+
        // drop anything older than the fix
        while (entry != end) {
-               int pack_diff = int16_t(seq) - int16_t(entry->packet);
+               pack_diff = int16_t(seq) - int16_t(entry->packet);
                if (pack_diff > 0) {
                        entry = player_hist.erase(entry);
                } else {
@@ -167,7 +243,7 @@ void InteractiveState::MergePlayerCorrection(uint16_t seq, const EntityState &co
 
        while (entry != end) {
                replay_state.velocity = entry->state.velocity;
-               replay_state.Update(16);
+               replay_state.Update(entry->delta_t);
                entry->state.chunk_pos = replay_state.chunk_pos;
                entry->state.block_pos = replay_state.block_pos;
                ++entry;
@@ -180,7 +256,10 @@ void InteractiveState::MergePlayerCorrection(uint16_t seq, const EntityState &co
                return;
        }
 
-       constexpr float warp_thresh = 1.0f;
+       // if offset > 10cm, warp the player
+       // otherwise, move at most 1cm per frame towards
+       // the fixed position (160ms, so shouldn't be too noticeable)
+       constexpr float warp_thresh = 0.01f; // (1/10)^2
        constexpr float max_disp = 0.0001f; // (1/100)^2
 
        if (disp_squared > warp_thresh) {
@@ -199,6 +278,7 @@ void InteractiveState::Render(Viewport &viewport) {
        viewport.WorldPosition(player.Transform(player.ChunkCoords()));
        chunk_renderer.Render(viewport);
        world.Render(viewport);
+       sky.Render(viewport);
        interface.Render(viewport);
 }
 
@@ -318,7 +398,8 @@ void MasterState::On(const Packet::SpawnEntity &pack) {
        if (skel) {
                skel->Instantiate(entity.GetModel());
        }
-       cout << "spawned entity " << entity.Name() << " at " << entity.AbsolutePosition() << endl;
+       cout << "spawned entity #" << entity_id << "  (" << entity.Name()
+               << ") at " << entity.AbsolutePosition() << endl;
 }
 
 void MasterState::On(const Packet::DespawnEntity &pack) {
@@ -333,7 +414,7 @@ void MasterState::On(const Packet::DespawnEntity &pack) {
        for (Entity &entity : state->GetWorld().Entities()) {
                if (entity.ID() == entity_id) {
                        entity.Kill();
-                       cout << "despawned entity " << entity.Name() << " at " << entity.AbsolutePosition() << endl;
+                       cout << "despawned entity #" << entity_id << " (" << entity.Name() << ") at " << entity.AbsolutePosition() << endl;
                        return;
                }
        }
@@ -378,7 +459,7 @@ bool MasterState::UpdateEntity(uint32_t entity_id, uint16_t seq) {
                return true;
        }
 
-       int pack_diff = int16_t(seq) - int16_t(entry->second.last_packet);
+       int16_t pack_diff = int16_t(seq) - int16_t(entry->second.last_packet);
        int time_diff = update_timer.Elapsed() - entry->second.last_update;
        entry->second.last_update = update_timer.Elapsed();
 
@@ -407,5 +488,23 @@ void MasterState::On(const Packet::PlayerCorrection &pack) {
        state->MergePlayerCorrection(pack_seq, corrected_state);
 }
 
+void MasterState::On(const Packet::ChunkBegin &pack) {
+       if (!state) {
+               cout << "got chunk data, but the world has not been created yet" << endl;
+               cout << "great, this will totally screw up everything :(" << endl;
+               return;
+       }
+       state->GetChunkReceiver().Handle(pack);
+}
+
+void MasterState::On(const Packet::ChunkData &pack) {
+       if (!state) {
+               cout << "got chunk data, but the world has not been created yet" << endl;
+               cout << "great, this will totally screw up everything :(" << endl;
+               return;
+       }
+       state->GetChunkReceiver().Handle(pack);
+}
+
 }
 }