#include "../app/Environment.hpp"
#include "../app/init.hpp"
#include "../app/TextureIndex.hpp"
-#include "../model/CompositeModel.hpp"
+#include "../model/Model.hpp"
#include "../io/WorldSave.hpp"
#include "../world/ChunkIndex.hpp"
#include "../world/ChunkStore.hpp"
pack.ReadEntity(entity);
uint32_t skel_id;
pack.ReadSkeletonID(skel_id);
- CompositeModel *skel = state->GetSkeletons().ByID(skel_id);
+ Model *skel = state->GetSkeletons().ByID(skel_id);
if (skel) {
skel->Instantiate(entity.GetModel());
}