]> git.localhorst.tv Git - blank.git/blobdiff - src/client/client.cpp
grouped entity physics state into a struct
[blank.git] / src / client / client.cpp
index 96c30f5b1d15d8ca3229e7a701cfa1211b60a21d..8a3d1c89c98e36a17c645852172f3d92d9cfb0eb 100644 (file)
@@ -55,7 +55,8 @@ InteractiveState::InteractiveState(MasterState &master, uint32_t player_id)
        world.AddPlayer(master.GetInterfaceConf().player_name, player_id)
 )
 , chunk_renderer(*interface.GetPlayer().chunks)
-, skeletons() {
+, skeletons()
+, update_timer(16) {
        TextureIndex tex_index;
        master.GetEnv().loader.LoadBlockTypes("default", block_types, tex_index);
        chunk_renderer.LoadTextures(master.GetEnv().loader, tex_index);
@@ -63,6 +64,7 @@ InteractiveState::InteractiveState(MasterState &master, uint32_t player_id)
        skeletons.Load();
        // TODO: better solution for initializing HUD
        interface.SelectNext();
+       update_timer.Start();
 }
 
 void InteractiveState::OnEnter() {
@@ -104,9 +106,13 @@ void InteractiveState::Update(int dt) {
        world.Update(dt);
        chunk_renderer.Update(dt);
 
+       update_timer.Update(dt);
+
        Entity &player = *interface.GetPlayer().entity;
 
-       master.GetClient().SendPlayerUpdate(player);
+       if (update_timer.Hit()) {
+               master.GetClient().SendPlayerUpdate(player);
+       }
 
        glm::mat4 trans = player.Transform(player.ChunkCoords());
        glm::vec3 dir(trans * glm::vec4(0.0f, 0.0f, -1.0f, 0.0f));
@@ -137,8 +143,11 @@ MasterState::MasterState(
 , state()
 , client(cc)
 , init_state(*this)
-, login_packet(-1) {
+, login_packet(-1)
+, update_status()
+, update_timer(16) {
        client.GetConnection().SetHandler(this);
+       update_timer.Start();
 }
 
 void MasterState::Quit() {
@@ -161,6 +170,7 @@ void MasterState::Handle(const SDL_Event &event) {
 
 
 void MasterState::Update(int dt) {
+       update_timer.Update(dt);
        client.Handle();
        client.Update(dt);
 }
@@ -194,13 +204,15 @@ void MasterState::On(const Packet::Join &pack) {
        } else {
                // joining game
                cout << "joined game \"" << world_conf.name << '"' << endl;
+               // server received our login
+               login_packet = -1;
        }
 
        uint32_t player_id;
        pack.ReadPlayerID(player_id);
        state.reset(new InteractiveState(*this, player_id));
 
-       pack.ReadPlayer(*state->GetInterface().GetPlayer().entity);
+       pack.ReadPlayerState(state->GetInterface().GetPlayer().entity->GetState());
 
        env.state.PopAfter(this);
        env.state.Push(state.get());
@@ -225,20 +237,16 @@ void MasterState::On(const Packet::SpawnEntity &pack) {
        }
        uint32_t entity_id;
        pack.ReadEntityID(entity_id);
-       Entity *entity = state->GetWorld().AddEntity(entity_id);
-       if (!entity) {
-               cout << "entity ID inconsistency" << endl;
-               Quit();
-               return;
-       }
-       pack.ReadEntity(*entity);
+       Entity &entity = state->GetWorld().ForceAddEntity(entity_id);
+       UpdateEntity(entity_id, pack.Seq());
+       pack.ReadEntity(entity);
        uint32_t skel_id;
        pack.ReadSkeletonID(skel_id);
        CompositeModel *skel = state->GetSkeletons().ByID(skel_id);
        if (skel) {
-               skel->Instantiate(entity->GetModel());
+               skel->Instantiate(entity.GetModel());
        }
-       cout << "spawned entity " << entity->Name() << " at " << entity->AbsolutePosition() << endl;
+       cout << "spawned entity " << entity.Name() << " at " << entity.AbsolutePosition() << endl;
 }
 
 void MasterState::On(const Packet::DespawnEntity &pack) {
@@ -249,6 +257,7 @@ void MasterState::On(const Packet::DespawnEntity &pack) {
        }
        uint32_t entity_id;
        pack.ReadEntityID(entity_id);
+       ClearEntity(entity_id);
        for (Entity &entity : state->GetWorld().Entities()) {
                if (entity.ID() == entity_id) {
                        entity.Kill();
@@ -283,10 +292,35 @@ void MasterState::On(const Packet::EntityUpdate &pack) {
                        return;
                }
                if (world_iter->ID() == entity_id) {
-                       pack.ReadEntity(*world_iter, i);
+                       if (UpdateEntity(entity_id, pack.Seq())) {
+                               pack.ReadEntityState(world_iter->GetState(), i);
+                       }
                }
        }
 }
 
+bool MasterState::UpdateEntity(uint32_t entity_id, uint16_t seq) {
+       auto entry = update_status.find(entity_id);
+       if (entry == update_status.end()) {
+               update_status.emplace(entity_id, UpdateStatus{ seq, update_timer.Elapsed() });
+               return true;
+       }
+
+       int pack_diff = int16_t(seq) - int16_t(entry->second.last_packet);
+       int time_diff = update_timer.Elapsed() - entry->second.last_update;
+       entry->second.last_update = update_timer.Elapsed();
+
+       if (pack_diff > 0 || time_diff > 1500) {
+               entry->second.last_packet = seq;
+               return true;
+       } else {
+               return false;
+       }
+}
+
+void MasterState::ClearEntity(uint32_t entity_id) {
+       update_status.erase(entity_id);
+}
+
 }
 }