]> git.localhorst.tv Git - blank.git/blobdiff - src/client/client.cpp
grouped entity physics state into a struct
[blank.git] / src / client / client.cpp
index 9c87549a3e27094c1ad8ffc8cc47b3143c550b53..8a3d1c89c98e36a17c645852172f3d92d9cfb0eb 100644 (file)
@@ -5,8 +5,12 @@
 #include "../app/Environment.hpp"
 #include "../app/init.hpp"
 #include "../app/TextureIndex.hpp"
+#include "../model/CompositeModel.hpp"
 
 #include <iostream>
+#include <glm/gtx/io.hpp>
+
+using namespace std;
 
 
 namespace blank {
@@ -43,20 +47,24 @@ InteractiveState::InteractiveState(MasterState &master, uint32_t player_id)
 : master(master)
 , block_types()
 , save(master.GetEnv().config.GetWorldPath(master.GetWorldConf().name, master.GetClientConf().host))
-, world(block_types, master.GetWorldConf(), save)
-, chunk_renderer(world, master.GetWorldConf().load.load_dist)
+, world(block_types, master.GetWorldConf())
 , interface(
        master.GetInterfaceConf(),
        master.GetEnv(),
        world,
-       *world.AddPlayer(master.GetInterfaceConf().player_name, player_id)
-) {
+       world.AddPlayer(master.GetInterfaceConf().player_name, player_id)
+)
+, chunk_renderer(*interface.GetPlayer().chunks)
+, skeletons()
+, update_timer(16) {
        TextureIndex tex_index;
        master.GetEnv().loader.LoadBlockTypes("default", block_types, tex_index);
        chunk_renderer.LoadTextures(master.GetEnv().loader, tex_index);
        chunk_renderer.FogDensity(master.GetWorldConf().fog_density);
+       skeletons.Load();
        // TODO: better solution for initializing HUD
        interface.SelectNext();
+       update_timer.Start();
 }
 
 void InteractiveState::OnEnter() {
@@ -96,21 +104,27 @@ void InteractiveState::Update(int dt) {
 
        interface.Update(dt);
        world.Update(dt);
-       chunk_renderer.Rebase(interface.Player().ChunkCoords());
        chunk_renderer.Update(dt);
 
-       master.GetClient().SendPlayerUpdate(interface.Player());
+       update_timer.Update(dt);
+
+       Entity &player = *interface.GetPlayer().entity;
+
+       if (update_timer.Hit()) {
+               master.GetClient().SendPlayerUpdate(player);
+       }
 
-       glm::mat4 trans = interface.Player().Transform(interface.Player().ChunkCoords());
+       glm::mat4 trans = player.Transform(player.ChunkCoords());
        glm::vec3 dir(trans * glm::vec4(0.0f, 0.0f, -1.0f, 0.0f));
        glm::vec3 up(trans * glm::vec4(0.0f, 1.0f, 0.0f, 0.0f));
-       master.GetEnv().audio.Position(interface.Player().Position());
-       master.GetEnv().audio.Velocity(interface.Player().Velocity());
+       master.GetEnv().audio.Position(player.Position());
+       master.GetEnv().audio.Velocity(player.Velocity());
        master.GetEnv().audio.Orientation(dir, up);
 }
 
 void InteractiveState::Render(Viewport &viewport) {
-       viewport.WorldPosition(interface.Player().Transform(interface.Player().ChunkCoords()));
+       Entity &player = *interface.GetPlayer().entity;
+       viewport.WorldPosition(player.Transform(player.ChunkCoords()));
        chunk_renderer.Render(viewport);
        world.Render(viewport);
        interface.Render(viewport);
@@ -129,11 +143,17 @@ MasterState::MasterState(
 , state()
 , client(cc)
 , init_state(*this)
-, login_packet(-1) {
+, login_packet(-1)
+, update_status()
+, update_timer(16) {
        client.GetConnection().SetHandler(this);
+       update_timer.Start();
 }
 
 void MasterState::Quit() {
+       if (!client.GetConnection().Closed()) {
+               client.SendPart();
+       }
        env.state.PopUntil(this);
 }
 
@@ -150,6 +170,7 @@ void MasterState::Handle(const SDL_Event &event) {
 
 
 void MasterState::Update(int dt) {
+       update_timer.Update(dt);
        client.Handle();
        client.Update(dt);
 }
@@ -160,7 +181,7 @@ void MasterState::Render(Viewport &) {
 }
 
 
-void MasterState::OnPacketLost(std::uint16_t id) {
+void MasterState::OnPacketLost(uint16_t id) {
        if (id == login_packet) {
                login_packet = client.SendLogin(intf_conf.player_name);
        }
@@ -168,8 +189,9 @@ void MasterState::OnPacketLost(std::uint16_t id) {
 
 void MasterState::OnTimeout() {
        if (client.GetConnection().Closed()) {
-               Quit();
                // TODO: push disconnected message
+               cout << "connection timed out" << endl;
+               Quit();
        }
 }
 
@@ -178,17 +200,19 @@ void MasterState::On(const Packet::Join &pack) {
 
        if (state) {
                // changing worlds
-               std::cout << "server changing worlds" << std::endl;
+               cout << "server changing worlds to \"" << world_conf.name << '"' << endl;
        } else {
                // joining game
-               std::cout << "joined game" << std::endl;
+               cout << "joined game \"" << world_conf.name << '"' << endl;
+               // server received our login
+               login_packet = -1;
        }
 
        uint32_t player_id;
        pack.ReadPlayerID(player_id);
        state.reset(new InteractiveState(*this, player_id));
 
-       pack.ReadPlayer(state->GetInterface().Player());
+       pack.ReadPlayerState(state->GetInterface().GetPlayer().entity->GetState());
 
        env.state.PopAfter(this);
        env.state.Push(state.get());
@@ -197,13 +221,106 @@ void MasterState::On(const Packet::Join &pack) {
 void MasterState::On(const Packet::Part &pack) {
        if (state) {
                // kicked
-               std::cout << "kicked by server" << std::endl;
+               cout << "kicked by server" << endl;
        } else {
                // join refused
-               std::cout << "login refused by server" << std::endl;
+               cout << "login refused by server" << endl;
        }
        Quit();
 }
 
+void MasterState::On(const Packet::SpawnEntity &pack) {
+       if (!state) {
+               cout << "got entity spawn before world was created" << endl;
+               Quit();
+               return;
+       }
+       uint32_t entity_id;
+       pack.ReadEntityID(entity_id);
+       Entity &entity = state->GetWorld().ForceAddEntity(entity_id);
+       UpdateEntity(entity_id, pack.Seq());
+       pack.ReadEntity(entity);
+       uint32_t skel_id;
+       pack.ReadSkeletonID(skel_id);
+       CompositeModel *skel = state->GetSkeletons().ByID(skel_id);
+       if (skel) {
+               skel->Instantiate(entity.GetModel());
+       }
+       cout << "spawned entity " << entity.Name() << " at " << entity.AbsolutePosition() << endl;
+}
+
+void MasterState::On(const Packet::DespawnEntity &pack) {
+       if (!state) {
+               cout << "got entity despawn before world was created" << endl;
+               Quit();
+               return;
+       }
+       uint32_t entity_id;
+       pack.ReadEntityID(entity_id);
+       ClearEntity(entity_id);
+       for (Entity &entity : state->GetWorld().Entities()) {
+               if (entity.ID() == entity_id) {
+                       entity.Kill();
+                       cout << "despawned entity " << entity.Name() << " at " << entity.AbsolutePosition() << endl;
+                       return;
+               }
+       }
+}
+
+void MasterState::On(const Packet::EntityUpdate &pack) {
+       if (!state) {
+               cout << "got entity update before world was created" << endl;
+               Quit();
+               return;
+       }
+
+       auto world_iter = state->GetWorld().Entities().begin();
+       auto world_end = state->GetWorld().Entities().end();
+
+       uint32_t count = 0;
+       pack.ReadEntityCount(count);
+
+       for (uint32_t i = 0; i < count; ++i) {
+               uint32_t entity_id = 0;
+               pack.ReadEntityID(entity_id, i);
+
+               while (world_iter != world_end && world_iter->ID() < entity_id) {
+                       ++world_iter;
+               }
+               if (world_iter == world_end) {
+                       // nothing can be done from here
+                       return;
+               }
+               if (world_iter->ID() == entity_id) {
+                       if (UpdateEntity(entity_id, pack.Seq())) {
+                               pack.ReadEntityState(world_iter->GetState(), i);
+                       }
+               }
+       }
+}
+
+bool MasterState::UpdateEntity(uint32_t entity_id, uint16_t seq) {
+       auto entry = update_status.find(entity_id);
+       if (entry == update_status.end()) {
+               update_status.emplace(entity_id, UpdateStatus{ seq, update_timer.Elapsed() });
+               return true;
+       }
+
+       int pack_diff = int16_t(seq) - int16_t(entry->second.last_packet);
+       int time_diff = update_timer.Elapsed() - entry->second.last_update;
+       entry->second.last_update = update_timer.Elapsed();
+
+       if (pack_diff > 0 || time_diff > 1500) {
+               entry->second.last_packet = seq;
+               return true;
+       } else {
+               return false;
+       }
+}
+
+void MasterState::ClearEntity(uint32_t entity_id) {
+       update_status.erase(entity_id);
+}
+
 }
 }