#include "../app/Environment.hpp"
#include "../app/init.hpp"
-#include "../app/TextureIndex.hpp"
+#include "../model/Model.hpp"
+#include "../io/WorldSave.hpp"
+#include "../world/ChunkIndex.hpp"
+#include "../world/ChunkStore.hpp"
#include <iostream>
+#include <glm/gtx/io.hpp>
+
+using namespace std;
namespace blank {
}
-InteractiveState::InteractiveState(MasterState &master)
+// TODO: this clutter is a giant mess
+InteractiveState::InteractiveState(MasterState &master, uint32_t player_id)
: master(master)
-, block_types()
-, save(master.GetEnv().config.GetWorldPath(master.GetWorldConf().name, master.GetClientConf().host))
-, world(block_types, master.GetWorldConf(), save)
-, chunk_renderer(world, master.GetWorldConf().load.load_dist)
-, interface(master.GetInterfaceConf(), master.GetEnv(), world) {
- TextureIndex tex_index;
- master.GetEnv().loader.LoadBlockTypes("default", block_types, tex_index);
- chunk_renderer.LoadTextures(master.GetEnv().loader, tex_index);
+, res()
+, sounds()
+, save(master.GetEnv().config.GetWorldPath(master.GetWorldConf().name, master.GetConfig().net.host))
+, world(res.block_types, master.GetWorldConf())
+, player(*world.AddPlayer(master.GetConfig().player.name, player_id))
+, hud(master.GetEnv(), master.GetConfig(), player)
+, manip(master.GetEnv().audio, sounds, player.GetEntity())
+, input(world, player, master.GetClient())
+, interface(master.GetConfig(), master.GetEnv().keymap, input, *this)
+, chunk_receiver(world.Chunks(), save)
+, chunk_renderer(player.GetChunks())
+, loop_timer(16)
+, stat_timer(1000)
+, sky(master.GetEnv().loader.LoadCubeMap("skybox"))
+, update_status()
+, chat(master.GetEnv(), *this, *this)
+, time_skipped(0)
+, packets_skipped(0) {
+ if (!save.Exists()) {
+ save.Write(master.GetWorldConf());
+ }
+ res.Load(master.GetEnv().loader, "default");
+ if (res.models.size() < 1) {
+ throw std::runtime_error("need at least one model to run");
+ }
+ res.models[0].Instantiate(player.GetEntity().GetModel());
+ sounds.Load(master.GetEnv().loader, res.snd_index);
+ interface.SetInventorySlots(res.block_types.size() - 1);
+ chunk_renderer.LoadTextures(master.GetEnv().loader, res.tex_index);
chunk_renderer.FogDensity(master.GetWorldConf().fog_density);
- // TODO: better solution for initializing HUD
- interface.SelectNext();
+ loop_timer.Start();
+ stat_timer.Start();
+ if (save.Exists(player)) {
+ save.Read(player);
+ }
+}
+
+void InteractiveState::OnResume() {
+ OnFocus();
}
-void InteractiveState::OnEnter() {
- master.GetEnv().window.GrabMouse();
+void InteractiveState::OnPause() {
+ OnBlur();
+}
+
+void InteractiveState::OnFocus() {
+ if (master.GetConfig().input.mouse) {
+ master.GetEnv().window.GrabMouse();
+ }
+ interface.Unlock();
+}
+
+void InteractiveState::OnBlur() {
+ master.GetEnv().window.ReleaseMouse();
+ interface.Lock();
}
void InteractiveState::Handle(const SDL_Event &event) {
switch (event.type) {
case SDL_KEYDOWN:
- interface.HandlePress(event.key);
+ // TODO: move to interface
+ if (event.key.keysym.sym == SDLK_RETURN) {
+ chat.Clear();
+ master.GetEnv().state.Push(&chat);
+ hud.KeepMessages(true);
+ } else if (event.key.keysym.sym == SDLK_SLASH) {
+ chat.Preset("/");
+ master.GetEnv().state.Push(&chat);
+ hud.KeepMessages(true);
+ } else {
+ interface.HandlePress(event.key);
+ }
break;
case SDL_KEYUP:
interface.HandleRelease(event.key);
interface.Handle(event.wheel);
break;
case SDL_QUIT:
- master.Quit();
+ Exit();
break;
default:
break;
}
void InteractiveState::Update(int dt) {
+ loop_timer.Update(dt);
+ stat_timer.Update(dt);
master.Update(dt);
+ chunk_receiver.Update(dt);
- interface.Update(dt);
- world.Update(dt);
- chunk_renderer.Rebase(interface.Player().ChunkCoords());
+ int world_dt = 0;
+ while (loop_timer.HitOnce()) {
+ world.Update(loop_timer.Interval());
+ world_dt += loop_timer.Interval();
+ loop_timer.PopIteration();
+ }
chunk_renderer.Update(dt);
- glm::mat4 trans = interface.Player().Transform(interface.Player().ChunkCoords());
+ if (input.BlockFocus()) {
+ hud.FocusBlock(input.BlockFocus().GetChunk(), input.BlockFocus().block);
+ } else if (input.EntityFocus()) {
+ hud.FocusEntity(*input.EntityFocus().entity);
+ } else {
+ hud.FocusNone();
+ }
+ if (world_dt > 0) {
+ if (input.UpdateImportant() || packets_skipped >= master.NetStat().SuggestedPacketSkip()) {
+ input.PushPlayerUpdate(time_skipped + world_dt);
+ time_skipped = 0;
+ packets_skipped = 0;
+ } else {
+ time_skipped += world_dt;
+ ++packets_skipped;
+ }
+ }
+ hud.Display(res.block_types[player.GetInventorySlot() + 1]);
+ if (stat_timer.Hit()) {
+ hud.UpdateNetStats(master.NetStat());
+ }
+ hud.Update(dt);
+
+ glm::mat4 trans = player.GetEntity().Transform(player.GetEntity().ChunkCoords());
glm::vec3 dir(trans * glm::vec4(0.0f, 0.0f, -1.0f, 0.0f));
glm::vec3 up(trans * glm::vec4(0.0f, 1.0f, 0.0f, 0.0f));
- master.GetEnv().audio.Position(interface.Player().Position());
- master.GetEnv().audio.Velocity(interface.Player().Velocity());
+ master.GetEnv().audio.Position(player.GetEntity().Position());
+ master.GetEnv().audio.Velocity(player.GetEntity().Velocity());
master.GetEnv().audio.Orientation(dir, up);
}
void InteractiveState::Render(Viewport &viewport) {
- viewport.WorldPosition(interface.Player().Transform(interface.Player().ChunkCoords()));
- chunk_renderer.Render(viewport);
- world.Render(viewport);
- interface.Render(viewport);
+ viewport.WorldPosition(player.GetEntity().ViewTransform(player.GetEntity().ChunkCoords()));
+ if (master.GetConfig().video.world) {
+ chunk_renderer.Render(viewport);
+ world.Render(viewport);
+ sky.Render(viewport);
+ }
+ hud.Render(viewport);
+}
+
+void InteractiveState::Handle(const Packet::SpawnEntity &pack) {
+ uint32_t entity_id;
+ pack.ReadEntityID(entity_id);
+ Entity &entity = world.ForceAddEntity(entity_id);
+ UpdateEntity(entity_id, pack.Seq());
+ pack.ReadEntity(entity);
+ uint32_t model_id;
+ pack.ReadModelID(model_id);
+ if (model_id > 0 && model_id <= res.models.size()) {
+ res.models.Get(model_id).Instantiate(entity.GetModel());
+ }
+}
+
+void InteractiveState::Handle(const Packet::DespawnEntity &pack) {
+ uint32_t entity_id;
+ pack.ReadEntityID(entity_id);
+ ClearEntity(entity_id);
+ for (Entity &entity : world.Entities()) {
+ if (entity.ID() == entity_id) {
+ entity.Kill();
+ return;
+ }
+ }
+}
+
+void InteractiveState::Handle(const Packet::EntityUpdate &pack) {
+ auto world_iter = world.Entities().begin();
+ auto world_end = world.Entities().end();
+
+ uint32_t count = 0;
+ glm::ivec3 base;
+ pack.ReadEntityCount(count);
+ pack.ReadChunkBase(base);
+ EntityState state;
+
+ for (uint32_t i = 0; i < count; ++i) {
+ uint32_t entity_id = 0;
+ pack.ReadEntityID(entity_id, i);
+
+ while (world_iter != world_end && world_iter->ID() < entity_id) {
+ ++world_iter;
+ }
+ if (world_iter == world_end) {
+ // nothing can be done from here
+ return;
+ }
+ if (world_iter->ID() == entity_id) {
+ if (UpdateEntity(entity_id, pack.Seq())) {
+ pack.ReadEntityState(state, base, i);
+ world_iter->SetState(state);
+ }
+ }
+ }
+}
+
+bool InteractiveState::UpdateEntity(uint32_t entity_id, uint16_t seq) {
+ auto entry = update_status.find(entity_id);
+ if (entry == update_status.end()) {
+ update_status.emplace(entity_id, UpdateStatus{ seq, loop_timer.Elapsed() });
+ return true;
+ }
+
+ int16_t pack_diff = int16_t(seq) - int16_t(entry->second.last_packet);
+ int time_diff = loop_timer.Elapsed() - entry->second.last_update;
+ entry->second.last_update = loop_timer.Elapsed();
+
+ if (pack_diff > 0 || time_diff > 1500) {
+ entry->second.last_packet = seq;
+ return true;
+ } else {
+ return false;
+ }
+}
+
+void InteractiveState::ClearEntity(uint32_t entity_id) {
+ update_status.erase(entity_id);
+}
+
+void InteractiveState::Handle(const Packet::PlayerCorrection &pack) {
+ uint16_t pack_seq;
+ EntityState corrected_state;
+ pack.ReadPacketSeq(pack_seq);
+ pack.ReadPlayerState(corrected_state);
+ input.MergePlayerCorrection(pack_seq, corrected_state);
+}
+
+void InteractiveState::Handle(const Packet::BlockUpdate &pack) {
+ glm::ivec3 pos;
+ pack.ReadChunkCoords(pos);
+ Chunk *chunk = player.GetChunks().Get(pos);
+ if (!chunk) {
+ // this change doesn't concern us
+ return;
+ }
+ uint32_t count = 0;
+ pack.ReadBlockCount(count);
+ for (uint32_t i = 0; i < count; ++i) {
+ uint16_t index;
+ Block block;
+ pack.ReadIndex(index, i);
+ pack.ReadBlock(block, i);
+ if (index < Chunk::size && block.type < res.block_types.size()) {
+ manip.SetBlock(*chunk, index, block);
+ }
+ }
+}
+
+void InteractiveState::Handle(const Packet::Message &pack) {
+ string msg;
+ pack.ReadMessage(msg);
+ hud.PostMessage(msg);
+}
+
+void InteractiveState::SetAudio(bool b) {
+ master.GetConfig().audio.enabled = b;
+ if (b) {
+ hud.PostMessage("Audio enabled");
+ } else {
+ hud.PostMessage("Audio disabled");
+ }
+}
+
+void InteractiveState::SetVideo(bool b) {
+ master.GetConfig().video.world = b;
+ if (b) {
+ hud.PostMessage("World rendering enabled");
+ } else {
+ hud.PostMessage("World rendering disabled");
+ }
+}
+
+void InteractiveState::SetHUD(bool b) {
+ master.GetConfig().video.hud = b;
+ if (b) {
+ hud.PostMessage("HUD rendering enabled");
+ } else {
+ hud.PostMessage("HUD rendering disabled");
+ }
+}
+
+void InteractiveState::SetDebug(bool b) {
+ master.GetConfig().video.debug = b;
+ if (b) {
+ hud.PostMessage("Debug rendering enabled");
+ } else {
+ hud.PostMessage("Debug rendering disabled");
+ }
+}
+
+void InteractiveState::Exit() {
+ save.Write(player);
+ master.Quit();
+}
+
+void InteractiveState::OnLineSubmit(const string &line) {
+ if (!line.empty()) {
+ master.GetClient().SendMessage(1, 0, line);
+ }
}
MasterState::MasterState(
Environment &env,
- const World::Config &wc,
- const Interface::Config &ic,
- const Client::Config &cc)
+ Config &config,
+ const World::Config &wc)
: env(env)
+, config(config)
, world_conf(wc)
-, intf_conf(ic)
-, client_conf(cc)
, state()
-, client(cc)
+, client(config.net)
, init_state(*this)
, login_packet(-1) {
client.GetConnection().SetHandler(this);
}
void MasterState::Quit() {
+ if (!client.GetConnection().Closed()) {
+ client.SendPart();
+ }
env.state.PopUntil(this);
}
void MasterState::OnEnter() {
- login_packet = client.SendLogin(intf_conf.player_name);
+ login_packet = client.SendLogin(config.player.name);
env.state.Push(&init_state);
}
}
-void MasterState::OnPacketLost(std::uint16_t id) {
+void MasterState::OnPacketLost(uint16_t id) {
if (id == login_packet) {
- login_packet = client.SendLogin(intf_conf.player_name);
+ login_packet = client.SendLogin(config.player.name);
}
}
void MasterState::OnTimeout() {
if (client.GetConnection().Closed()) {
Quit();
- // TODO: push disconnected message
+ env.ShowMessage("connection timed out");
}
}
if (state) {
// changing worlds
- std::cout << "server changing worlds" << std::endl;
+ cout << "server changing worlds to \"" << world_conf.name << '"' << endl;
} else {
// joining game
- std::cout << "joined game" << std::endl;
+ cout << "joined game \"" << world_conf.name << '"' << endl;
+ // server received our login
+ login_packet = -1;
}
- state.reset(new InteractiveState(*this));
- pack.ReadPlayer(state->GetInterface().Player());
+ uint32_t player_id;
+ pack.ReadPlayerID(player_id);
+ state.reset(new InteractiveState(*this, player_id));
+
+ EntityState player_state;
+ pack.ReadPlayerState(player_state);
+ state->GetPlayer().GetEntity().SetState(player_state);
env.state.PopAfter(this);
env.state.Push(state.get());
}
void MasterState::On(const Packet::Part &pack) {
+ Quit();
if (state) {
// kicked
- std::cout << "kicked by server" << std::endl;
+ env.ShowMessage("kicked by server");
} else {
// join refused
- std::cout << "login refused by server" << std::endl;
+ env.ShowMessage("login refused by server");
+ }
+}
+
+void MasterState::On(const Packet::SpawnEntity &pack) {
+ if (!state) {
+ cout << "got entity spawn before world was created" << endl;
+ return;
+ }
+ state->Handle(pack);
+}
+
+void MasterState::On(const Packet::DespawnEntity &pack) {
+ if (!state) {
+ cout << "got entity despawn before world was created" << endl;
+ return;
+ }
+ state->Handle(pack);
+}
+
+void MasterState::On(const Packet::EntityUpdate &pack) {
+ if (!state) {
+ cout << "got entity update before world was created" << endl;
+ return;
+ }
+ state->Handle(pack);
+}
+
+void MasterState::On(const Packet::PlayerCorrection &pack) {
+ if (!state) {
+ cout << "got player correction without a player :S" << endl;
+ return;
+ }
+ state->Handle(pack);
+}
+
+void MasterState::On(const Packet::ChunkBegin &pack) {
+ if (!state) {
+ cout << "got chunk data, but the world has not been created yet" << endl;
+ cout << "great, this will totally screw up everything :(" << endl;
+ return;
+ }
+ state->GetChunkReceiver().Handle(pack);
+}
+
+void MasterState::On(const Packet::ChunkData &pack) {
+ if (!state) {
+ cout << "got chunk data, but the world has not been created yet" << endl;
+ cout << "great, this will totally screw up everything :(" << endl;
+ return;
+ }
+ state->GetChunkReceiver().Handle(pack);
+}
+
+void MasterState::On(const Packet::BlockUpdate &pack) {
+ if (!state) {
+ cout << "received block update, but the world has not been created yet" << endl;
+ return;
+ }
+ state->Handle(pack);
+}
+
+void MasterState::On(const Packet::Message &pack) {
+ if (state) {
+ state->Handle(pack);
+ } else {
+ string msg;
+ pack.ReadMessage(msg);
+ cout << "got message before interface was created: " << msg << endl;
}
- Quit();
}
}