]> git.localhorst.tv Git - blank.git/blobdiff - src/client/client.cpp
exchange block updates with clients
[blank.git] / src / client / client.cpp
index 4a48b45afc91eb5179f9a6d038c88b19244f213d..91d6aed6992e7327fc23116fcea59c9f902c8c00 100644 (file)
@@ -1,3 +1,4 @@
+#include "ChunkRequester.hpp"
 #include "InitialState.hpp"
 #include "InteractiveState.hpp"
 #include "MasterState.hpp"
@@ -6,6 +7,9 @@
 #include "../app/init.hpp"
 #include "../app/TextureIndex.hpp"
 #include "../model/CompositeModel.hpp"
+#include "../io/WorldSave.hpp"
+#include "../world/ChunkIndex.hpp"
+#include "../world/ChunkStore.hpp"
 
 #include <iostream>
 #include <glm/gtx/io.hpp>
@@ -16,6 +20,63 @@ using namespace std;
 namespace blank {
 namespace client {
 
+ChunkRequester::ChunkRequester(
+       ChunkStore &store,
+       const WorldSave &save
+) noexcept
+: store(store)
+, save(save) {
+
+}
+
+void ChunkRequester::Update(int dt) {
+       // check if there's chunks waiting to be loaded
+       LoadN(10);
+
+       // store a few chunks as well
+       constexpr int max_save = 10;
+       int saved = 0;
+       for (Chunk &chunk : store) {
+               if (chunk.ShouldUpdateSave()) {
+                       save.Write(chunk);
+                       ++saved;
+                       if (saved >= max_save) {
+                               break;
+                       }
+               }
+       }
+}
+
+int ChunkRequester::ToLoad() const noexcept {
+       return store.EstimateMissing();
+}
+
+void ChunkRequester::LoadOne() {
+       if (!store.HasMissing()) return;
+
+       Chunk::Pos pos = store.NextMissing();
+       Chunk *chunk = store.Allocate(pos);
+       if (!chunk) {
+               // chunk store corrupted?
+               return;
+       }
+
+       if (save.Exists(pos)) {
+               save.Read(*chunk);
+               // TODO: request chunk from server with cache tag
+       } else {
+               // TODO: request chunk from server
+       }
+}
+
+void ChunkRequester::LoadN(std::size_t n) {
+       std::size_t end = std::min(n, std::size_t(ToLoad()));
+       for (std::size_t i = 0; i < end && store.HasMissing(); ++i) {
+               LoadOne();
+       }
+}
+
+
 InitialState::InitialState(MasterState &master)
 : master(master)
 , message() {
@@ -46,26 +107,30 @@ void InitialState::Render(Viewport &viewport) {
 InteractiveState::InteractiveState(MasterState &master, uint32_t player_id)
 : master(master)
 , block_types()
-, save(master.GetEnv().config.GetWorldPath(master.GetWorldConf().name, master.GetClientConf().host))
+, save(master.GetEnv().config.GetWorldPath(master.GetWorldConf().name, master.GetConfig().net.host))
 , world(block_types, master.GetWorldConf())
-, interface(
-       master.GetInterfaceConf(),
-       master.GetEnv(),
-       world,
-       world.AddPlayer(master.GetInterfaceConf().player_name, player_id)
-)
-, chunk_renderer(*interface.GetPlayer().chunks)
+, player(*world.AddPlayer(master.GetConfig().player.name))
+, hud(master.GetEnv(), master.GetConfig(), player)
+, manip(master.GetEnv(), player.GetEntity())
+, input(world, player, master.GetClient())
+, interface(master.GetConfig(), master.GetEnv().keymap, input, *this)
+// TODO: looks like chunk requester and receiver can and should be merged
+, chunk_requester(world.Chunks(), save)
+, chunk_receiver(world.Chunks())
+, chunk_renderer(player.GetChunks())
 , skeletons()
-, update_timer(16)
-, player_hist() {
+, loop_timer(16)
+, sky(master.GetEnv().loader.LoadCubeMap("skybox")) {
+       if (!save.Exists()) {
+               save.Write(master.GetWorldConf());
+       }
        TextureIndex tex_index;
        master.GetEnv().loader.LoadBlockTypes("default", block_types, tex_index);
+       interface.SetInventorySlots(block_types.Size() - 1);
        chunk_renderer.LoadTextures(master.GetEnv().loader, tex_index);
        chunk_renderer.FogDensity(master.GetWorldConf().fog_density);
        skeletons.Load();
-       // TODO: better solution for initializing HUD
-       interface.SelectNext();
-       update_timer.Start();
+       loop_timer.Start();
 }
 
 void InteractiveState::OnEnter() {
@@ -101,79 +166,126 @@ void InteractiveState::Handle(const SDL_Event &event) {
 }
 
 void InteractiveState::Update(int dt) {
+       input.Update(dt);
+       if (input.BlockFocus()) {
+               hud.FocusBlock(input.BlockFocus().GetChunk(), input.BlockFocus().block);
+       } else if (input.EntityFocus()) {
+               hud.FocusEntity(*input.EntityFocus().entity);
+       } else {
+               hud.FocusNone();
+       }
+       hud.Display(block_types[player.GetInventorySlot() + 1]);
+       loop_timer.Update(dt);
        master.Update(dt);
-
-       interface.Update(dt);
-       world.Update(dt);
+       chunk_receiver.Update(dt);
+       chunk_requester.Update(dt);
+
+       hud.Update(dt);
+       int world_dt = 0;
+       while (loop_timer.HitOnce()) {
+               world.Update(loop_timer.Interval());
+               world_dt += loop_timer.Interval();
+               loop_timer.PopIteration();
+       }
        chunk_renderer.Update(dt);
 
-       update_timer.Update(dt);
-
-       Entity &player = *interface.GetPlayer().entity;
-
-       if (update_timer.Hit()) {
-               PushPlayerUpdate(player);
+       if (world_dt > 0) {
+               input.PushPlayerUpdate(world_dt);
        }
 
-       glm::mat4 trans = player.Transform(player.ChunkCoords());
+       glm::mat4 trans = player.GetEntity().Transform(player.GetEntity().ChunkCoords());
        glm::vec3 dir(trans * glm::vec4(0.0f, 0.0f, -1.0f, 0.0f));
        glm::vec3 up(trans * glm::vec4(0.0f, 1.0f, 0.0f, 0.0f));
-       master.GetEnv().audio.Position(player.Position());
-       master.GetEnv().audio.Velocity(player.Velocity());
+       master.GetEnv().audio.Position(player.GetEntity().Position());
+       master.GetEnv().audio.Velocity(player.GetEntity().Velocity());
        master.GetEnv().audio.Orientation(dir, up);
 }
 
-void InteractiveState::PushPlayerUpdate(const Entity &player) {
-       std::uint16_t packet = master.GetClient().SendPlayerUpdate(player);
-       if (player_hist.size() < 16) {
-               player_hist.emplace_back(player.GetState(), update_timer.Elapsed(), packet);
+void InteractiveState::Render(Viewport &viewport) {
+       viewport.WorldPosition(player.GetEntity().Transform(player.GetEntity().ChunkCoords()));
+       if (master.GetConfig().video.world) {
+               chunk_renderer.Render(viewport);
+               world.Render(viewport);
+               sky.Render(viewport);
+       }
+       hud.Render(viewport);
+}
+
+void InteractiveState::MergePlayerCorrection(std::uint16_t pack, const EntityState &state) {
+       input.MergePlayerCorrection(pack, state);
+}
+
+void InteractiveState::Handle(const Packet::BlockUpdate &pack) {
+       glm::ivec3 pos;
+       pack.ReadChunkCoords(pos);
+       Chunk *chunk = player.GetChunks().Get(pos);
+       if (!chunk) {
+               // this change doesn't concern us
+               return;
+       }
+       uint32_t count = 0;
+       pack.ReadBlockCount(count);
+       for (uint32_t i = 0; i < count; ++i) {
+               uint16_t index;
+               Block block;
+               pack.ReadIndex(index, i);
+               pack.ReadBlock(block, i);
+               if (index < Chunk::size && block.type < block_types.Size()) {
+                       manip.SetBlock(*chunk, index, block);
+               }
+       }
+}
+
+void InteractiveState::SetAudio(bool b) {
+       master.GetConfig().audio.enabled = b;
+       if (b) {
+               hud.PostMessage("Audio enabled");
        } else {
-               auto entry = player_hist.begin();
-               entry->state = player.GetState();
-               entry->timestamp = update_timer.Elapsed();
-               entry->packet = packet;
-               player_hist.splice(player_hist.end(), player_hist, entry);
+               hud.PostMessage("Audio disabled");
        }
 }
 
-void InteractiveState::MergePlayerCorrection(uint16_t seq, const EntityState &corrected_state) {
-       if (player_hist.empty()) return;
+void InteractiveState::SetVideo(bool b) {
+       master.GetConfig().video.world = b;
+       if (b) {
+               hud.PostMessage("World rendering enabled");
+       } else {
+               hud.PostMessage("World rendering disabled");
+       }
+}
 
-       auto entry = player_hist.begin();
-       auto end = player_hist.end();
+void InteractiveState::SetHUD(bool b) {
+       master.GetConfig().video.hud = b;
+       if (b) {
+               hud.PostMessage("HUD rendering enabled");
+       } else {
+               hud.PostMessage("HUD rendering disabled");
+       }
+}
 
-       // drop anything older than the fix
-       while (entry != end) {
-               int pack_diff = int16_t(seq) - int16_t(entry->packet);
-               if (pack_diff < 0) {
-                       entry = player_hist.erase(entry);
-               } else {
-                       break;
-               }
+void InteractiveState::SetDebug(bool b) {
+       master.GetConfig().video.debug = b;
+       if (b) {
+               hud.PostMessage("Debug rendering enabled");
+       } else {
+               hud.PostMessage("Debug rendering disabled");
        }
-       if (entry == end) return;
 }
 
-void InteractiveState::Render(Viewport &viewport) {
-       Entity &player = *interface.GetPlayer().entity;
-       viewport.WorldPosition(player.Transform(player.ChunkCoords()));
-       chunk_renderer.Render(viewport);
-       world.Render(viewport);
-       interface.Render(viewport);
+void InteractiveState::Exit() {
+       master.Quit();
 }
 
 
 MasterState::MasterState(
        Environment &env,
-       const World::Config &wc,
-       const Interface::Config &ic,
-       const Client::Config &cc)
+       Config &config,
+       const World::Config &wc)
 : env(env)
+, config(config)
 , world_conf(wc)
-, intf_conf(ic)
-, client_conf(cc)
 , state()
-, client(cc)
+, client(config.net)
 , init_state(*this)
 , login_packet(-1)
 , update_status()
@@ -191,7 +303,7 @@ void MasterState::Quit() {
 
 
 void MasterState::OnEnter() {
-       login_packet = client.SendLogin(intf_conf.player_name);
+       login_packet = client.SendLogin(config.player.name);
        env.state.Push(&init_state);
 }
 
@@ -215,7 +327,7 @@ void MasterState::Render(Viewport &) {
 
 void MasterState::OnPacketLost(uint16_t id) {
        if (id == login_packet) {
-               login_packet = client.SendLogin(intf_conf.player_name);
+               login_packet = client.SendLogin(config.player.name);
        }
 }
 
@@ -244,7 +356,7 @@ void MasterState::On(const Packet::Join &pack) {
        pack.ReadPlayerID(player_id);
        state.reset(new InteractiveState(*this, player_id));
 
-       pack.ReadPlayerState(state->GetInterface().GetPlayer().entity->GetState());
+       pack.ReadPlayerState(state->GetPlayer().GetEntity().GetState());
 
        env.state.PopAfter(this);
        env.state.Push(state.get());
@@ -278,7 +390,8 @@ void MasterState::On(const Packet::SpawnEntity &pack) {
        if (skel) {
                skel->Instantiate(entity.GetModel());
        }
-       cout << "spawned entity " << entity.Name() << " at " << entity.AbsolutePosition() << endl;
+       cout << "spawned entity #" << entity_id << "  (" << entity.Name()
+               << ") at " << entity.AbsolutePosition() << endl;
 }
 
 void MasterState::On(const Packet::DespawnEntity &pack) {
@@ -293,7 +406,7 @@ void MasterState::On(const Packet::DespawnEntity &pack) {
        for (Entity &entity : state->GetWorld().Entities()) {
                if (entity.ID() == entity_id) {
                        entity.Kill();
-                       cout << "despawned entity " << entity.Name() << " at " << entity.AbsolutePosition() << endl;
+                       cout << "despawned entity #" << entity_id << " (" << entity.Name() << ") at " << entity.AbsolutePosition() << endl;
                        return;
                }
        }
@@ -338,7 +451,7 @@ bool MasterState::UpdateEntity(uint32_t entity_id, uint16_t seq) {
                return true;
        }
 
-       int pack_diff = int16_t(seq) - int16_t(entry->second.last_packet);
+       int16_t pack_diff = int16_t(seq) - int16_t(entry->second.last_packet);
        int time_diff = update_timer.Elapsed() - entry->second.last_update;
        entry->second.last_update = update_timer.Elapsed();
 
@@ -367,5 +480,31 @@ void MasterState::On(const Packet::PlayerCorrection &pack) {
        state->MergePlayerCorrection(pack_seq, corrected_state);
 }
 
+void MasterState::On(const Packet::ChunkBegin &pack) {
+       if (!state) {
+               cout << "got chunk data, but the world has not been created yet" << endl;
+               cout << "great, this will totally screw up everything :(" << endl;
+               return;
+       }
+       state->GetChunkReceiver().Handle(pack);
+}
+
+void MasterState::On(const Packet::ChunkData &pack) {
+       if (!state) {
+               cout << "got chunk data, but the world has not been created yet" << endl;
+               cout << "great, this will totally screw up everything :(" << endl;
+               return;
+       }
+       state->GetChunkReceiver().Handle(pack);
+}
+
+void MasterState::On(const Packet::BlockUpdate &pack) {
+       if (!state) {
+               cout << "received block update, but the world has not been created yet" << endl;
+               return;
+       }
+       state->Handle(pack);
+}
+
 }
 }