chunk_renderer.Rebase(interface.Player().ChunkCoords());
chunk_renderer.Update(dt);
+ master.GetClient().SendPlayerUpdate(interface.Player());
+
glm::mat4 trans = interface.Player().Transform(interface.Player().ChunkCoords());
glm::vec3 dir(trans * glm::vec4(0.0f, 0.0f, -1.0f, 0.0f));
glm::vec3 up(trans * glm::vec4(0.0f, 1.0f, 0.0f, 0.0f));