]> git.localhorst.tv Git - blank.git/blobdiff - src/client/client.cpp
sped up chunk generation a little
[blank.git] / src / client / client.cpp
index 7f58dfaca0a5e23486bb37c7411b424a883da87d..ada697b6f90668747d9ca29bc070f815dcde1d50 100644 (file)
@@ -126,7 +126,7 @@ InteractiveState::InteractiveState(MasterState &master, uint32_t player_id)
        }
        TextureIndex tex_index;
        master.GetEnv().loader.LoadBlockTypes("default", block_types, tex_index);
-       interface.SetInventorySlots(block_types.Size() - 1);
+       interface.SetInventorySlots(block_types.size() - 1);
        chunk_renderer.LoadTextures(master.GetEnv().loader, tex_index);
        chunk_renderer.FogDensity(master.GetWorldConf().fog_density);
        skeletons.Load();
@@ -233,7 +233,7 @@ void InteractiveState::Handle(const Packet::BlockUpdate &pack) {
                Block block;
                pack.ReadIndex(index, i);
                pack.ReadBlock(block, i);
-               if (index < Chunk::size && block.type < block_types.Size()) {
+               if (index < Chunk::size && block.type < block_types.size()) {
                        manip.SetBlock(*chunk, index, block);
                }
        }