]> git.localhorst.tv Git - blank.git/blobdiff - src/client/client.cpp
move client update throttling to state
[blank.git] / src / client / client.cpp
index 757bc3a265ab6cfd883a9f9fbdfc45020c73ae80..bd436358b9af5163766121bf07981f7d5fdc60a9 100644 (file)
@@ -55,7 +55,8 @@ InteractiveState::InteractiveState(MasterState &master, uint32_t player_id)
        world.AddPlayer(master.GetInterfaceConf().player_name, player_id)
 )
 , chunk_renderer(*interface.GetPlayer().chunks)
-, skeletons() {
+, skeletons()
+, update_timer(16) {
        TextureIndex tex_index;
        master.GetEnv().loader.LoadBlockTypes("default", block_types, tex_index);
        chunk_renderer.LoadTextures(master.GetEnv().loader, tex_index);
@@ -63,6 +64,7 @@ InteractiveState::InteractiveState(MasterState &master, uint32_t player_id)
        skeletons.Load();
        // TODO: better solution for initializing HUD
        interface.SelectNext();
+       update_timer.Start();
 }
 
 void InteractiveState::OnEnter() {
@@ -104,9 +106,13 @@ void InteractiveState::Update(int dt) {
        world.Update(dt);
        chunk_renderer.Update(dt);
 
+       update_timer.Update(dt);
+
        Entity &player = *interface.GetPlayer().entity;
 
-       master.GetClient().SendPlayerUpdate(player);
+       if (update_timer.Hit()) {
+               master.GetClient().SendPlayerUpdate(player);
+       }
 
        glm::mat4 trans = player.Transform(player.ChunkCoords());
        glm::vec3 dir(trans * glm::vec4(0.0f, 0.0f, -1.0f, 0.0f));