]> git.localhorst.tv Git - blank.git/blobdiff - src/client/client.cpp
make gcc nag more
[blank.git] / src / client / client.cpp
index 455550afeccc27500120409a1b8162be50a5fdc6..be62988769130a8dbdd27ed4cfeeeceea5b0278c 100644 (file)
@@ -4,6 +4,7 @@
 
 #include "../app/Environment.hpp"
 #include "../app/init.hpp"
+#include "../geometry/distance.hpp"
 #include "../model/Model.hpp"
 #include "../io/WorldSave.hpp"
 #include "../world/ChunkIndex.hpp"
@@ -51,16 +52,20 @@ InteractiveState::InteractiveState(MasterState &master, uint32_t player_id)
 , sounds()
 , save(master.GetEnv().config.GetWorldPath(master.GetWorldConf().name, master.GetConfig().net.host))
 , world(res.block_types, master.GetWorldConf())
-, player(*world.AddPlayer(master.GetConfig().player.name))
+, player(*world.AddPlayer(master.GetConfig().player.name, player_id))
 , hud(master.GetEnv(), master.GetConfig(), player)
 , manip(master.GetEnv().audio, sounds, player.GetEntity())
 , input(world, player, master.GetClient())
 , interface(master.GetConfig(), master.GetEnv().keymap, input, *this)
-, chunk_receiver(world.Chunks(), save)
+, chunk_receiver(master.GetClient(), world.Chunks(), save)
 , chunk_renderer(player.GetChunks())
 , loop_timer(16)
+, stat_timer(1000)
 , sky(master.GetEnv().loader.LoadCubeMap("skybox"))
-, update_status() {
+, update_status()
+, chat(master.GetEnv(), *this, *this)
+, time_skipped(0)
+, packets_skipped(0) {
        if (!save.Exists()) {
                save.Write(master.GetWorldConf());
        }
@@ -74,19 +79,44 @@ InteractiveState::InteractiveState(MasterState &master, uint32_t player_id)
        chunk_renderer.LoadTextures(master.GetEnv().loader, res.tex_index);
        chunk_renderer.FogDensity(master.GetWorldConf().fog_density);
        loop_timer.Start();
-       if (save.Exists(player)) {
-               save.Read(player);
+       stat_timer.Start();
+}
+
+void InteractiveState::OnResume() {
+       OnFocus();
+}
+
+void InteractiveState::OnPause() {
+       OnBlur();
+}
+
+void InteractiveState::OnFocus() {
+       if (master.GetConfig().input.mouse) {
+               master.GetEnv().window.GrabMouse();
        }
+       interface.Unlock();
 }
 
-void InteractiveState::OnEnter() {
-       master.GetEnv().window.GrabMouse();
+void InteractiveState::OnBlur() {
+       master.GetEnv().window.ReleaseMouse();
+       interface.Lock();
 }
 
 void InteractiveState::Handle(const SDL_Event &event) {
        switch (event.type) {
                case SDL_KEYDOWN:
-                       interface.HandlePress(event.key);
+                       // TODO: move to interface
+                       if (event.key.keysym.sym == SDLK_RETURN) {
+                               chat.Clear();
+                               master.GetEnv().state.Push(&chat);
+                               hud.KeepMessages(true);
+                       } else if (event.key.keysym.sym == SDLK_SLASH) {
+                               chat.Preset("/");
+                               master.GetEnv().state.Push(&chat);
+                               hud.KeepMessages(true);
+                       } else {
+                               interface.HandlePress(event.key);
+                       }
                        break;
                case SDL_KEYUP:
                        interface.HandleRelease(event.key);
@@ -112,20 +142,11 @@ void InteractiveState::Handle(const SDL_Event &event) {
 }
 
 void InteractiveState::Update(int dt) {
-       input.Update(dt);
-       if (input.BlockFocus()) {
-               hud.FocusBlock(input.BlockFocus().GetChunk(), input.BlockFocus().block);
-       } else if (input.EntityFocus()) {
-               hud.FocusEntity(*input.EntityFocus().entity);
-       } else {
-               hud.FocusNone();
-       }
-       hud.Display(res.block_types[player.GetInventorySlot() + 1]);
        loop_timer.Update(dt);
+       stat_timer.Update(dt);
        master.Update(dt);
        chunk_receiver.Update(dt);
 
-       hud.Update(dt);
        int world_dt = 0;
        while (loop_timer.HitOnce()) {
                world.Update(loop_timer.Interval());
@@ -134,9 +155,28 @@ void InteractiveState::Update(int dt) {
        }
        chunk_renderer.Update(dt);
 
+       if (input.BlockFocus()) {
+               hud.FocusBlock(input.BlockFocus().GetChunk(), input.BlockFocus().block);
+       } else if (input.EntityFocus()) {
+               hud.FocusEntity(input.EntityFocus().GetEntity());
+       } else {
+               hud.FocusNone();
+       }
        if (world_dt > 0) {
-               input.PushPlayerUpdate(world_dt);
+               if (input.UpdateImportant() || packets_skipped >= master.NetStat().SuggestedPacketSkip()) {
+                       input.PushPlayerUpdate(time_skipped + world_dt);
+                       time_skipped = 0;
+                       packets_skipped = 0;
+               } else {
+                       time_skipped += world_dt;
+                       ++packets_skipped;
+               }
        }
+       hud.Display(res.block_types[player.GetInventorySlot() + 1]);
+       if (stat_timer.Hit()) {
+               hud.UpdateNetStats(master.NetStat());
+       }
+       hud.Update(dt);
 
        glm::mat4 trans = player.GetEntity().Transform(player.GetEntity().ChunkCoords());
        glm::vec3 dir(trans * glm::vec4(0.0f, 0.0f, -1.0f, 0.0f));
@@ -147,12 +187,13 @@ void InteractiveState::Update(int dt) {
 }
 
 void InteractiveState::Render(Viewport &viewport) {
-       viewport.WorldPosition(
-               player.GetEntity().Transform(player.GetEntity().ChunkCoords())
-               * player.GetEntity().GetModel().EyesTransform());
+       viewport.WorldPosition(player.GetEntity().ViewTransform(player.GetEntity().ChunkCoords()));
        if (master.GetConfig().video.world) {
                chunk_renderer.Render(viewport);
                world.Render(viewport);
+               if (master.GetConfig().video.debug) {
+                       world.RenderDebug(viewport);
+               }
                sky.Render(viewport);
        }
        hud.Render(viewport);
@@ -164,14 +205,11 @@ void InteractiveState::Handle(const Packet::SpawnEntity &pack) {
        Entity &entity = world.ForceAddEntity(entity_id);
        UpdateEntity(entity_id, pack.Seq());
        pack.ReadEntity(entity);
-       uint32_t skel_id;
-       pack.ReadSkeletonID(skel_id);
-       if (skel_id > 0 && skel_id <= res.models.size()) {
-               Model &skel = res.models.Get(skel_id);
-               skel.Instantiate(entity.GetModel());
+       uint32_t model_id;
+       pack.ReadModelID(model_id);
+       if (model_id > 0 && model_id <= res.models.size()) {
+               res.models.Get(model_id).Instantiate(entity.GetModel());
        }
-       cout << "spawned entity #" << entity_id << "  (" << entity.Name()
-               << ") at " << entity.AbsolutePosition() << endl;
 }
 
 void InteractiveState::Handle(const Packet::DespawnEntity &pack) {
@@ -181,7 +219,6 @@ void InteractiveState::Handle(const Packet::DespawnEntity &pack) {
        for (Entity &entity : world.Entities()) {
                if (entity.ID() == entity_id) {
                        entity.Kill();
-                       cout << "despawned entity #" << entity_id << " (" << entity.Name() << ") at " << entity.AbsolutePosition() << endl;
                        return;
                }
        }
@@ -192,7 +229,10 @@ void InteractiveState::Handle(const Packet::EntityUpdate &pack) {
        auto world_end = world.Entities().end();
 
        uint32_t count = 0;
+       glm::ivec3 base;
        pack.ReadEntityCount(count);
+       pack.ReadChunkBase(base);
+       EntityState state;
 
        for (uint32_t i = 0; i < count; ++i) {
                uint32_t entity_id = 0;
@@ -207,7 +247,8 @@ void InteractiveState::Handle(const Packet::EntityUpdate &pack) {
                }
                if (world_iter->ID() == entity_id) {
                        if (UpdateEntity(entity_id, pack.Seq())) {
-                               pack.ReadEntityState(world_iter->GetState(), i);
+                               pack.ReadEntityState(state, base, i);
+                               world_iter->SetState(state);
                        }
                }
        }
@@ -265,6 +306,12 @@ void InteractiveState::Handle(const Packet::BlockUpdate &pack) {
        }
 }
 
+void InteractiveState::Handle(const Packet::Message &pack) {
+       string msg;
+       pack.ReadMessage(msg);
+       hud.PostMessage(msg);
+}
+
 void InteractiveState::SetAudio(bool b) {
        master.GetConfig().audio.enabled = b;
        if (b) {
@@ -301,11 +348,25 @@ void InteractiveState::SetDebug(bool b) {
        }
 }
 
+void InteractiveState::NextCamera() {
+       if (iszero(master.GetEnv().viewport.CameraOffset())) {
+               master.GetEnv().viewport.OffsetCamera(glm::vec3(0.0f, 0.0f, -5.0f));
+       } else {
+               master.GetEnv().viewport.OffsetCamera(glm::vec3(0.0f, 0.0f, 0.0f));
+       }
+}
+
 void InteractiveState::Exit() {
        save.Write(player);
        master.Quit();
 }
 
+void InteractiveState::OnLineSubmit(const string &line) {
+       if (!line.empty()) {
+               master.GetClient().SendMessage(1, 0, line);
+       }
+}
+
 
 MasterState::MasterState(
        Environment &env,
@@ -335,7 +396,7 @@ void MasterState::OnEnter() {
 }
 
 
-void MasterState::Handle(const SDL_Event &event) {
+void MasterState::Handle(const SDL_Event &) {
 
 }
 
@@ -381,15 +442,15 @@ void MasterState::On(const Packet::Join &pack) {
        pack.ReadPlayerID(player_id);
        state.reset(new InteractiveState(*this, player_id));
 
-       pack.ReadPlayerState(state->GetPlayer().GetEntity().GetState());
-       glm::vec3 orient(glm::eulerAngles(state->GetPlayer().GetEntity().Orientation()));
-       state->GetPlayerController().TurnHead(orient.x, orient.y);
+       EntityState player_state;
+       pack.ReadPlayerState(player_state);
+       state->GetPlayer().GetEntity().SetState(player_state);
 
        env.state.PopAfter(this);
        env.state.Push(state.get());
 }
 
-void MasterState::On(const Packet::Part &pack) {
+void MasterState::On(const Packet::Part &) {
        Quit();
        if (state) {
                // kicked
@@ -458,5 +519,15 @@ void MasterState::On(const Packet::BlockUpdate &pack) {
        state->Handle(pack);
 }
 
+void MasterState::On(const Packet::Message &pack) {
+       if (state) {
+               state->Handle(pack);
+       } else {
+               string msg;
+               pack.ReadMessage(msg);
+               cout << "got message before interface was created: " << msg << endl;
+       }
+}
+
 }
 }