]> git.localhorst.tv Git - blank.git/blobdiff - src/client/client.cpp
make gcc nag more
[blank.git] / src / client / client.cpp
index 6a2dd32993b1fb45031ef9485428ce256ae0f4a7..be62988769130a8dbdd27ed4cfeeeceea5b0278c 100644 (file)
@@ -4,7 +4,7 @@
 
 #include "../app/Environment.hpp"
 #include "../app/init.hpp"
-#include "../app/TextureIndex.hpp"
+#include "../geometry/distance.hpp"
 #include "../model/Model.hpp"
 #include "../io/WorldSave.hpp"
 #include "../world/ChunkIndex.hpp"
@@ -48,44 +48,75 @@ void InitialState::Render(Viewport &viewport) {
 // TODO: this clutter is a giant mess
 InteractiveState::InteractiveState(MasterState &master, uint32_t player_id)
 : master(master)
-, shapes()
-, block_types()
+, res()
+, sounds()
 , save(master.GetEnv().config.GetWorldPath(master.GetWorldConf().name, master.GetConfig().net.host))
-, world(block_types, master.GetWorldConf())
-, player(*world.AddPlayer(master.GetConfig().player.name))
+, world(res.block_types, master.GetWorldConf())
+, player(*world.AddPlayer(master.GetConfig().player.name, player_id))
 , hud(master.GetEnv(), master.GetConfig(), player)
-, manip(master.GetEnv(), player.GetEntity())
+, manip(master.GetEnv().audio, sounds, player.GetEntity())
 , input(world, player, master.GetClient())
 , interface(master.GetConfig(), master.GetEnv().keymap, input, *this)
-, chunk_receiver(world.Chunks(), save)
+, chunk_receiver(master.GetClient(), world.Chunks(), save)
 , chunk_renderer(player.GetChunks())
-, skeletons()
 , loop_timer(16)
-, sky(master.GetEnv().loader.LoadCubeMap("skybox")) {
+, stat_timer(1000)
+, sky(master.GetEnv().loader.LoadCubeMap("skybox"))
+, update_status()
+, chat(master.GetEnv(), *this, *this)
+, time_skipped(0)
+, packets_skipped(0) {
        if (!save.Exists()) {
                save.Write(master.GetWorldConf());
        }
-       TextureIndex tex_index;
-       master.GetEnv().loader.LoadShapes("default", shapes);
-       master.GetEnv().loader.LoadBlockTypes("default", block_types, tex_index, shapes);
-       skeletons.Load(shapes, tex_index);
-       interface.SetInventorySlots(block_types.size() - 1);
-       chunk_renderer.LoadTextures(master.GetEnv().loader, tex_index);
+       res.Load(master.GetEnv().loader, "default");
+       if (res.models.size() < 1) {
+               throw std::runtime_error("need at least one model to run");
+       }
+       res.models[0].Instantiate(player.GetEntity().GetModel());
+       sounds.Load(master.GetEnv().loader, res.snd_index);
+       interface.SetInventorySlots(res.block_types.size() - 1);
+       chunk_renderer.LoadTextures(master.GetEnv().loader, res.tex_index);
        chunk_renderer.FogDensity(master.GetWorldConf().fog_density);
        loop_timer.Start();
-       if (save.Exists(player)) {
-               save.Read(player);
+       stat_timer.Start();
+}
+
+void InteractiveState::OnResume() {
+       OnFocus();
+}
+
+void InteractiveState::OnPause() {
+       OnBlur();
+}
+
+void InteractiveState::OnFocus() {
+       if (master.GetConfig().input.mouse) {
+               master.GetEnv().window.GrabMouse();
        }
+       interface.Unlock();
 }
 
-void InteractiveState::OnEnter() {
-       master.GetEnv().window.GrabMouse();
+void InteractiveState::OnBlur() {
+       master.GetEnv().window.ReleaseMouse();
+       interface.Lock();
 }
 
 void InteractiveState::Handle(const SDL_Event &event) {
        switch (event.type) {
                case SDL_KEYDOWN:
-                       interface.HandlePress(event.key);
+                       // TODO: move to interface
+                       if (event.key.keysym.sym == SDLK_RETURN) {
+                               chat.Clear();
+                               master.GetEnv().state.Push(&chat);
+                               hud.KeepMessages(true);
+                       } else if (event.key.keysym.sym == SDLK_SLASH) {
+                               chat.Preset("/");
+                               master.GetEnv().state.Push(&chat);
+                               hud.KeepMessages(true);
+                       } else {
+                               interface.HandlePress(event.key);
+                       }
                        break;
                case SDL_KEYUP:
                        interface.HandleRelease(event.key);
@@ -111,20 +142,11 @@ void InteractiveState::Handle(const SDL_Event &event) {
 }
 
 void InteractiveState::Update(int dt) {
-       input.Update(dt);
-       if (input.BlockFocus()) {
-               hud.FocusBlock(input.BlockFocus().GetChunk(), input.BlockFocus().block);
-       } else if (input.EntityFocus()) {
-               hud.FocusEntity(*input.EntityFocus().entity);
-       } else {
-               hud.FocusNone();
-       }
-       hud.Display(block_types[player.GetInventorySlot() + 1]);
        loop_timer.Update(dt);
+       stat_timer.Update(dt);
        master.Update(dt);
        chunk_receiver.Update(dt);
 
-       hud.Update(dt);
        int world_dt = 0;
        while (loop_timer.HitOnce()) {
                world.Update(loop_timer.Interval());
@@ -133,9 +155,28 @@ void InteractiveState::Update(int dt) {
        }
        chunk_renderer.Update(dt);
 
+       if (input.BlockFocus()) {
+               hud.FocusBlock(input.BlockFocus().GetChunk(), input.BlockFocus().block);
+       } else if (input.EntityFocus()) {
+               hud.FocusEntity(input.EntityFocus().GetEntity());
+       } else {
+               hud.FocusNone();
+       }
        if (world_dt > 0) {
-               input.PushPlayerUpdate(world_dt);
+               if (input.UpdateImportant() || packets_skipped >= master.NetStat().SuggestedPacketSkip()) {
+                       input.PushPlayerUpdate(time_skipped + world_dt);
+                       time_skipped = 0;
+                       packets_skipped = 0;
+               } else {
+                       time_skipped += world_dt;
+                       ++packets_skipped;
+               }
+       }
+       hud.Display(res.block_types[player.GetInventorySlot() + 1]);
+       if (stat_timer.Hit()) {
+               hud.UpdateNetStats(master.NetStat());
        }
+       hud.Update(dt);
 
        glm::mat4 trans = player.GetEntity().Transform(player.GetEntity().ChunkCoords());
        glm::vec3 dir(trans * glm::vec4(0.0f, 0.0f, -1.0f, 0.0f));
@@ -146,17 +187,102 @@ void InteractiveState::Update(int dt) {
 }
 
 void InteractiveState::Render(Viewport &viewport) {
-       viewport.WorldPosition(player.GetEntity().Transform(player.GetEntity().ChunkCoords()));
+       viewport.WorldPosition(player.GetEntity().ViewTransform(player.GetEntity().ChunkCoords()));
        if (master.GetConfig().video.world) {
                chunk_renderer.Render(viewport);
                world.Render(viewport);
+               if (master.GetConfig().video.debug) {
+                       world.RenderDebug(viewport);
+               }
                sky.Render(viewport);
        }
        hud.Render(viewport);
 }
 
-void InteractiveState::MergePlayerCorrection(std::uint16_t pack, const EntityState &state) {
-       input.MergePlayerCorrection(pack, state);
+void InteractiveState::Handle(const Packet::SpawnEntity &pack) {
+       uint32_t entity_id;
+       pack.ReadEntityID(entity_id);
+       Entity &entity = world.ForceAddEntity(entity_id);
+       UpdateEntity(entity_id, pack.Seq());
+       pack.ReadEntity(entity);
+       uint32_t model_id;
+       pack.ReadModelID(model_id);
+       if (model_id > 0 && model_id <= res.models.size()) {
+               res.models.Get(model_id).Instantiate(entity.GetModel());
+       }
+}
+
+void InteractiveState::Handle(const Packet::DespawnEntity &pack) {
+       uint32_t entity_id;
+       pack.ReadEntityID(entity_id);
+       ClearEntity(entity_id);
+       for (Entity &entity : world.Entities()) {
+               if (entity.ID() == entity_id) {
+                       entity.Kill();
+                       return;
+               }
+       }
+}
+
+void InteractiveState::Handle(const Packet::EntityUpdate &pack) {
+       auto world_iter = world.Entities().begin();
+       auto world_end = world.Entities().end();
+
+       uint32_t count = 0;
+       glm::ivec3 base;
+       pack.ReadEntityCount(count);
+       pack.ReadChunkBase(base);
+       EntityState state;
+
+       for (uint32_t i = 0; i < count; ++i) {
+               uint32_t entity_id = 0;
+               pack.ReadEntityID(entity_id, i);
+
+               while (world_iter != world_end && world_iter->ID() < entity_id) {
+                       ++world_iter;
+               }
+               if (world_iter == world_end) {
+                       // nothing can be done from here
+                       return;
+               }
+               if (world_iter->ID() == entity_id) {
+                       if (UpdateEntity(entity_id, pack.Seq())) {
+                               pack.ReadEntityState(state, base, i);
+                               world_iter->SetState(state);
+                       }
+               }
+       }
+}
+
+bool InteractiveState::UpdateEntity(uint32_t entity_id, uint16_t seq) {
+       auto entry = update_status.find(entity_id);
+       if (entry == update_status.end()) {
+               update_status.emplace(entity_id, UpdateStatus{ seq, loop_timer.Elapsed() });
+               return true;
+       }
+
+       int16_t pack_diff = int16_t(seq) - int16_t(entry->second.last_packet);
+       int time_diff = loop_timer.Elapsed() - entry->second.last_update;
+       entry->second.last_update = loop_timer.Elapsed();
+
+       if (pack_diff > 0 || time_diff > 1500) {
+               entry->second.last_packet = seq;
+               return true;
+       } else {
+               return false;
+       }
+}
+
+void InteractiveState::ClearEntity(uint32_t entity_id) {
+       update_status.erase(entity_id);
+}
+
+void InteractiveState::Handle(const Packet::PlayerCorrection &pack) {
+       uint16_t pack_seq;
+       EntityState corrected_state;
+       pack.ReadPacketSeq(pack_seq);
+       pack.ReadPlayerState(corrected_state);
+       input.MergePlayerCorrection(pack_seq, corrected_state);
 }
 
 void InteractiveState::Handle(const Packet::BlockUpdate &pack) {
@@ -174,12 +300,18 @@ void InteractiveState::Handle(const Packet::BlockUpdate &pack) {
                Block block;
                pack.ReadIndex(index, i);
                pack.ReadBlock(block, i);
-               if (index < Chunk::size && block.type < block_types.size()) {
+               if (index < Chunk::size && block.type < res.block_types.size()) {
                        manip.SetBlock(*chunk, index, block);
                }
        }
 }
 
+void InteractiveState::Handle(const Packet::Message &pack) {
+       string msg;
+       pack.ReadMessage(msg);
+       hud.PostMessage(msg);
+}
+
 void InteractiveState::SetAudio(bool b) {
        master.GetConfig().audio.enabled = b;
        if (b) {
@@ -216,11 +348,25 @@ void InteractiveState::SetDebug(bool b) {
        }
 }
 
+void InteractiveState::NextCamera() {
+       if (iszero(master.GetEnv().viewport.CameraOffset())) {
+               master.GetEnv().viewport.OffsetCamera(glm::vec3(0.0f, 0.0f, -5.0f));
+       } else {
+               master.GetEnv().viewport.OffsetCamera(glm::vec3(0.0f, 0.0f, 0.0f));
+       }
+}
+
 void InteractiveState::Exit() {
        save.Write(player);
        master.Quit();
 }
 
+void InteractiveState::OnLineSubmit(const string &line) {
+       if (!line.empty()) {
+               master.GetClient().SendMessage(1, 0, line);
+       }
+}
+
 
 MasterState::MasterState(
        Environment &env,
@@ -232,11 +378,8 @@ MasterState::MasterState(
 , state()
 , client(config.net)
 , init_state(*this)
-, login_packet(-1)
-, update_status()
-, update_timer(16) {
+, login_packet(-1) {
        client.GetConnection().SetHandler(this);
-       update_timer.Start();
 }
 
 void MasterState::Quit() {
@@ -253,13 +396,12 @@ void MasterState::OnEnter() {
 }
 
 
-void MasterState::Handle(const SDL_Event &event) {
+void MasterState::Handle(const SDL_Event &) {
 
 }
 
 
 void MasterState::Update(int dt) {
-       update_timer.Update(dt);
        client.Handle();
        client.Update(dt);
 }
@@ -300,13 +442,15 @@ void MasterState::On(const Packet::Join &pack) {
        pack.ReadPlayerID(player_id);
        state.reset(new InteractiveState(*this, player_id));
 
-       pack.ReadPlayerState(state->GetPlayer().GetEntity().GetState());
+       EntityState player_state;
+       pack.ReadPlayerState(player_state);
+       state->GetPlayer().GetEntity().SetState(player_state);
 
        env.state.PopAfter(this);
        env.state.Push(state.get());
 }
 
-void MasterState::On(const Packet::Part &pack) {
+void MasterState::On(const Packet::Part &) {
        Quit();
        if (state) {
                // kicked
@@ -322,19 +466,7 @@ void MasterState::On(const Packet::SpawnEntity &pack) {
                cout << "got entity spawn before world was created" << endl;
                return;
        }
-       uint32_t entity_id;
-       pack.ReadEntityID(entity_id);
-       Entity &entity = state->GetWorld().ForceAddEntity(entity_id);
-       UpdateEntity(entity_id, pack.Seq());
-       pack.ReadEntity(entity);
-       uint32_t skel_id;
-       pack.ReadSkeletonID(skel_id);
-       Model *skel = state->GetSkeletons().ByID(skel_id);
-       if (skel) {
-               skel->Instantiate(entity.GetModel());
-       }
-       cout << "spawned entity #" << entity_id << "  (" << entity.Name()
-               << ") at " << entity.AbsolutePosition() << endl;
+       state->Handle(pack);
 }
 
 void MasterState::On(const Packet::DespawnEntity &pack) {
@@ -342,16 +474,7 @@ void MasterState::On(const Packet::DespawnEntity &pack) {
                cout << "got entity despawn before world was created" << endl;
                return;
        }
-       uint32_t entity_id;
-       pack.ReadEntityID(entity_id);
-       ClearEntity(entity_id);
-       for (Entity &entity : state->GetWorld().Entities()) {
-               if (entity.ID() == entity_id) {
-                       entity.Kill();
-                       cout << "despawned entity #" << entity_id << " (" << entity.Name() << ") at " << entity.AbsolutePosition() << endl;
-                       return;
-               }
-       }
+       state->Handle(pack);
 }
 
 void MasterState::On(const Packet::EntityUpdate &pack) {
@@ -359,53 +482,7 @@ void MasterState::On(const Packet::EntityUpdate &pack) {
                cout << "got entity update before world was created" << endl;
                return;
        }
-
-       auto world_iter = state->GetWorld().Entities().begin();
-       auto world_end = state->GetWorld().Entities().end();
-
-       uint32_t count = 0;
-       pack.ReadEntityCount(count);
-
-       for (uint32_t i = 0; i < count; ++i) {
-               uint32_t entity_id = 0;
-               pack.ReadEntityID(entity_id, i);
-
-               while (world_iter != world_end && world_iter->ID() < entity_id) {
-                       ++world_iter;
-               }
-               if (world_iter == world_end) {
-                       // nothing can be done from here
-                       return;
-               }
-               if (world_iter->ID() == entity_id) {
-                       if (UpdateEntity(entity_id, pack.Seq())) {
-                               pack.ReadEntityState(world_iter->GetState(), i);
-                       }
-               }
-       }
-}
-
-bool MasterState::UpdateEntity(uint32_t entity_id, uint16_t seq) {
-       auto entry = update_status.find(entity_id);
-       if (entry == update_status.end()) {
-               update_status.emplace(entity_id, UpdateStatus{ seq, update_timer.Elapsed() });
-               return true;
-       }
-
-       int16_t pack_diff = int16_t(seq) - int16_t(entry->second.last_packet);
-       int time_diff = update_timer.Elapsed() - entry->second.last_update;
-       entry->second.last_update = update_timer.Elapsed();
-
-       if (pack_diff > 0 || time_diff > 1500) {
-               entry->second.last_packet = seq;
-               return true;
-       } else {
-               return false;
-       }
-}
-
-void MasterState::ClearEntity(uint32_t entity_id) {
-       update_status.erase(entity_id);
+       state->Handle(pack);
 }
 
 void MasterState::On(const Packet::PlayerCorrection &pack) {
@@ -413,11 +490,7 @@ void MasterState::On(const Packet::PlayerCorrection &pack) {
                cout << "got player correction without a player :S" << endl;
                return;
        }
-       uint16_t pack_seq;
-       EntityState corrected_state;
-       pack.ReadPacketSeq(pack_seq);
-       pack.ReadPlayerState(corrected_state);
-       state->MergePlayerCorrection(pack_seq, corrected_state);
+       state->Handle(pack);
 }
 
 void MasterState::On(const Packet::ChunkBegin &pack) {
@@ -446,5 +519,15 @@ void MasterState::On(const Packet::BlockUpdate &pack) {
        state->Handle(pack);
 }
 
+void MasterState::On(const Packet::Message &pack) {
+       if (state) {
+               state->Handle(pack);
+       } else {
+               string msg;
+               pack.ReadMessage(msg);
+               cout << "got message before interface was created: " << msg << endl;
+       }
+}
+
 }
 }