]> git.localhorst.tv Git - blank.git/blobdiff - src/client/client.cpp
make gcc nag more
[blank.git] / src / client / client.cpp
index bd436358b9af5163766121bf07981f7d5fdc60a9..be62988769130a8dbdd27ed4cfeeeceea5b0278c 100644 (file)
@@ -4,8 +4,11 @@
 
 #include "../app/Environment.hpp"
 #include "../app/init.hpp"
-#include "../app/TextureIndex.hpp"
-#include "../model/CompositeModel.hpp"
+#include "../geometry/distance.hpp"
+#include "../model/Model.hpp"
+#include "../io/WorldSave.hpp"
+#include "../world/ChunkIndex.hpp"
+#include "../world/ChunkStore.hpp"
 
 #include <iostream>
 #include <glm/gtx/io.hpp>
@@ -45,36 +48,75 @@ void InitialState::Render(Viewport &viewport) {
 // TODO: this clutter is a giant mess
 InteractiveState::InteractiveState(MasterState &master, uint32_t player_id)
 : master(master)
-, block_types()
-, save(master.GetEnv().config.GetWorldPath(master.GetWorldConf().name, master.GetClientConf().host))
-, world(block_types, master.GetWorldConf())
-, interface(
-       master.GetInterfaceConf(),
-       master.GetEnv(),
-       world,
-       world.AddPlayer(master.GetInterfaceConf().player_name, player_id)
-)
-, chunk_renderer(*interface.GetPlayer().chunks)
-, skeletons()
-, update_timer(16) {
-       TextureIndex tex_index;
-       master.GetEnv().loader.LoadBlockTypes("default", block_types, tex_index);
-       chunk_renderer.LoadTextures(master.GetEnv().loader, tex_index);
+, res()
+, sounds()
+, save(master.GetEnv().config.GetWorldPath(master.GetWorldConf().name, master.GetConfig().net.host))
+, world(res.block_types, master.GetWorldConf())
+, player(*world.AddPlayer(master.GetConfig().player.name, player_id))
+, hud(master.GetEnv(), master.GetConfig(), player)
+, manip(master.GetEnv().audio, sounds, player.GetEntity())
+, input(world, player, master.GetClient())
+, interface(master.GetConfig(), master.GetEnv().keymap, input, *this)
+, chunk_receiver(master.GetClient(), world.Chunks(), save)
+, chunk_renderer(player.GetChunks())
+, loop_timer(16)
+, stat_timer(1000)
+, sky(master.GetEnv().loader.LoadCubeMap("skybox"))
+, update_status()
+, chat(master.GetEnv(), *this, *this)
+, time_skipped(0)
+, packets_skipped(0) {
+       if (!save.Exists()) {
+               save.Write(master.GetWorldConf());
+       }
+       res.Load(master.GetEnv().loader, "default");
+       if (res.models.size() < 1) {
+               throw std::runtime_error("need at least one model to run");
+       }
+       res.models[0].Instantiate(player.GetEntity().GetModel());
+       sounds.Load(master.GetEnv().loader, res.snd_index);
+       interface.SetInventorySlots(res.block_types.size() - 1);
+       chunk_renderer.LoadTextures(master.GetEnv().loader, res.tex_index);
        chunk_renderer.FogDensity(master.GetWorldConf().fog_density);
-       skeletons.Load();
-       // TODO: better solution for initializing HUD
-       interface.SelectNext();
-       update_timer.Start();
+       loop_timer.Start();
+       stat_timer.Start();
 }
 
-void InteractiveState::OnEnter() {
-       master.GetEnv().window.GrabMouse();
+void InteractiveState::OnResume() {
+       OnFocus();
+}
+
+void InteractiveState::OnPause() {
+       OnBlur();
+}
+
+void InteractiveState::OnFocus() {
+       if (master.GetConfig().input.mouse) {
+               master.GetEnv().window.GrabMouse();
+       }
+       interface.Unlock();
+}
+
+void InteractiveState::OnBlur() {
+       master.GetEnv().window.ReleaseMouse();
+       interface.Lock();
 }
 
 void InteractiveState::Handle(const SDL_Event &event) {
        switch (event.type) {
                case SDL_KEYDOWN:
-                       interface.HandlePress(event.key);
+                       // TODO: move to interface
+                       if (event.key.keysym.sym == SDLK_RETURN) {
+                               chat.Clear();
+                               master.GetEnv().state.Push(&chat);
+                               hud.KeepMessages(true);
+                       } else if (event.key.keysym.sym == SDLK_SLASH) {
+                               chat.Preset("/");
+                               master.GetEnv().state.Push(&chat);
+                               hud.KeepMessages(true);
+                       } else {
+                               interface.HandlePress(event.key);
+                       }
                        break;
                case SDL_KEYUP:
                        interface.HandleRelease(event.key);
@@ -92,7 +134,7 @@ void InteractiveState::Handle(const SDL_Event &event) {
                        interface.Handle(event.wheel);
                        break;
                case SDL_QUIT:
-                       master.Quit();
+                       Exit();
                        break;
                default:
                        break;
@@ -100,54 +142,244 @@ void InteractiveState::Handle(const SDL_Event &event) {
 }
 
 void InteractiveState::Update(int dt) {
+       loop_timer.Update(dt);
+       stat_timer.Update(dt);
        master.Update(dt);
+       chunk_receiver.Update(dt);
 
-       interface.Update(dt);
-       world.Update(dt);
+       int world_dt = 0;
+       while (loop_timer.HitOnce()) {
+               world.Update(loop_timer.Interval());
+               world_dt += loop_timer.Interval();
+               loop_timer.PopIteration();
+       }
        chunk_renderer.Update(dt);
 
-       update_timer.Update(dt);
-
-       Entity &player = *interface.GetPlayer().entity;
-
-       if (update_timer.Hit()) {
-               master.GetClient().SendPlayerUpdate(player);
+       if (input.BlockFocus()) {
+               hud.FocusBlock(input.BlockFocus().GetChunk(), input.BlockFocus().block);
+       } else if (input.EntityFocus()) {
+               hud.FocusEntity(input.EntityFocus().GetEntity());
+       } else {
+               hud.FocusNone();
+       }
+       if (world_dt > 0) {
+               if (input.UpdateImportant() || packets_skipped >= master.NetStat().SuggestedPacketSkip()) {
+                       input.PushPlayerUpdate(time_skipped + world_dt);
+                       time_skipped = 0;
+                       packets_skipped = 0;
+               } else {
+                       time_skipped += world_dt;
+                       ++packets_skipped;
+               }
        }
+       hud.Display(res.block_types[player.GetInventorySlot() + 1]);
+       if (stat_timer.Hit()) {
+               hud.UpdateNetStats(master.NetStat());
+       }
+       hud.Update(dt);
 
-       glm::mat4 trans = player.Transform(player.ChunkCoords());
+       glm::mat4 trans = player.GetEntity().Transform(player.GetEntity().ChunkCoords());
        glm::vec3 dir(trans * glm::vec4(0.0f, 0.0f, -1.0f, 0.0f));
        glm::vec3 up(trans * glm::vec4(0.0f, 1.0f, 0.0f, 0.0f));
-       master.GetEnv().audio.Position(player.Position());
-       master.GetEnv().audio.Velocity(player.Velocity());
+       master.GetEnv().audio.Position(player.GetEntity().Position());
+       master.GetEnv().audio.Velocity(player.GetEntity().Velocity());
        master.GetEnv().audio.Orientation(dir, up);
 }
 
 void InteractiveState::Render(Viewport &viewport) {
-       Entity &player = *interface.GetPlayer().entity;
-       viewport.WorldPosition(player.Transform(player.ChunkCoords()));
-       chunk_renderer.Render(viewport);
-       world.Render(viewport);
-       interface.Render(viewport);
+       viewport.WorldPosition(player.GetEntity().ViewTransform(player.GetEntity().ChunkCoords()));
+       if (master.GetConfig().video.world) {
+               chunk_renderer.Render(viewport);
+               world.Render(viewport);
+               if (master.GetConfig().video.debug) {
+                       world.RenderDebug(viewport);
+               }
+               sky.Render(viewport);
+       }
+       hud.Render(viewport);
+}
+
+void InteractiveState::Handle(const Packet::SpawnEntity &pack) {
+       uint32_t entity_id;
+       pack.ReadEntityID(entity_id);
+       Entity &entity = world.ForceAddEntity(entity_id);
+       UpdateEntity(entity_id, pack.Seq());
+       pack.ReadEntity(entity);
+       uint32_t model_id;
+       pack.ReadModelID(model_id);
+       if (model_id > 0 && model_id <= res.models.size()) {
+               res.models.Get(model_id).Instantiate(entity.GetModel());
+       }
+}
+
+void InteractiveState::Handle(const Packet::DespawnEntity &pack) {
+       uint32_t entity_id;
+       pack.ReadEntityID(entity_id);
+       ClearEntity(entity_id);
+       for (Entity &entity : world.Entities()) {
+               if (entity.ID() == entity_id) {
+                       entity.Kill();
+                       return;
+               }
+       }
+}
+
+void InteractiveState::Handle(const Packet::EntityUpdate &pack) {
+       auto world_iter = world.Entities().begin();
+       auto world_end = world.Entities().end();
+
+       uint32_t count = 0;
+       glm::ivec3 base;
+       pack.ReadEntityCount(count);
+       pack.ReadChunkBase(base);
+       EntityState state;
+
+       for (uint32_t i = 0; i < count; ++i) {
+               uint32_t entity_id = 0;
+               pack.ReadEntityID(entity_id, i);
+
+               while (world_iter != world_end && world_iter->ID() < entity_id) {
+                       ++world_iter;
+               }
+               if (world_iter == world_end) {
+                       // nothing can be done from here
+                       return;
+               }
+               if (world_iter->ID() == entity_id) {
+                       if (UpdateEntity(entity_id, pack.Seq())) {
+                               pack.ReadEntityState(state, base, i);
+                               world_iter->SetState(state);
+                       }
+               }
+       }
+}
+
+bool InteractiveState::UpdateEntity(uint32_t entity_id, uint16_t seq) {
+       auto entry = update_status.find(entity_id);
+       if (entry == update_status.end()) {
+               update_status.emplace(entity_id, UpdateStatus{ seq, loop_timer.Elapsed() });
+               return true;
+       }
+
+       int16_t pack_diff = int16_t(seq) - int16_t(entry->second.last_packet);
+       int time_diff = loop_timer.Elapsed() - entry->second.last_update;
+       entry->second.last_update = loop_timer.Elapsed();
+
+       if (pack_diff > 0 || time_diff > 1500) {
+               entry->second.last_packet = seq;
+               return true;
+       } else {
+               return false;
+       }
+}
+
+void InteractiveState::ClearEntity(uint32_t entity_id) {
+       update_status.erase(entity_id);
+}
+
+void InteractiveState::Handle(const Packet::PlayerCorrection &pack) {
+       uint16_t pack_seq;
+       EntityState corrected_state;
+       pack.ReadPacketSeq(pack_seq);
+       pack.ReadPlayerState(corrected_state);
+       input.MergePlayerCorrection(pack_seq, corrected_state);
+}
+
+void InteractiveState::Handle(const Packet::BlockUpdate &pack) {
+       glm::ivec3 pos;
+       pack.ReadChunkCoords(pos);
+       Chunk *chunk = player.GetChunks().Get(pos);
+       if (!chunk) {
+               // this change doesn't concern us
+               return;
+       }
+       uint32_t count = 0;
+       pack.ReadBlockCount(count);
+       for (uint32_t i = 0; i < count; ++i) {
+               uint16_t index;
+               Block block;
+               pack.ReadIndex(index, i);
+               pack.ReadBlock(block, i);
+               if (index < Chunk::size && block.type < res.block_types.size()) {
+                       manip.SetBlock(*chunk, index, block);
+               }
+       }
+}
+
+void InteractiveState::Handle(const Packet::Message &pack) {
+       string msg;
+       pack.ReadMessage(msg);
+       hud.PostMessage(msg);
+}
+
+void InteractiveState::SetAudio(bool b) {
+       master.GetConfig().audio.enabled = b;
+       if (b) {
+               hud.PostMessage("Audio enabled");
+       } else {
+               hud.PostMessage("Audio disabled");
+       }
+}
+
+void InteractiveState::SetVideo(bool b) {
+       master.GetConfig().video.world = b;
+       if (b) {
+               hud.PostMessage("World rendering enabled");
+       } else {
+               hud.PostMessage("World rendering disabled");
+       }
+}
+
+void InteractiveState::SetHUD(bool b) {
+       master.GetConfig().video.hud = b;
+       if (b) {
+               hud.PostMessage("HUD rendering enabled");
+       } else {
+               hud.PostMessage("HUD rendering disabled");
+       }
+}
+
+void InteractiveState::SetDebug(bool b) {
+       master.GetConfig().video.debug = b;
+       if (b) {
+               hud.PostMessage("Debug rendering enabled");
+       } else {
+               hud.PostMessage("Debug rendering disabled");
+       }
+}
+
+void InteractiveState::NextCamera() {
+       if (iszero(master.GetEnv().viewport.CameraOffset())) {
+               master.GetEnv().viewport.OffsetCamera(glm::vec3(0.0f, 0.0f, -5.0f));
+       } else {
+               master.GetEnv().viewport.OffsetCamera(glm::vec3(0.0f, 0.0f, 0.0f));
+       }
+}
+
+void InteractiveState::Exit() {
+       save.Write(player);
+       master.Quit();
+}
+
+void InteractiveState::OnLineSubmit(const string &line) {
+       if (!line.empty()) {
+               master.GetClient().SendMessage(1, 0, line);
+       }
 }
 
 
 MasterState::MasterState(
        Environment &env,
-       const World::Config &wc,
-       const Interface::Config &ic,
-       const Client::Config &cc)
+       Config &config,
+       const World::Config &wc)
 : env(env)
+, config(config)
 , world_conf(wc)
-, intf_conf(ic)
-, client_conf(cc)
 , state()
-, client(cc)
+, client(config.net)
 , init_state(*this)
-, login_packet(-1)
-, update_status()
-, update_timer(16) {
+, login_packet(-1) {
        client.GetConnection().SetHandler(this);
-       update_timer.Start();
 }
 
 void MasterState::Quit() {
@@ -159,18 +391,17 @@ void MasterState::Quit() {
 
 
 void MasterState::OnEnter() {
-       login_packet = client.SendLogin(intf_conf.player_name);
+       login_packet = client.SendLogin(config.player.name);
        env.state.Push(&init_state);
 }
 
 
-void MasterState::Handle(const SDL_Event &event) {
+void MasterState::Handle(const SDL_Event &) {
 
 }
 
 
 void MasterState::Update(int dt) {
-       update_timer.Update(dt);
        client.Handle();
        client.Update(dt);
 }
@@ -183,15 +414,14 @@ void MasterState::Render(Viewport &) {
 
 void MasterState::OnPacketLost(uint16_t id) {
        if (id == login_packet) {
-               login_packet = client.SendLogin(intf_conf.player_name);
+               login_packet = client.SendLogin(config.player.name);
        }
 }
 
 void MasterState::OnTimeout() {
        if (client.GetConnection().Closed()) {
-               // TODO: push disconnected message
-               cout << "connection timed out" << endl;
                Quit();
+               env.ShowMessage("connection timed out");
        }
 }
 
@@ -212,114 +442,91 @@ void MasterState::On(const Packet::Join &pack) {
        pack.ReadPlayerID(player_id);
        state.reset(new InteractiveState(*this, player_id));
 
-       pack.ReadPlayer(*state->GetInterface().GetPlayer().entity);
+       EntityState player_state;
+       pack.ReadPlayerState(player_state);
+       state->GetPlayer().GetEntity().SetState(player_state);
 
        env.state.PopAfter(this);
        env.state.Push(state.get());
 }
 
-void MasterState::On(const Packet::Part &pack) {
+void MasterState::On(const Packet::Part &) {
+       Quit();
        if (state) {
                // kicked
-               cout << "kicked by server" << endl;
+               env.ShowMessage("kicked by server");
        } else {
                // join refused
-               cout << "login refused by server" << endl;
+               env.ShowMessage("login refused by server");
        }
-       Quit();
 }
 
 void MasterState::On(const Packet::SpawnEntity &pack) {
        if (!state) {
                cout << "got entity spawn before world was created" << endl;
-               Quit();
                return;
        }
-       uint32_t entity_id;
-       pack.ReadEntityID(entity_id);
-       Entity &entity = state->GetWorld().ForceAddEntity(entity_id);
-       UpdateEntity(entity_id, pack.Seq());
-       pack.ReadEntity(entity);
-       uint32_t skel_id;
-       pack.ReadSkeletonID(skel_id);
-       CompositeModel *skel = state->GetSkeletons().ByID(skel_id);
-       if (skel) {
-               skel->Instantiate(entity.GetModel());
-       }
-       cout << "spawned entity " << entity.Name() << " at " << entity.AbsolutePosition() << endl;
+       state->Handle(pack);
 }
 
 void MasterState::On(const Packet::DespawnEntity &pack) {
        if (!state) {
                cout << "got entity despawn before world was created" << endl;
-               Quit();
                return;
        }
-       uint32_t entity_id;
-       pack.ReadEntityID(entity_id);
-       ClearEntity(entity_id);
-       for (Entity &entity : state->GetWorld().Entities()) {
-               if (entity.ID() == entity_id) {
-                       entity.Kill();
-                       cout << "despawned entity " << entity.Name() << " at " << entity.AbsolutePosition() << endl;
-                       return;
-               }
-       }
+       state->Handle(pack);
 }
 
 void MasterState::On(const Packet::EntityUpdate &pack) {
        if (!state) {
                cout << "got entity update before world was created" << endl;
-               Quit();
                return;
        }
+       state->Handle(pack);
+}
 
-       auto world_iter = state->GetWorld().Entities().begin();
-       auto world_end = state->GetWorld().Entities().end();
-
-       uint32_t count = 0;
-       pack.ReadEntityCount(count);
-
-       for (uint32_t i = 0; i < count; ++i) {
-               uint32_t entity_id = 0;
-               pack.ReadEntityID(entity_id, i);
-
-               while (world_iter != world_end && world_iter->ID() < entity_id) {
-                       ++world_iter;
-               }
-               if (world_iter == world_end) {
-                       // nothing can be done from here
-                       return;
-               }
-               if (world_iter->ID() == entity_id) {
-                       if (UpdateEntity(entity_id, pack.Seq())) {
-                               pack.ReadEntity(*world_iter, i);
-                       }
-               }
+void MasterState::On(const Packet::PlayerCorrection &pack) {
+       if (!state) {
+               cout << "got player correction without a player :S" << endl;
+               return;
        }
+       state->Handle(pack);
 }
 
-bool MasterState::UpdateEntity(uint32_t entity_id, uint16_t seq) {
-       auto entry = update_status.find(entity_id);
-       if (entry == update_status.end()) {
-               update_status.emplace(entity_id, UpdateStatus{ seq, update_timer.Elapsed() });
-               return true;
+void MasterState::On(const Packet::ChunkBegin &pack) {
+       if (!state) {
+               cout << "got chunk data, but the world has not been created yet" << endl;
+               cout << "great, this will totally screw up everything :(" << endl;
+               return;
        }
+       state->GetChunkReceiver().Handle(pack);
+}
 
-       int pack_diff = int16_t(seq) - int16_t(entry->second.last_packet);
-       int time_diff = update_timer.Elapsed() - entry->second.last_update;
-       entry->second.last_update = update_timer.Elapsed();
+void MasterState::On(const Packet::ChunkData &pack) {
+       if (!state) {
+               cout << "got chunk data, but the world has not been created yet" << endl;
+               cout << "great, this will totally screw up everything :(" << endl;
+               return;
+       }
+       state->GetChunkReceiver().Handle(pack);
+}
 
-       if (pack_diff > 0 || time_diff > 1500) {
-               entry->second.last_packet = seq;
-               return true;
-       } else {
-               return false;
+void MasterState::On(const Packet::BlockUpdate &pack) {
+       if (!state) {
+               cout << "received block update, but the world has not been created yet" << endl;
+               return;
        }
+       state->Handle(pack);
 }
 
-void MasterState::ClearEntity(uint32_t entity_id) {
-       update_status.erase(entity_id);
+void MasterState::On(const Packet::Message &pack) {
+       if (state) {
+               state->Handle(pack);
+       } else {
+               string msg;
+               pack.ReadMessage(msg);
+               cout << "got message before interface was created: " << msg << endl;
+       }
 }
 
 }