]> git.localhorst.tv Git - blank.git/blobdiff - src/client/client.cpp
better handling of focus and input
[blank.git] / src / client / client.cpp
index cc3106f8e34a08be63d49f9ce789d83480da3f74..f0a3f35c7b984825d2dcffbc4c529a8c0d9815cb 100644 (file)
@@ -4,7 +4,6 @@
 
 #include "../app/Environment.hpp"
 #include "../app/init.hpp"
-#include "../app/TextureIndex.hpp"
 #include "../model/Model.hpp"
 #include "../io/WorldSave.hpp"
 #include "../world/ChunkIndex.hpp"
@@ -48,30 +47,32 @@ void InitialState::Render(Viewport &viewport) {
 // TODO: this clutter is a giant mess
 InteractiveState::InteractiveState(MasterState &master, uint32_t player_id)
 : master(master)
-, shapes()
-, block_types()
-, models()
+, res()
+, sounds()
 , save(master.GetEnv().config.GetWorldPath(master.GetWorldConf().name, master.GetConfig().net.host))
-, world(block_types, master.GetWorldConf())
-, player(*world.AddPlayer(master.GetConfig().player.name))
+, world(res.block_types, master.GetWorldConf())
+, player(*world.AddPlayer(master.GetConfig().player.name, player_id))
 , hud(master.GetEnv(), master.GetConfig(), player)
-, manip(master.GetEnv(), player.GetEntity())
+, manip(master.GetEnv().audio, sounds, player.GetEntity())
 , input(world, player, master.GetClient())
 , interface(master.GetConfig(), master.GetEnv().keymap, input, *this)
 , chunk_receiver(world.Chunks(), save)
 , chunk_renderer(player.GetChunks())
 , loop_timer(16)
 , sky(master.GetEnv().loader.LoadCubeMap("skybox"))
-, update_status() {
+, update_status()
+, chat(master.GetEnv(), *this, *this) {
        if (!save.Exists()) {
                save.Write(master.GetWorldConf());
        }
-       TextureIndex tex_index;
-       master.GetEnv().loader.LoadShapes("default", shapes);
-       master.GetEnv().loader.LoadBlockTypes("default", block_types, tex_index, shapes);
-       master.GetEnv().loader.LoadModels("default", models, tex_index, shapes);
-       interface.SetInventorySlots(block_types.size() - 1);
-       chunk_renderer.LoadTextures(master.GetEnv().loader, tex_index);
+       res.Load(master.GetEnv().loader, "default");
+       if (res.models.size() < 1) {
+               throw std::runtime_error("need at least one model to run");
+       }
+       res.models[0].Instantiate(player.GetEntity().GetModel());
+       sounds.Load(master.GetEnv().loader, res.snd_index);
+       interface.SetInventorySlots(res.block_types.size() - 1);
+       chunk_renderer.LoadTextures(master.GetEnv().loader, res.tex_index);
        chunk_renderer.FogDensity(master.GetWorldConf().fog_density);
        loop_timer.Start();
        if (save.Exists(player)) {
@@ -79,14 +80,36 @@ InteractiveState::InteractiveState(MasterState &master, uint32_t player_id)
        }
 }
 
-void InteractiveState::OnEnter() {
-       master.GetEnv().window.GrabMouse();
+void InteractiveState::OnResume() {
+       OnFocus();
+}
+
+void InteractiveState::OnPause() {
+       OnBlur();
+}
+
+void InteractiveState::OnFocus() {
+       if (master.GetConfig().input.mouse) {
+               master.GetEnv().window.GrabMouse();
+       }
+       interface.Unlock();
+}
+
+void InteractiveState::OnBlur() {
+       master.GetEnv().window.ReleaseMouse();
+       interface.Lock();
 }
 
 void InteractiveState::Handle(const SDL_Event &event) {
        switch (event.type) {
                case SDL_KEYDOWN:
-                       interface.HandlePress(event.key);
+                       // TODO: move to interface
+                       if (event.key.keysym.sym == SDLK_RETURN) {
+                               master.GetEnv().state.Push(&chat);
+                               hud.KeepMessages(true);
+                       } else {
+                               interface.HandlePress(event.key);
+                       }
                        break;
                case SDL_KEYUP:
                        interface.HandleRelease(event.key);
@@ -120,7 +143,7 @@ void InteractiveState::Update(int dt) {
        } else {
                hud.FocusNone();
        }
-       hud.Display(block_types[player.GetInventorySlot() + 1]);
+       hud.Display(res.block_types[player.GetInventorySlot() + 1]);
        loop_timer.Update(dt);
        master.Update(dt);
        chunk_receiver.Update(dt);
@@ -147,7 +170,9 @@ void InteractiveState::Update(int dt) {
 }
 
 void InteractiveState::Render(Viewport &viewport) {
-       viewport.WorldPosition(player.GetEntity().Transform(player.GetEntity().ChunkCoords()));
+       viewport.WorldPosition(
+               player.GetEntity().Transform(player.GetEntity().ChunkCoords())
+               * player.GetEntity().GetModel().EyesTransform());
        if (master.GetConfig().video.world) {
                chunk_renderer.Render(viewport);
                world.Render(viewport);
@@ -162,11 +187,10 @@ void InteractiveState::Handle(const Packet::SpawnEntity &pack) {
        Entity &entity = world.ForceAddEntity(entity_id);
        UpdateEntity(entity_id, pack.Seq());
        pack.ReadEntity(entity);
-       uint32_t skel_id;
-       pack.ReadSkeletonID(skel_id);
-       if (skel_id > 0 && skel_id <= models.size()) {
-               Model &skel = models.Get(skel_id);
-               skel.Instantiate(entity.GetModel());
+       uint32_t model_id;
+       pack.ReadModelID(model_id);
+       if (model_id > 0 && model_id <= res.models.size()) {
+               res.models.Get(model_id).Instantiate(entity.GetModel());
        }
        cout << "spawned entity #" << entity_id << "  (" << entity.Name()
                << ") at " << entity.AbsolutePosition() << endl;
@@ -190,7 +214,10 @@ void InteractiveState::Handle(const Packet::EntityUpdate &pack) {
        auto world_end = world.Entities().end();
 
        uint32_t count = 0;
+       glm::ivec3 base;
        pack.ReadEntityCount(count);
+       pack.ReadChunkBase(base);
+       EntityState state;
 
        for (uint32_t i = 0; i < count; ++i) {
                uint32_t entity_id = 0;
@@ -205,7 +232,8 @@ void InteractiveState::Handle(const Packet::EntityUpdate &pack) {
                }
                if (world_iter->ID() == entity_id) {
                        if (UpdateEntity(entity_id, pack.Seq())) {
-                               pack.ReadEntityState(world_iter->GetState(), i);
+                               pack.ReadEntityState(state, base, i);
+                               world_iter->SetState(state);
                        }
                }
        }
@@ -257,12 +285,18 @@ void InteractiveState::Handle(const Packet::BlockUpdate &pack) {
                Block block;
                pack.ReadIndex(index, i);
                pack.ReadBlock(block, i);
-               if (index < Chunk::size && block.type < block_types.size()) {
+               if (index < Chunk::size && block.type < res.block_types.size()) {
                        manip.SetBlock(*chunk, index, block);
                }
        }
 }
 
+void InteractiveState::Handle(const Packet::Message &pack) {
+       string msg;
+       pack.ReadMessage(msg);
+       hud.PostMessage(msg);
+}
+
 void InteractiveState::SetAudio(bool b) {
        master.GetConfig().audio.enabled = b;
        if (b) {
@@ -304,6 +338,12 @@ void InteractiveState::Exit() {
        master.Quit();
 }
 
+void InteractiveState::OnLineSubmit(const string &line) {
+       if (!line.empty()) {
+               master.GetClient().SendMessage(1, 0, line);
+       }
+}
+
 
 MasterState::MasterState(
        Environment &env,
@@ -379,7 +419,9 @@ void MasterState::On(const Packet::Join &pack) {
        pack.ReadPlayerID(player_id);
        state.reset(new InteractiveState(*this, player_id));
 
-       pack.ReadPlayerState(state->GetPlayer().GetEntity().GetState());
+       EntityState player_state;
+       pack.ReadPlayerState(player_state);
+       state->GetPlayer().GetEntity().SetState(player_state);
 
        env.state.PopAfter(this);
        env.state.Push(state.get());
@@ -454,5 +496,15 @@ void MasterState::On(const Packet::BlockUpdate &pack) {
        state->Handle(pack);
 }
 
+void MasterState::On(const Packet::Message &pack) {
+       if (state) {
+               state->Handle(pack);
+       } else {
+               string msg;
+               pack.ReadMessage(msg);
+               cout << "got message before interface was created: " << msg << endl;
+       }
+}
+
 }
 }