]> git.localhorst.tv Git - blank.git/blobdiff - src/client/net.cpp
split geometry lib
[blank.git] / src / client / net.cpp
index 18f593ac5831d218f0019723c511ff977a7e2ffe..1c13f9e2912c7c79971a5042806079194bf0ab5e 100644 (file)
@@ -4,6 +4,7 @@
 #include "NetworkedInput.hpp"
 
 #include "../app/init.hpp"
+#include "../geometry/distance.hpp"
 #include "../io/WorldSave.hpp"
 #include "../net/Packet.hpp"
 #include "../world/Chunk.hpp"
@@ -398,7 +399,6 @@ void NetworkedInput::MergePlayerCorrection(uint16_t seq, const EntityState &corr
 
        vector<WorldCollision> col;
        while (entry != end) {
-               replay.Velocity(entry->state.velocity);
                SetMovement(entry->movement);
                GetWorld().Update(replay, entry->delta_t);
                entry->state.chunk_pos = replay.GetState().chunk_pos;