]> git.localhorst.tv Git - blank.git/blobdiff - src/client/net.cpp
glm backwards compatibility
[blank.git] / src / client / net.cpp
index bd2a43abd002a20224e8019ff36f203c08989061..551087210e2b99b76d98f17433345dd8fecbdb0d 100644 (file)
@@ -426,13 +426,13 @@ void NetworkedInput::MergePlayerCorrection(uint16_t seq, const EntityState &corr
        vector<WorldCollision> col;
        while (entry != end) {
                SetMovement(entry->movement);
-               GetWorld().Update(replay, entry->delta_t);
+               replay.Update(GetWorld(), entry->delta_t);
                entry->state.pos = replay.GetState().pos;
                ++entry;
        }
 
        glm::vec3 displacement(replay.GetState().Diff(player_state));
-       const float disp_squared = dot(displacement, displacement);
+       const float disp_squared = glm::dot(displacement, displacement);
 
        if (disp_squared < 16.0f * numeric_limits<float>::epsilon()) {
                SetMovement(restore_movement);