void Activate() noexcept;
void SetLightDirection(const glm::vec3 &) noexcept;
+ void SetLightColor(const glm::vec3 &) noexcept;
void SetFogDensity(float) noexcept;
private:
Program program;
- glm::vec3 light_direction;
- glm::vec3 light_color;
-
- float fog_density;
-
glm::mat4 projection;
glm::mat4 view;
glm::mat4 vp;