]> git.localhorst.tv Git - blank.git/blobdiff - src/graphics/Viewport.hpp
combine text handling stuff into a class
[blank.git] / src / graphics / Viewport.hpp
index d64e580e56676bcc9024ce302c01bc07f8528885..0bd6e89018d1ff6ed2d46b719a9131d086edda51 100644 (file)
@@ -1,6 +1,7 @@
 #ifndef BLANK_GRAPHICS_VIEWPORT_HPP_
 #define BLANK_GRAPHICS_VIEWPORT_HPP_
 
+#include "align.hpp"
 #include "BlendedSprite.hpp"
 #include "BlockLighting.hpp"
 #include "Camera.hpp"
@@ -8,7 +9,6 @@
 #include "DirectionalLighting.hpp"
 
 #include <glm/glm.hpp>
-#include <SDL.h>
 
 
 namespace blank {
@@ -41,6 +41,11 @@ public:
        void Clear() noexcept;
        void ClearDepth() noexcept;
 
+       void SetCursor(const glm::vec3 &);
+       void SetCursor(const glm::vec3 &, Gravity = Gravity::NORTH_WEST);
+       void MoveCursor(const glm::vec3 &);
+       const glm::mat4 &Cursor() const noexcept { return cursor; }
+
        BlockLighting &ChunkProgram() noexcept;
        DirectionalLighting &EntityProgram() noexcept;
        DirectionalLighting &HUDProgram() noexcept;
@@ -50,14 +55,12 @@ public:
 
        const glm::mat4 &Perspective() const noexcept { return cam.Projection(); }
        const glm::mat4 &Ortho() const noexcept { return canv.Projection(); }
-       const glm::mat4 &CenterTransform() const noexcept { return center; }
 
 private:
-       SDL_GLContext ctx;
        Camera cam;
        Canvas canv;
 
-       glm::mat4 center;
+       glm::mat4 cursor;
 
        BlockLighting chunk_prog;
        DirectionalLighting entity_prog;