+#include "BlendedSprite.hpp"
#include "Font.hpp"
#include "Format.hpp"
#include "Texture.hpp"
+#include "Viewport.hpp"
#include <algorithm>
#include <cstring>
}
-glm::tvec2<int> Font::TextSize(const char *text) const {
- glm::tvec2<int> size;
+glm::ivec2 Font::TextSize(const char *text) const {
+ glm::ivec2 size;
if (TTF_SizeUTF8(handle, text, &size.x, &size.y) != 0) {
throw std::runtime_error(TTF_GetError());
}