]> git.localhorst.tv Git - blank.git/blobdiff - src/interface.cpp
print block info on keypress
[blank.git] / src / interface.cpp
index f20903bd0a2c5acec54f7d2bd5904c66e160c02f..00c291df605e7b799c820947ed09d5ca58ff439b 100644 (file)
@@ -3,8 +3,10 @@
 #include "geometry.hpp"
 #include "world.hpp"
 
+#include <iostream>
 #include <glm/glm.hpp>
 #include <glm/gtc/matrix_transform.hpp>
+#include <glm/gtx/io.hpp>
 
 
 namespace blank {
@@ -12,7 +14,7 @@ namespace blank {
 Interface::Interface(World &world)
 : world(world)
 , ctrl(world.Player())
-, hud()
+, hud(world.BlockTypes())
 , aim_chunk(nullptr)
 , aim_block(0)
 , aim_normal()
@@ -30,7 +32,7 @@ Interface::Interface(World &world)
 , up(false)
 , down(false) {
        hud.Viewport(960, 600);
-       hud.Display(*world.BlockTypes()[selection.type]);
+       hud.Display(selection);
 }
 
 
@@ -48,17 +50,71 @@ void Interface::Handle(const SDL_KeyboardEvent &event) {
                case SDLK_d:
                        right = event.state == SDL_PRESSED;
                        break;
-               case SDLK_q:
                case SDLK_SPACE:
                        up = event.state == SDL_PRESSED;
                        break;
-               case SDLK_e:
                case SDLK_LSHIFT:
                        down = event.state == SDL_PRESSED;
                        break;
+
+               case SDLK_q:
+                       if (event.state == SDL_PRESSED) {
+                               FaceBlock();
+                       }
+                       break;
+               case SDLK_e:
+                       if (event.state == SDL_PRESSED) {
+                               TurnBlock();
+                       }
+                       break;
+
+               case SDLK_b:
+                       if (event.state == SDL_PRESSED) {
+                               PrintBlockInfo();
+                       }
+               case SDLK_p:
+                       if (event.state == SDL_PRESSED) {
+                               PrintSelectionInfo();
+                       }
+       }
+}
+
+void Interface::FaceBlock() {
+       selection.SetFace(Block::Face((selection.GetFace() + 1) % Block::FACE_COUNT));
+       hud.Display(selection);
+}
+
+void Interface::TurnBlock() {
+       selection.SetTurn(Block::Turn((selection.GetTurn() + 1) % Block::TURN_COUNT));
+       hud.Display(selection);
+}
+
+void Interface::PrintBlockInfo() {
+       std::cout << std::endl;
+       if (!aim_chunk) {
+               std::cout << "not looking at any block" << std::endl;
+               return;
        }
+       std::cout << "looking at block " << aim_block
+               << " " << Chunk::ToCoords(aim_block)
+               << " of chunk " << aim_chunk->Position()
+               << std::endl;
+       Print(aim_chunk->BlockAt(aim_block));
 }
 
+void Interface::PrintSelectionInfo() {
+       std::cout << std::endl;
+       Print(selection);
+}
+
+void Interface::Print(const Block &block) {
+       std::cout << "type: " << block.type
+               << ", face: " << block.GetFace()
+               << ", turn: " << block.GetTurn()
+               << std::endl;
+}
+
+
 void Interface::Handle(const SDL_MouseMotionEvent &event) {
        ctrl.RotateYaw(event.xrel * yaw_sensitivity);
        ctrl.RotatePitch(event.yrel * pitch_sensitivity);
@@ -79,7 +135,7 @@ void Interface::Handle(const SDL_MouseButtonEvent &event) {
 void Interface::PickBlock() {
        if (!aim_chunk) return;
        selection = aim_chunk->BlockAt(aim_block);
-       hud.Display(*world.BlockTypes()[selection.type]);
+       hud.Display(selection);
 }
 
 void Interface::PlaceBlock() {
@@ -114,7 +170,7 @@ void Interface::SelectNext() {
        if (size_t(selection.type) >= world.BlockTypes().Size()) {
                selection.type = 1;
        }
-       hud.Display(*world.BlockTypes()[selection.type]);
+       hud.Display(selection);
 }
 
 void Interface::SelectPrevious() {
@@ -122,7 +178,7 @@ void Interface::SelectPrevious() {
        if (selection.type <= 0) {
                selection.type = world.BlockTypes().Size() - 1;
        }
-       hud.Display(*world.BlockTypes()[selection.type]);
+       hud.Display(selection);
 }
 
 void Interface::Handle(const SDL_WindowEvent &event) {