]> git.localhorst.tv Git - blank.git/blobdiff - src/interface.cpp
add chunk inspect button (C)
[blank.git] / src / interface.cpp
index c0bfc02ce82c24f3bf23f2f976c4213a60ee5942..dddb7324f965fc7fe2a4f90810837b7e3e6598c2 100644 (file)
@@ -73,6 +73,11 @@ void Interface::Handle(const SDL_KeyboardEvent &event) {
                                PrintBlockInfo();
                        }
                        break;
+               case SDLK_c:
+                       if (event.state == SDL_PRESSED) {
+                               PrintChunkInfo();
+                       }
+                       break;
                case SDLK_l:
                        if (event.state == SDL_PRESSED) {
                                PrintLightInfo();
@@ -109,6 +114,38 @@ void Interface::PrintBlockInfo() {
        Print(aim_chunk->BlockAt(aim_block));
 }
 
+void Interface::PrintChunkInfo() {
+       std::cout << std::endl;
+       if (!aim_chunk) {
+               std::cout << "not looking at any block" << std::endl;
+               return;
+       }
+       std::cout << "looking at chunk "
+               << aim_chunk->Position()
+               << std::endl;
+
+       std::cout << "  neighbors:";
+       if (aim_chunk->HasNeighbor(Block::FACE_LEFT)) {
+               std::cout << " left";
+       }
+       if (aim_chunk->HasNeighbor(Block::FACE_RIGHT)) {
+               std::cout << " right";
+       }
+       if (aim_chunk->HasNeighbor(Block::FACE_UP)) {
+               std::cout << " up";
+       }
+       if (aim_chunk->HasNeighbor(Block::FACE_DOWN)) {
+               std::cout << " down";
+       }
+       if (aim_chunk->HasNeighbor(Block::FACE_FRONT)) {
+               std::cout << " front";
+       }
+       if (aim_chunk->HasNeighbor(Block::FACE_BACK)) {
+               std::cout << " back";
+       }
+       std::cout << std::endl;
+}
+
 void Interface::PrintLightInfo() {
        std::cout
                << "light level " << world.PlayerChunk().GetLight(world.Player().Position())