]> git.localhorst.tv Git - blank.git/blobdiff - src/interface.cpp
begun block lighting implementation
[blank.git] / src / interface.cpp
index 1f66b73e06ffc56afd1da35b1b502cafbdb0d193..f4b13b015d6d69fcbf6adbfc6e0a92d6c3d6454e 100644 (file)
@@ -3,8 +3,10 @@
 #include "geometry.hpp"
 #include "world.hpp"
 
+#include <iostream>
 #include <glm/glm.hpp>
 #include <glm/gtc/matrix_transform.hpp>
+#include <glm/gtx/io.hpp>
 
 
 namespace blank {
@@ -65,6 +67,22 @@ void Interface::Handle(const SDL_KeyboardEvent &event) {
                                TurnBlock();
                        }
                        break;
+
+               case SDLK_b:
+                       if (event.state == SDL_PRESSED) {
+                               PrintBlockInfo();
+                       }
+                       break;
+               case SDLK_l:
+                       if (event.state == SDL_PRESSED) {
+                               PrintLightInfo();
+                       }
+                       break;
+               case SDLK_p:
+                       if (event.state == SDL_PRESSED) {
+                               PrintSelectionInfo();
+                       }
+                       break;
        }
 }
 
@@ -78,6 +96,38 @@ void Interface::TurnBlock() {
        hud.Display(selection);
 }
 
+void Interface::PrintBlockInfo() {
+       std::cout << std::endl;
+       if (!aim_chunk) {
+               std::cout << "not looking at any block" << std::endl;
+               return;
+       }
+       std::cout << "looking at block " << aim_block
+               << " " << Chunk::ToCoords(aim_block)
+               << " of chunk " << aim_chunk->Position()
+               << std::endl;
+       Print(aim_chunk->BlockAt(aim_block));
+}
+
+void Interface::PrintLightInfo() {
+       std::cout
+               << "light level " << world.PlayerChunk().GetLight(world.Player().Position())
+               << " at position " << world.Player().Position()
+               << std::endl;
+}
+
+void Interface::PrintSelectionInfo() {
+       std::cout << std::endl;
+       Print(selection);
+}
+
+void Interface::Print(const Block &block) {
+       std::cout << "type: " << block.type
+               << ", face: " << block.GetFace()
+               << ", turn: " << block.GetTurn()
+               << std::endl;
+}
+
 
 void Interface::Handle(const SDL_MouseMotionEvent &event) {
        ctrl.RotateYaw(event.xrel * yaw_sensitivity);
@@ -110,13 +160,13 @@ void Interface::PlaceBlock() {
                mod_chunk = &world.Next(*aim_chunk, aim_normal);
                next_pos -= aim_normal * glm::vec3(Chunk::Extent());
        }
-       mod_chunk->BlockAt(next_pos) = selection;
+       mod_chunk->SetBlock(next_pos, selection);
        mod_chunk->Invalidate();
 }
 
 void Interface::RemoveBlock() {
        if (!aim_chunk) return;
-       aim_chunk->BlockAt(aim_block) = remove;
+       aim_chunk->SetBlock(aim_block, remove);
        aim_chunk->Invalidate();
 }