]> git.localhorst.tv Git - blank.git/blobdiff - src/interface.cpp
block place/remove timers
[blank.git] / src / interface.cpp
index 12117f7d28632342b9746dddf588debe89caf38f..f846cc88b826145b6685e2e9c9795fcf91168982 100644 (file)
@@ -1,6 +1,5 @@
 #include "interface.hpp"
 
-#include "geometry.hpp"
 #include "world.hpp"
 
 #include <iostream>
@@ -14,12 +13,15 @@ Interface::Interface(const Config &config, World &world)
 : world(world)
 , ctrl(world.Player())
 , hud(world.BlockTypes())
+, aim{{ 0, 0, 0 }, { 0, 0, -1 }}
 , aim_chunk(nullptr)
 , aim_block(0)
 , aim_normal()
 , outline()
 , outline_transform(1.0f)
 , config(config)
+, place_timer(256)
+, remove_timer(256)
 , remove(0)
 , selection(1)
 , fwd(0)
@@ -29,59 +31,72 @@ Interface::Interface(const Config &config, World &world)
 }
 
 
-void Interface::Handle(const SDL_KeyboardEvent &event) {
+void Interface::HandlePress(const SDL_KeyboardEvent &event) {
        if (config.keyboard_disabled) return;
 
        switch (event.keysym.sym) {
                case SDLK_w:
-                       rev.z = event.state == SDL_PRESSED;
+                       rev.z = 1;
                        break;
                case SDLK_s:
-                       fwd.z = event.state == SDL_PRESSED;
+                       fwd.z = 1;
                        break;
                case SDLK_a:
-                       rev.x = event.state == SDL_PRESSED;
+                       rev.x = 1;
                        break;
                case SDLK_d:
-                       fwd.x = event.state == SDL_PRESSED;
+                       fwd.x = 1;
                        break;
                case SDLK_SPACE:
-                       fwd.y = event.state == SDL_PRESSED;
+                       fwd.y = 1;
                        break;
                case SDLK_LSHIFT:
-                       rev.y = event.state == SDL_PRESSED;
+                       rev.y = 1;
                        break;
 
                case SDLK_q:
-                       if (event.state == SDL_PRESSED) {
-                               FaceBlock();
-                       }
+                       FaceBlock();
                        break;
                case SDLK_e:
-                       if (event.state == SDL_PRESSED) {
-                               TurnBlock();
-                       }
+                       TurnBlock();
                        break;
 
                case SDLK_b:
-                       if (event.state == SDL_PRESSED) {
-                               PrintBlockInfo();
-                       }
+                       PrintBlockInfo();
                        break;
                case SDLK_c:
-                       if (event.state == SDL_PRESSED) {
-                               PrintChunkInfo();
-                       }
+                       PrintChunkInfo();
                        break;
                case SDLK_l:
-                       if (event.state == SDL_PRESSED) {
-                               PrintLightInfo();
-                       }
+                       PrintLightInfo();
                        break;
                case SDLK_p:
-                       if (event.state == SDL_PRESSED) {
-                               PrintSelectionInfo();
-                       }
+                       PrintSelectionInfo();
+                       break;
+       }
+}
+
+void Interface::HandleRelease(const SDL_KeyboardEvent &event) {
+       if (config.keyboard_disabled) return;
+
+       switch (event.keysym.sym) {
+               case SDLK_w:
+                       rev.z = 0;
+                       break;
+               case SDLK_s:
+                       fwd.z = 0;
+                       break;
+               case SDLK_a:
+                       rev.x = 0;
+                       break;
+               case SDLK_d:
+                       fwd.x = 0;
+                       break;
+               case SDLK_SPACE:
+                       fwd.y = 0;
+                       break;
+               case SDLK_LSHIFT:
+                       rev.y = 0;
                        break;
        }
 }
@@ -169,17 +184,27 @@ void Interface::Handle(const SDL_MouseMotionEvent &event) {
        ctrl.RotatePitch(event.yrel * config.pitch_sensitivity);
 }
 
-void Interface::Handle(const SDL_MouseButtonEvent &event) {
+void Interface::HandlePress(const SDL_MouseButtonEvent &event) {
        if (config.mouse_disabled) return;
 
-       if (event.state != SDL_PRESSED) return;
-
        if (event.button == 1) {
                RemoveBlock();
+               remove_timer.Start();
        } else if (event.button == 2) {
                PickBlock();
        } else if (event.button == 3) {
                PlaceBlock();
+               place_timer.Start();
+       }
+}
+
+void Interface::HandleRelease(const SDL_MouseButtonEvent &event) {
+       if (config.mouse_disabled) return;
+
+       if (event.button == 1) {
+               remove_timer.Stop();
+       } else if (event.button == 3) {
+               place_timer.Stop();
        }
 }
 
@@ -245,18 +270,34 @@ void Interface::Update(int dt) {
        ctrl.Velocity(glm::vec3(fwd - rev) * config.move_velocity);
        ctrl.Update(dt);
 
-       Ray aim = ctrl.Aim();
+       place_timer.Update(dt);
+       remove_timer.Update(dt);
+
+       aim = ctrl.Aim();
+       CheckAim();
+
+       if (remove_timer.Hit()) {
+               RemoveBlock();
+               CheckAim();
+       }
+
+       if (place_timer.Hit()) {
+               PlaceBlock();
+               CheckAim();
+       }
+}
+
+void Interface::CheckAim() {
        float dist;
        if (world.Intersection(aim, glm::mat4(1.0f), &aim_chunk, &aim_block, &dist, &aim_normal)) {
                outline.Clear();
                aim_chunk->Type(aim_chunk->BlockAt(aim_block)).FillOutlineModel(outline);
-               outline_transform = glm::scale(glm::mat4(1.0f), glm::vec3(1.0002f));
-               outline_transform = aim_chunk->Transform(world.Player().ChunkCoords());
+               outline_transform = glm::scale(glm::vec3(1.0002f));
+               outline_transform *= aim_chunk->Transform(world.Player().ChunkCoords());
                outline_transform *= aim_chunk->ToTransform(aim_block);
        } else {
                aim_chunk = nullptr;
        }
-
 }