void Handle(const SDL_MouseMotionEvent &);
void Handle(const SDL_MouseButtonEvent &);
void Handle(const SDL_MouseWheelEvent &);
- void Handle(const SDL_WindowEvent &);
+ void Handle(const SDL_WindowEvent &) noexcept;
void FaceBlock();
void TurnBlock();
void PickBlock();
void PlaceBlock();
- void RemoveBlock();
+ void RemoveBlock() noexcept;
void PrintBlockInfo();
void PrintChunkInfo();
void Update(int dt);
- void Render(DirectionalLighting &);
+ void Render(DirectionalLighting &) noexcept;
private:
World &world;