#include "shader.hpp"
#include <SDL.h>
+#include <glm/glm.hpp>
namespace blank {
void RemoveBlock();
void PrintBlockInfo();
+ void PrintChunkInfo();
void PrintLightInfo();
void PrintSelectionInfo();
void Print(const Block &);
Block remove;
Block selection;
- bool front, back, left, right, up, down;
+ glm::tvec3<int> fwd, rev;
};