std::string PlayerPath(const Player &) const;
// single chunk
- bool Exists(const Chunk::Pos &) const noexcept;
+ bool Exists(const ExactLocation::Coarse &) const noexcept;
void Read(Chunk &) const;
void Write(Chunk &) const;
- const char *ChunkPath(const Chunk::Pos &) const;
+ const char *ChunkPath(const ExactLocation::Coarse &) const;
private:
std::string root_path;