-/*
- * main.cpp
- *
- * Created on: Aug 1, 2012
- * Author: holy
- */
-
+#include "keys.h"
#include "app/Application.h"
#include "app/Arguments.h"
#include "app/Input.h"
#include "battle/BattleState.h"
+#include "battle/Capsule.h"
#include "battle/Hero.h"
#include "battle/Monster.h"
#include "battle/PartyLayout.h"
#include "battle/Resources.h"
-#include "battle/Stats.h"
+#include "common/Capsule.h"
+#include "common/GameConfig.h"
+#include "common/GameState.h"
+#include "common/Hero.h"
#include "common/Ikari.h"
#include "common/Inventory.h"
#include "common/Item.h"
+#include "common/LevelUp.h"
+#include "common/Script.h"
#include "common/Spell.h"
-#include "geometry/Vector.h"
+#include "common/Stats.h"
+#include "math/Fixed.h"
+#include "math/Vector.h"
+#include "graphics/CharSelect.h"
#include "graphics/ComplexAnimation.h"
#include "graphics/Font.h"
#include "graphics/Frame.h"
#include "graphics/Menu.h"
#include "graphics/SimpleAnimation.h"
#include "graphics/Sprite.h"
+#include "graphics/Texture.h"
#include "loader/Caster.h"
#include "loader/Interpreter.h"
#include "loader/ParsedSource.h"
#include "map/MapState.h"
#include "map/Tile.h"
#include "map/Trigger.h"
+#include "menu/Resources.h"
#include "sdl/InitImage.h"
#include "sdl/InitScreen.h"
#include "sdl/InitSDL.h"
using app::Arguments;
using app::Input;
using battle::BattleState;
-using battle::Hero;
using battle::Monster;
using battle::PartyLayout;
-using battle::Stats;
-using common::Ikari;
-using common::Inventory;
-using common::Item;
+using common::Capsule;
+using common::GameConfig;
+using common::GameState;
+using common::Hero;
using common::Spell;
-using geometry::Vector;
-using graphics::ComplexAnimation;
-using graphics::Font;
-using graphics::Frame;
-using graphics::Gauge;
-using graphics::Menu;
-using graphics::SimpleAnimation;
-using graphics::Sprite;
+using math::Fixed;
+using math::Vector;
+using graphics::Texture;
using loader::Caster;
using loader::Interpreter;
using loader::ParsedSource;
using loader::Parser;
using loader::TypeDescription;
-using map::Area;
using map::Entity;
-using map::Map;
using map::MapState;
-using map::Tile;
-using map::Trigger;
using sdl::InitImage;
using sdl::InitScreen;
using sdl::InitSDL;
using std::vector;
int main(int argc, char **argv) {
- const int width = 800;
- const int height = 480;
+ const int width = 512;
+ const int height = 448;
- const int tileSize = 32;
- const float walkSpeed = 128.0f;
+ const Fixed<8> walkSpeed = Fixed<8>(1, 8);
- const bool battle(false);
+ bool battle(false);
// std::srand(std::time(0));
InitSDL sdl;
InitImage image(IMG_INIT_PNG);
- battle::Resources::CreateTypeDescription();
- ComplexAnimation::CreateTypeDescription();
- Font::CreateTypeDescription();
- Frame::CreateTypeDescription();
- Gauge::CreateTypeDescription();
- Hero::CreateTypeDescription();
- Ikari::CreateTypeDescription();
Interpreter::CreateTypeDescriptions();
- Item::CreateTypeDescription();
- graphics::MenuProperties::CreateTypeDescription();
- Monster::CreateTypeDescription();
- PartyLayout::CreateTypeDescription();
- SimpleAnimation::CreateTypeDescription();
- Spell::CreateTypeDescription();
- Sprite::CreateTypeDescription();
- Stats::CreateTypeDescription();
+
+ battle::Resources::CreateTypeDescription();
+ battle::Monster::CreateTypeDescription();
+ battle::PartyLayout::CreateTypeDescription();
+
+ common::Capsule::CreateTypeDescription();
+ common::Hero::CreateTypeDescription();
+ common::Ikari::CreateTypeDescription();
+ common::Item::CreateTypeDescription();
+ common::LevelUp::CreateTypeDescription();
+ common::Stats::CreateTypeDescription();
+ common::Spell::CreateTypeDescription();
common::TargetingMode::CreateTypeDescription();
+ graphics::Animation::CreateTypeDescription();
+ graphics::CharSelect::CreateTypeDescription();
+ graphics::ComplexAnimation::CreateTypeDescription();
+ graphics::Font::CreateTypeDescription();
+ graphics::Frame::CreateTypeDescription();
+ graphics::Gauge::CreateTypeDescription();
+ graphics::MenuProperties::CreateTypeDescription();
+ graphics::SimpleAnimation::CreateTypeDescription();
+ graphics::Sprite::CreateTypeDescription();
+ graphics::Texture::CreateTypeDescription();
+
+ map::Area::CreateTypeDescription();
+ map::Entity::CreateTypeDescription();
+ map::Map::CreateTypeDescription();
+ map::Tile::CreateTypeDescription();
+ map::Trigger::CreateTypeDescription();
+
+ menu::Resources::CreateTypeDescription();
+
Arguments args;
args.Read(argc, argv);
Parser(*i, source).Parse();
}
- switch (args.DetectRunLevel()) {
+ switch (args.GetRunLevel()) {
case Arguments::WRITE:
{
int length(std::strlen(args.OutfilePath()));
std::cout << source << std::endl;
return 0;
}
+ case Arguments::SOURCE_WIKI: {
+ TypeDescription::WriteSourceWiki(std::cout);
+ return 0;
+ }
+ case Arguments::BATTLE:
+ battle = true;
+ break;
case Arguments::PLAY:
+ case Arguments::MAP:
break;
}
if (intp.PostponedDefinitions().size() > 0) {
for (vector<Interpreter::PostponedDefinition>::const_iterator i(intp.PostponedDefinitions().begin()), end(intp.PostponedDefinitions().end()); i != end; ++i) {
- std::cerr << "missing definition of " << TypeDescription::Get(i->linkedType).TypeName() << " " << i->identifier << std::endl;
+ std::cerr << "missing definition of " << TypeDescription::Get(i->type).TypeName() << " " << i->identifier << std::endl;
}
return 3;
}
Caster caster(intp);
+ GameState gameState;
+
+ gameState.heroes[0] = *caster.GetHero("maxim");
+ gameState.heroes[1] = *caster.GetHero("selan");
+ gameState.heroes[2] = *caster.GetHero("guy");
+ gameState.heroes[3] = *caster.GetHero("dekar");
+
+ gameState.party[0] = &gameState.heroes[0];
+ gameState.party[1] = &gameState.heroes[1];
+ gameState.party[2] = &gameState.heroes[2];
+ gameState.party[3] = &gameState.heroes[3];
+ gameState.partySize = 4;
+
+ gameState.capsules[1] = *caster.GetCapsule("flash");
+ gameState.capsules[1].UpgradeClass();
+ gameState.capsules[1].UpgradeClass();
+ gameState.capsules[1].UpgradeClass();
+ gameState.capsules[1].UpgradeClass();
+ gameState.capsule = 1;
+
+ GameConfig gameConfig;
+ gameConfig.state = &gameState;
+ gameConfig.heroesLayout = caster.GetPartyLayout("heroesLayout");
+ gameConfig.battleResources = caster.GetBattleResources("battleResources");
+ gameConfig.menuResources = caster.GetMenuResources("menuResources");
+
// temporary test data
SDL_Surface *bg(IMG_Load("test-data/battle-bg.png"));
PartyLayout monstersLayout(*caster.GetPartyLayout("monstersLayout"));
- PartyLayout heroesLayout(*caster.GetPartyLayout("heroesLayout"));
Monster monster(*caster.GetMonster("lizard"));
- Hero maxim(*caster.GetHero("maxim"));
- Hero selan(*caster.GetHero("selan"));
- Hero guy(*caster.GetHero("guy"));
- Hero dekar(*caster.GetHero("dekar"));
-
- battle::Resources *battleRes(caster.GetBattleResources("battleResources"));
- maxim.AddSpell(caster.GetSpell("resetSpell"));
+ gameState.heroes[0].AddSpell(caster.GetSpell("resetSpell"));
Spell *strongSpell(caster.GetSpell("strongSpell"));
- maxim.AddSpell(strongSpell);
- selan.AddSpell(strongSpell);
+ gameState.heroes[0].AddSpell(strongSpell);
+ gameState.heroes[1].AddSpell(strongSpell);
Spell *strongerSpell(caster.GetSpell("strongerSpell"));
- maxim.AddSpell(strongerSpell);
- selan.AddSpell(strongerSpell);
+ gameState.heroes[0].AddSpell(strongerSpell);
+ gameState.heroes[1].AddSpell(strongerSpell);
Spell *championSpell(caster.GetSpell("championSpell"));
- maxim.AddSpell(championSpell);
- selan.AddSpell(championSpell);
+ gameState.heroes[0].AddSpell(championSpell);
+ gameState.heroes[1].AddSpell(championSpell);
Spell *rallySpell(caster.GetSpell("rallySpell"));
- maxim.AddSpell(rallySpell);
- selan.AddSpell(rallySpell);
- selan.AddSpell(caster.GetSpell("escapeSpell"));
+ gameState.heroes[0].AddSpell(rallySpell);
+ gameState.heroes[1].AddSpell(rallySpell);
+ gameState.heroes[1].AddSpell(caster.GetSpell("escapeSpell"));
Spell *valorSpell(caster.GetSpell("valorSpell"));
- maxim.AddSpell(valorSpell);
- selan.AddSpell(valorSpell);
-
- Inventory inventory;
- inventory.Add(caster.GetItem("antidoteItem"), 9);
- inventory.Add(caster.GetItem("magicJarItem"), 4);
- inventory.Add(caster.GetItem("hiPotionItem"), 4);
- inventory.Add(caster.GetItem("powerPotionItem"), 4);
- inventory.Add(caster.GetItem("escapeItem"), 2);
- inventory.Add(caster.GetItem("sleepBallItem"), 1);
- battleRes->inventory = &inventory;
-
- maxim.SetWeapon(caster.GetItem("zircoSwordItem"));
- maxim.SetArmor(caster.GetItem("zirconArmorItem"));
- maxim.SetShield(caster.GetItem("holyShieldItem"));
- maxim.SetHelmet(caster.GetItem("legendHelmItem"));
- maxim.SetRing(caster.GetItem("sProRingItem"));
- maxim.SetJewel(caster.GetItem("evilJewelItem"));
-
-// selan.SetWeapon(cst.GetItem("zircoWhipItem"));
- selan.SetArmor(caster.GetItem("zirconPlateItem"));
- selan.SetShield(caster.GetItem("zircoGlovesItem"));
- selan.SetHelmet(caster.GetItem("holyCapItem"));
- selan.SetRing(caster.GetItem("ghostRingItem"));
- selan.SetJewel(caster.GetItem("eagleRockItem"));
-
-// guy.SetWeapon(cst.GetItem("zircoAxItem"));
- guy.SetArmor(caster.GetItem("zirconArmorItem"));
- guy.SetShield(caster.GetItem("megaShieldItem"));
- guy.SetHelmet(caster.GetItem("zircoHelmetItem"));
- guy.SetRing(caster.GetItem("powerRingItem"));
- guy.SetJewel(caster.GetItem("evilJewelItem"));
+ gameState.heroes[0].AddSpell(valorSpell);
+ gameState.heroes[1].AddSpell(valorSpell);
+
+ gameState.inventory.Add(caster.GetItem("zirconPlateItem"), 32);
+ gameState.inventory.Add(caster.GetItem("holyFruitItem"));
+ gameState.inventory.Add(caster.GetItem("darkFruitItem"));
+ gameState.inventory.Add(caster.GetItem("antidoteItem"), 9);
+ gameState.inventory.Add(caster.GetItem("powerRingItem"));
+ gameState.inventory.Add(caster.GetItem("magicJarItem"), 4);
+ gameState.inventory.Add(caster.GetItem("sProRingItem"));
+ gameState.inventory.Add(caster.GetItem("hiPotionItem"), 4);
+ gameState.inventory.Add(caster.GetItem("powerRingItem"));
+ gameState.inventory.Add(caster.GetItem("powerPotionItem"), 4);
+ gameState.inventory.Add(caster.GetItem("zircoSwordItem"));
+ gameState.inventory.Add(caster.GetItem("escapeItem"), 2);
+ gameState.inventory.Add(caster.GetItem("zircoHelmetItem"));
+ gameState.inventory.Add(caster.GetItem("sleepBallItem"), 1);
+ gameState.inventory.Add(caster.GetItem("zirconPlateItem"));
+
+ gameState.heroes[0].SetEquipment(Hero::EQUIP_WEAPON, caster.GetItem("zircoSwordItem"));
+ gameState.heroes[0].SetEquipment(Hero::EQUIP_ARMOR, caster.GetItem("zirconArmorItem"));
+ gameState.heroes[0].SetEquipment(Hero::EQUIP_SHIELD, caster.GetItem("holyShieldItem"));
+ gameState.heroes[0].SetEquipment(Hero::EQUIP_HELMET, caster.GetItem("legendHelmItem"));
+ gameState.heroes[0].SetEquipment(Hero::EQUIP_RING, caster.GetItem("sProRingItem"));
+ gameState.heroes[0].SetEquipment(Hero::EQUIP_JEWEL, caster.GetItem("evilJewelItem"));
+
+// gameState.heroes[1].SetEquipment(Hero::EQUIP_WEAPON, caster.GetItem("zircoWhipItem"));
+ gameState.heroes[1].SetEquipment(Hero::EQUIP_ARMOR, caster.GetItem("zirconPlateItem"));
+ gameState.heroes[1].SetEquipment(Hero::EQUIP_SHIELD, caster.GetItem("zircoGlovesItem"));
+ gameState.heroes[1].SetEquipment(Hero::EQUIP_HELMET, caster.GetItem("holyCapItem"));
+ gameState.heroes[1].SetEquipment(Hero::EQUIP_RING, caster.GetItem("ghostRingItem"));
+ gameState.heroes[1].SetEquipment(Hero::EQUIP_JEWEL, caster.GetItem("eagleRockItem"));
+
+// gameState.heroes[2].SetEquipment(Hero::EQUIP_WEAPON, caster.GetItem("zircoAxItem"));
+ gameState.heroes[2].SetEquipment(Hero::EQUIP_ARMOR, caster.GetItem("zirconArmorItem"));
+ gameState.heroes[2].SetEquipment(Hero::EQUIP_SHIELD, caster.GetItem("megaShieldItem"));
+ gameState.heroes[2].SetEquipment(Hero::EQUIP_HELMET, caster.GetItem("zircoHelmetItem"));
+ gameState.heroes[2].SetEquipment(Hero::EQUIP_RING, caster.GetItem("powerRingItem"));
+ gameState.heroes[2].SetEquipment(Hero::EQUIP_JEWEL, caster.GetItem("evilJewelItem"));
// NOTE: this is actually Artea equipment
-// dekar.SetWeapon(cst.GetItem("lizardBlowItem"));
- dekar.SetArmor(caster.GetItem("holyRobeItem"));
- dekar.SetShield(caster.GetItem("zircoGlovesItem"));
- dekar.SetHelmet(caster.GetItem("holyCapItem"));
- dekar.SetRing(caster.GetItem("rocketRingItem"));
- dekar.SetJewel(caster.GetItem("krakenRockItem"));
-
- Tile tiles[64];
-
- tiles[ 0].SetOffset(Vector<int>(2, 1));
- tiles[ 1].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_NORTH | Tile::BLOCK_WEST);
- tiles[ 2].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH);
- tiles[ 3].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH | Tile::BLOCK_EAST);
- tiles[ 4].SetOffset(Vector<int>(0, 1));
- tiles[ 5].SetOffset(Vector<int>(2, 0));
- tiles[ 6].SetOffset(Vector<int>(2, 0));
- tiles[ 7].SetOffset(Vector<int>(2, 0));
-
- tiles[ 8].SetOffset(Vector<int>(2, 1));
- tiles[ 9].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_WEST);
- tiles[10].SetOffset(Vector<int>(3, 0));
- tiles[11].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_EAST);
- tiles[12].SetOffset(Vector<int>(0, 2));
- tiles[13].SetOffset(Vector<int>(1, 2));
- tiles[14].SetOffset(Vector<int>(1, 2));
- tiles[15].SetOffset(Vector<int>(1, 2));
-
- tiles[16].SetOffset(Vector<int>(2, 1));
- tiles[17].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_WEST);
- tiles[18].SetOffset(Vector<int>(3, 0));
- tiles[19].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_EAST);
- tiles[20].SetOffset(Vector<int>(0, 3));
- tiles[21].SetOffset(Vector<int>(1, 3));
- tiles[22].SetOffset(Vector<int>(1, 3));
- tiles[23].SetOffset(Vector<int>(2, 3));
-
- tiles[24].SetOffset(Vector<int>(2, 1));
- tiles[25].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_WEST);
- tiles[26].SetOffset(Vector<int>(3, 0));
- tiles[27].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_EAST);
- tiles[28].SetOffset(Vector<int>(0, 4));
- tiles[29].SetOffset(Vector<int>(1, 4));
- tiles[30].SetOffset(Vector<int>(1, 4));
- tiles[31].SetOffset(Vector<int>(2, 4));
-
- tiles[32].SetOffset(Vector<int>(2, 1));
- tiles[33].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_WEST);
- tiles[34].SetOffset(Vector<int>(3, 0));
- tiles[35].SetOffset(Vector<int>(3, 0));
- tiles[36].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH);
- tiles[37].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH);
- tiles[38].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH);
- tiles[39].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH | Tile::BLOCK_EAST);
-
- tiles[40].SetOffset(Vector<int>(2, 1));
- tiles[41].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_WEST);
- tiles[42].SetOffset(Vector<int>(3, 0));
- tiles[43].SetOffset(Vector<int>(3, 0));
- tiles[44].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_SOUTH);
- tiles[45].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_SOUTH);
- tiles[46].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_SOUTH);
- tiles[47].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_SOUTH | Tile::BLOCK_EAST);
-
- tiles[48].SetOffset(Vector<int>(2, 1));
- tiles[49].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_WEST);
- tiles[50].SetOffset(Vector<int>(3, 0));
- tiles[51].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_EAST);
- tiles[52].SetOffset(Vector<int>(0, 0));
- tiles[53].SetOffset(Vector<int>(1, 0));
- tiles[54].SetOffset(Vector<int>(1, 0));
- tiles[55].SetOffset(Vector<int>(1, 0));
-
- tiles[56].SetOffset(Vector<int>(2, 1));
- tiles[57].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_SOUTH | Tile::BLOCK_WEST);
- tiles[58].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_SOUTH);
- tiles[59].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_SOUTH | Tile::BLOCK_EAST);
- tiles[60].SetOffset(Vector<int>(0, 1));
- tiles[61].SetOffset(Vector<int>(1, 1));
- tiles[62].SetOffset(Vector<int>(1, 1));
- tiles[63].SetOffset(Vector<int>(1, 1));
-
- Area areas[1];
- areas[0].SetTiles(tiles, 64);
- areas[0].SetWidth(8);
-
- Trigger triggers[1];
- triggers[0].SetTilePosition(Vector<int>(2, 0));
-
- SDL_Surface *tilesetImg(IMG_Load("test-data/tileset.png"));
- Sprite tileset(tilesetImg, tileSize, tileSize);
-
- Map map;
- map.SetAreas(areas, 1);
- map.SetTileset(&tileset);
- map.SetTriggers(triggers, 1);
- map.SetWidth(1);
-
- SDL_Surface *mapMaximImg(IMG_Load("test-data/maxim-map.png"));
- Sprite mapMaximSprite(mapMaximImg, 32, 64);
- SimpleAnimation mapMaximAnimation(&mapMaximSprite, (tileSize/walkSpeed) / 2 * 1000, 2, 0, 0, true);
- Entity mapMaxim;
- mapMaxim.SetAnimation(&mapMaximAnimation);
- mapMaxim.Position() = Vector<float>(64, 128);
- mapMaxim.SpriteOffset() = Vector<float>(0, -32);
-
- SDL_Surface *mapSelanImg(IMG_Load("test-data/selan-map.png"));
- Sprite mapSelanSprite(mapSelanImg, 32, 64);
- SimpleAnimation mapSelanAnimation(&mapSelanSprite, (tileSize/walkSpeed) / 2 * 1000, 2, 0, 0, true);
- Entity mapSelan;
- mapSelan.SetAnimation(&mapSelanAnimation);
- mapSelan.Position() = Vector<float>(64, 128);
- mapSelan.SpriteOffset() = Vector<float>(0, -32);
- mapMaxim.AddFollower(&mapSelan);
-
- SDL_Surface *mapGuyImg(IMG_Load("test-data/guy-map.png"));
- Sprite mapGuySprite(mapGuyImg, 32, 64);
- SimpleAnimation mapGuyAnimation(&mapGuySprite, (tileSize/walkSpeed) / 2 * 1000, 2, 0, 0, true);
- Entity mapGuy;
- mapGuy.SetAnimation(&mapGuyAnimation);
- mapGuy.Position() = Vector<float>(64, 128);
- mapGuy.SpriteOffset() = Vector<float>(0, -32);
- mapSelan.AddFollower(&mapGuy);
-
- SDL_Surface *mapDekarImg(IMG_Load("test-data/dekar-map.png"));
- Sprite mapDekarSprite(mapDekarImg, 32, 64);
- SimpleAnimation mapDekarAnimation(&mapDekarSprite, (tileSize/walkSpeed) / 2 * 1000, 2, 0, 0, true);
- Entity mapDekar;
- mapDekar.SetAnimation(&mapDekarAnimation);
- mapDekar.Position() = Vector<float>(64, 128);
- mapDekar.SpriteOffset() = Vector<float>(0, -32);
- mapGuy.AddFollower(&mapDekar);
-
- SDL_Surface *mapMonsterImg(IMG_Load("test-data/monster-map.png"));
- Sprite mapMonsterSprite(mapMonsterImg, 32, 32);
- SimpleAnimation mapMonsterAnimation(&mapMonsterSprite, 500, 2, 0, 0, true);
- Entity mapMonster;
- mapMonster.SetAnimation(&mapMonsterAnimation);
- mapMonster.Position() = Vector<float>(64, 32);
- mapMonster.SetOrientation(Entity::ORIENTATION_SOUTH);
+// gameState.heroes[3].SetEquipment(Hero::EQUIP_WEAPON, caster.GetItem("lizardBlowItem"));
+ gameState.heroes[3].SetEquipment(Hero::EQUIP_ARMOR, caster.GetItem("holyRobeItem"));
+ gameState.heroes[3].SetEquipment(Hero::EQUIP_SHIELD, caster.GetItem("zircoGlovesItem"));
+ gameState.heroes[3].SetEquipment(Hero::EQUIP_HELMET, caster.GetItem("holyCapItem"));
+ gameState.heroes[3].SetEquipment(Hero::EQUIP_RING, caster.GetItem("rocketRingItem"));
+ gameState.heroes[3].SetEquipment(Hero::EQUIP_JEWEL, caster.GetItem("krakenRockItem"));
+
+ gameState.heroes[0].MapEntity().Position() = Vector<Fixed<8> >(64, 128);
+
+ gameState.heroes[1].MapEntity().Position() = Vector<Fixed<8> >(64, 128);
+ gameState.heroes[1].MapEntity().SetFlags(Entity::FLAG_NONBLOCKING);
+ gameState.heroes[0].MapEntity().AddFollower(&gameState.heroes[1].MapEntity());
+
+ gameState.heroes[2].MapEntity().Position() = Vector<Fixed<8> >(64, 128);
+ gameState.heroes[2].MapEntity().SetFlags(Entity::FLAG_NONBLOCKING);
+ gameState.heroes[1].MapEntity().AddFollower(&gameState.heroes[2].MapEntity());
+
+ gameState.heroes[3].MapEntity().Position() = Vector<Fixed<8> >(64, 128);
+ gameState.heroes[3].MapEntity().SetFlags(Entity::FLAG_NONBLOCKING);
+ gameState.heroes[2].MapEntity().AddFollower(&gameState.heroes[3].MapEntity());
InitScreen screen(width, height);
app::State *state(0);
if (battle) {
- BattleState *battleState(new BattleState(bg, monstersLayout, heroesLayout, battleRes));
+ BattleState *battleState(new BattleState(&gameConfig, bg, &monstersLayout));
battleState->AddMonster(monster);
battleState->AddMonster(monster);
battleState->AddMonster(monster);
battleState->AddMonster(monster);
- battleState->AddHero(maxim);
- battleState->AddHero(selan);
- battleState->AddHero(guy);
- battleState->AddHero(dekar);
+ battleState->SetCapsule(caster.GetCapsule("flash"));
+ battleState->AddHero(gameState.heroes[0]);
+ battleState->AddHero(gameState.heroes[1]);
+ battleState->AddHero(gameState.heroes[2]);
+ battleState->AddHero(gameState.heroes[3]);
state = battleState;
} else {
- MapState *mapState(new MapState(&map));
-
- mapState->AddEntity(&mapMaxim);
- mapState->AddEntity(&mapSelan);
- mapState->AddEntity(&mapGuy);
- mapState->AddEntity(&mapDekar);
+ MapState *mapState(new MapState(&gameConfig, caster.GetMap("map1")));
- mapState->ControlEntity(&mapMaxim);
+ mapState->ControlEntity(&gameState.heroes[0].MapEntity());
mapState->SetWalkingSpeed(walkSpeed);
- mapState->AddEntity(&mapMonster);
- mapMonster.StartAnimation(*mapState);
-
state = mapState;
}
- Application app(&screen, state);
- app.Buttons().MapKey(SDLK_w, Input::PAD_UP);
- app.Buttons().MapKey(SDLK_d, Input::PAD_RIGHT);
- app.Buttons().MapKey(SDLK_s, Input::PAD_DOWN);
- app.Buttons().MapKey(SDLK_a, Input::PAD_LEFT);
- app.Buttons().MapKey(SDLK_RIGHT, Input::ACTION_A);
- app.Buttons().MapKey(SDLK_DOWN, Input::ACTION_B);
- app.Buttons().MapKey(SDLK_UP, Input::ACTION_X);
- app.Buttons().MapKey(SDLK_LEFT, Input::ACTION_Y);
- app.Buttons().MapKey(SDLK_RETURN, Input::START);
- app.Buttons().MapKey(SDLK_SPACE, Input::SELECT);
- app.Buttons().MapKey(SDLK_RSHIFT, Input::SHOULDER_RIGHT);
- app.Buttons().MapKey(SDLK_LSHIFT, Input::SHOULDER_LEFT);
+ Application app(screen, state);
+ MapKeys(app.Buttons());
app.Run();
return 0;