--- /dev/null
+#ifndef BLANK_MODEL_MODEL_HPP_
+#define BLANK_MODEL_MODEL_HPP_
+
+#include <vector>
+#include <GL/glew.h>
+#include <glm/glm.hpp>
+
+
+namespace blank {
+
+class Model {
+
+public:
+ using Position = glm::vec3;
+ using Color = glm::vec3;
+ using Normal = glm::vec3;
+ using Index = unsigned int;
+
+ using Positions = std::vector<Position>;
+ using Colors = std::vector<Color>;
+ using Normals = std::vector<Normal>;
+ using Indices = std::vector<Index>;
+
+public:
+ struct Buffer {
+
+ Positions vertices;
+ Colors colors;
+ Normals normals;
+ Indices indices;
+
+ void Clear() noexcept {
+ vertices.clear();
+ colors.clear();
+ normals.clear();
+ indices.clear();
+ }
+
+ void Reserve(size_t p, size_t i) {
+ vertices.reserve(p);
+ colors.reserve(p);
+ normals.reserve(p);
+ indices.reserve(i);
+ }
+
+ };
+
+public:
+ Model() noexcept;
+ ~Model() noexcept;
+
+ Model(const Model &) = delete;
+ Model &operator =(const Model &) = delete;
+
+ Model(Model &&) noexcept;
+ Model &operator =(Model &&) noexcept;
+
+ void Update(const Buffer &) noexcept;
+
+ void Draw() const noexcept;
+
+private:
+ enum Attribute {
+ ATTRIB_VERTEX,
+ ATTRIB_COLOR,
+ ATTRIB_NORMAL,
+ ATTRIB_INDEX,
+ ATTRIB_COUNT,
+ };
+
+ GLuint va;
+ GLuint handle[ATTRIB_COUNT];
+ size_t count;
+
+};
+
+}
+
+#endif